Walkthroughs / Haunted Train: Frozen in Time / Chapter Two: Wandering Around the Watermill

Chapter Two: Wandering Around the Watermill

Haunted Train: Frozen In Time Walkthrough Chapter Two: Wandering Around the Watermill is ready and waiting to assist you through this epic time stopping hidden objects adventure game.

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Chapter Two: Wandering Around the Watermill

Blowtorch

  • Select the blowtorch to collect the elephant button and place it onto the elephant shaped box.
  • Click it once.
  • Collect the windmill blades and place them onto the door; click the door open.
  • Move into the Windmill.

 

 

Chrono Restore A

  • Select the chronometer to trigger a mini game.
  • Solve the game by restoring the items.
  • Collect the 3rd chronometer shard and sun.

 

 

Map A

Map B

Map C

  • Click the cloth.
  • Collect the dagger.
  • Restore the map.
  • Collect the watermill key and insert it into the lock.
  • Move to the right.

 

 

Dagger

  • Select the dagger to slice through the ropes.

 

 

Sun

  • Insert the sun into the book cover; collect the empty flask.
  • Zoom into the boat.
  • Move the bearings to the plate; collect the ball bearing.
  • Click the cap and attach the hose; place the empty flask down.
  • Collect the gas flask.
  • Select the dagger and use it 2x’s to remove the vines; collect the pearl necklace.

 

 

Ball Bearing

  • Click the mechanism.
  • Insert the ball bearing to trigger a mini game.
  • Solve the game by adjusting the cylinders to create a design with no open ends.
  • Collect the jack.
  • Move to the Watermill.

 

 

Trapdoor

  • Click the rug.
  • Select the jack to open the trapdoor.
  • Enter the trap door.

 

 

Dueling

  • Collect the dueling pistol and the lily handle.
  • Place the dueling pistol into the soldier’s hand.
  • Collect the elk horn.
  • Click the 6 boards.
  • Collect the stairs.
  • Zoom into the brick wall.

 

 

Stairs A

Stairs B

Stairs C

  • Insert the stairs to trigger a mini game.
  • Solve the game by placing the stairs into the matching niches.

 

 

 

Lily Handle

  • Insert the lily handle.
  • Click the cover.
  • Select the chronometer to use on the scene.

 

 

 

Chrono Restore A

  • Restore the items.

 

 

 

Med Half

  • Collect the note, the 1st medallion half and the blunt hacksaw blade.
  • Place the elk horn; collect the 2nd medallion half.
  • Move down once.

 

 

 

Blow

  • Select the blowtorch to remove the chains.
  • Insert the 2 medallion halves.
  • Move to the left.

 

 

 

Leaves

  • Click the leaves aside.
  • Restore and collect the metal bird.
  • Select the chronometer to use on the scene.

 

 

 

Chrono Select

  • Click the items that have been altered by time.

 


Arrow

  • Collect the arrow.
  • Insert the metal bird.
  • Adjust the wings.
  • Click the feathers; collect the dueling pistol.
  • Move to the Cellar.

 

 

 

Duel 2

  • Insert the dueling pistol into the soldiers hand; collect the grinding stone.
  • Insert the blunt hacksaw blade and click and replace the grind stone.
  • Select the blunt hacksaw and place it onto the grindstone.
  • Collect the broken stick.
  • Move to the Park.

 

 

 

Hack

  • Select the hacksaw to collect the wooden bee.
  • Move to the Cellar.

 

 

 

Wood Bee

  • Insert the wooden bee into the jar; collect the tape.
  • Click the broken stick 2x’s and secure it using the tape.
  • Move to the Dock.

 

 

 

Long

  • Select the long stick to collect the nippers.
  • Move to the Cellar.

 

 

 

Nip

  • Select the nippers to collect the cupid statue.
  • Move to the Park.

 

 

 

Cupid

  • Place the cupid statue and the arrow onto the pedestal.
  • Move into the Trapdoor.

 

 

 

Rock A

Rock B

  • Toss the rock.
  • Click the revolver 4x’s.
  • Select the handcuffs and place them onto the pipe.
  • Select the chronometer to use on the scene.

 

 

 

Chronometer 4

  • Click the items that have been altered by time.

 

 

 

Table Code

  • Collect the table code.
  • Click the box 2x’s; collect the 3 T-N-T sticks.
  • Enter the code.
  • Click the blasting caps, the note, the twine and the 4th chronometer shard.
  • Click the blasting caps and the wire pieces; collect the dynamite.

 

 

 

Dynamite

  • Place the dynamite down and click the plunger.
  • Select the chronometer to use on the scene.

 

 

 

Chrono 5

  • Click the items to reverse time flow.

 

 

 

Hammer A

Hammer B

  • Select the hammer to collect the canine.
  • Click the cart and use the canine to secure the wheel.
  • Click the cart, click the cabinet and collect the 5th chronometer shard.
  • Move to the Town Square.

 

 

 

Chrono Shards

  • Insert the 5 chronometer shards.
  • Move to the right.
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