Walkthroughs / Haunted Train: Frozen in Time / Chapter One: The Town of Farrington

Chapter One: The Town of Farrington

Haunted Train: Frozen In Time Walkthrough Chapter One: The Town of Farrington is ready and waiting to assist you through this epic time stopping hidden objects adventure game.

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Chapter One: The Town of Farrington

Charon

  • Speak to Charon.
  • Collect the chronometer.

 

 

Lever

  • Collect the lever and place it into the switch; click it 2x’s.
  • Collect the star emblem.
  • Select the chronometer to use on the scene and trigger a mini game.

 

 

Frozen

  • Solve the game by clicking the frozen in motion items.

 

 

 

Box

  • Collect the box and ruined sign.
  • Click the box; collect the 1st golden token.
  • Click the door and collect the key.
  • Insert the key to trigger a hidden objects area.

 

 

Ch 1 HO1A

  • Find the items and click the fragments beneath them.
  • Collect the 2nd golden token.

 

 

Gate

  • Click the gate.
  • Place the 2 golden tokens onto the panel.
  • Slide the token to the correct slot.
  • Move to the right.

 

 

Buttons

  • Collect the buttons and the chronometer blueprint.
  • Select the chronometer and use it on the scene to trigger a mini game.

 

 

Frozen Again A

Frozen Again B

  • Solve the game by clicking the frozen in motion items.
  • Collect the torn bellows.
  • Move ahead.

 

 

Diary A

Dairy B

Diary C

Diary D

  • Click the items to uncover the diary.
  • Reassemble the note.
  • Place the items in the scene correctly.
  • Insert the star emblem; collect the hammer and use it to collect the ruler.
  • Select the ruler to collect the wood chisel and use it along with the hammer on the ruined sign.
  • Collect the 1st chronometer shard.
  • Move ahead once.

 

 

Vines

  • Click the 2 vines aside.
  • Collect the empty oil can.
  • Place the apple and the pear onto the scale; collect the screwdriver.
  • Click the case; collect the wine bottle.

 

 

Frozen 3A

Frozen 3B

  • Select the chronometer to use on the scene and trigger a mini game.
  • Solve the game by clicking the frozen in motion items.

 

 

Screwdriver

  • Insert the screwdriver; collect the valve.
  • Move down 3x’s.

 

 

Empty

  • Place down the empty oil can.
  • Attach and click the valve; collect the oil.
  • Move down once.

 

 

Oil

  • Select the oil to lubricate the hinge; click the glass.
  • Collect the lightbulb and place it into the lamp to trigger a hidden objects area.

 

 

Ch 1 HO 2A

  • Find the items.
  • Collect the leather glove.
  • Move to the right.

 

 

Leather Glove

  • Select the leather gloves to use on the flowers and trigger a mini game.
  • Solve the game by selecting the flowers in the correct order.
  • Collect Adam’s house key.
  • Click the sign and insert Adam’s house key.
  • Move to the left.

 

 

Sharp Sword

  • Click the fingers as shown in the diagram; collect the sharp sword.
  • Collect the tweezers.
  • Collect the clock hands.
  • Click the clock; collect the mermaid medal.
  • Select the tweezers to collect the dog medal.
  • Move down once.

 

 

Clock Hands

  • Attach and click the clock hands 4x’s.
  • Click the cobwebs aside; collect the letter and the door handle.
  • Move to the left.

 

 

Door handle

  • Attach and click the door handle.
  • Move ahead.

 

 

Chest

  • Select the hammer to lift the shade; collect the chest and insert the buttons.
  • Click the buttons and collect the needle and thread and use it on the torn bellows.
  • Collect the adjustable wrench and click the cover.
  • Select the sharp sword to slice the straps; collect the mattress the torn note and the spring.
  • Move down once.

 

 

Mattresss

  • Place the mattress down.
  • Select the chronometer to use on the scene and trigger a mini game.

 

 

Frozen 4A

  • Solve the game by clicking the frozen in motion items.

 

 

Adam

  • Speak to Adam.
  • Select the bellows to inflate the ball.
  • Click the switch collect the magnet.
  • Collect the green gem.
  • Select the adjustable wrench to collect the handle.
  • Move ahead.

 

 

Corkscrew 2

  • Give the chronometer and the chronometer blueprint to Adam.
  • Attach and click the handle; collect the corkscrew.
  • Place the corkscrew into the bottle of wine.
  • Select the magnet to open the glass doors.

 

 

Dog

  • Insert the dog medal; collect the cracker.
  • Insert the mermaid medal; place the green gem to the wing.
  • Insert the green gem and the torn notice.
  • Exit the owl game and move down once.

 

 

Wine

  • Select the wine to pour into the carafe.
  • Collect the parrot emblem.
  • Move ahead once.

 

 

Parrot

  • Insert the parrot emblem.
  • Place the cracker.
  • Collect the crystal heart.
  • Click the owl mini game.

 

 

Owl

  • Insert the crystal heart.
  • Click B x 2 – C x 3 – D x 3
  • Collect the clock face and the broken blowtorch.
  • Move down once.

 

 

Face

  • Attach the clock face to trigger a mini game.
  • Solve the game by clicking the pairs.
  • Collect the chronomium.
  • Move ahead.

 

 

Chronomium

  • Give the chronomium to Adam; a hidden objects area will trigger.

 

 

Ch 1 HO3A

  • Find the items.
  • Collect the chronometer.
  • Move to the Town Square.

 

 

Restore A

Restore B

  • Select the chronometer to use on the scene.
  • Restore the items.
  • Click the sign board.
  • Select the chronometer again.

 

 

Chron

  • Collect the 2nd chronometer shard.
  • Collect the nozzle with valve and attach it onto the blowtorch.
  • Move to the River Walkway.


 

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