
- Select the blowtorch to collect the elephant button and place it onto the elephant shaped box.
- Click it once.
- Collect the windmill blades and place them onto the door; click the door open.
- Move into the Windmill.

- Select the chronometer to trigger a mini game.
- Solve the game by restoring the items.
- Collect the 3rd chronometer shard and sun.



- Click the cloth.
- Collect the dagger.
- Restore the map.
- Collect the watermill key and insert it into the lock.
- Move to the right.

- Select the dagger to slice through the ropes.

- Insert the sun into the book cover; collect the empty flask.
- Zoom into the boat.
- Move the bearings to the plate; collect the ball bearing.
- Click the cap and attach the hose; place the empty flask down.
- Collect the gas flask.
- Select the dagger and use it 2x’s to remove the vines; collect the pearl necklace.

- Click the mechanism.
- Insert the ball bearing to trigger a mini game.
- Solve the game by adjusting the cylinders to create a design with no open ends.
- Collect the jack.
- Move to the Watermill.

- Click the rug.
- Select the jack to open the trapdoor.
- Enter the trap door.

- Collect the dueling pistol and the lily handle.
- Place the dueling pistol into the soldier’s hand.
- Collect the elk horn.
- Click the 6 boards.
- Collect the stairs.
- Zoom into the brick wall.



- Insert the stairs to trigger a mini game.
- Solve the game by placing the stairs into the matching niches.

- Insert the lily handle.
- Click the cover.
- Select the chronometer to use on the scene.

- Restore the items.

- Collect the note, the 1st medallion half and the blunt hacksaw blade.
- Place the elk horn; collect the 2nd medallion half.
- Move down once.

- Select the blowtorch to remove the chains.
- Insert the 2 medallion halves.
- Move to the left.

- Click the leaves aside.
- Restore and collect the metal bird.
- Select the chronometer to use on the scene.

- Click the items that have been altered by time.

- Collect the arrow.
- Insert the metal bird.
- Adjust the wings.
- Click the feathers; collect the dueling pistol.
- Move to the Cellar.

- Insert the dueling pistol into the soldiers hand; collect the grinding stone.
- Insert the blunt hacksaw blade and click and replace the grind stone.
- Select the blunt hacksaw and place it onto the grindstone.
- Collect the broken stick.
- Move to the Park.

- Select the hacksaw to collect the wooden bee.
- Move to the Cellar.

- Insert the wooden bee into the jar; collect the tape.
- Click the broken stick 2x’s and secure it using the tape.
- Move to the Dock.

- Select the long stick to collect the nippers.
- Move to the Cellar.

- Select the nippers to collect the cupid statue.
- Move to the Park.

- Place the cupid statue and the arrow onto the pedestal.
- Move into the Trapdoor.


- Toss the rock.
- Click the revolver 4x’s.
- Select the handcuffs and place them onto the pipe.
- Select the chronometer to use on the scene.

- Click the items that have been altered by time.

- Collect the table code.
- Click the box 2x’s; collect the 3 T-N-T sticks.
- Enter the code.
- Click the blasting caps, the note, the twine and the 4th chronometer shard.
- Click the blasting caps and the wire pieces; collect the dynamite.

- Place the dynamite down and click the plunger.
- Select the chronometer to use on the scene.

- Click the items to reverse time flow.


- Select the hammer to collect the canine.
- Click the cart and use the canine to secure the wheel.
- Click the cart, click the cabinet and collect the 5th chronometer shard.
- Move to the Town Square.

- Insert the 5 chronometer shards.
- Move to the right.
