Dice A Million Ring Reference
Use this Dice A Million ring list when you need to check what a ring actually does before you buy around it. If you came here looking for a specific ring effect, this is the quick reference page.
Popular ring lookups: if you are checking how Cursed Ring, One Ring, or Cell Ring work, start here, then jump to the synergy guide for build advice.
For editorial guidance on when to pivot around a ring instead of treating it as a casual pickup, pair this with best dice and ring synergies. For the other reference pages, jump to hands, dice, rings, cards, enchantments, bosses.
Ace up the finger
If a die has a 6 in its face, gives a random card and exhausts at the end of the roll.
Unlock: Use a Reroll card to change your hand.
Analog Mini-Watch
Every 6 rolls, 6X Multiplier to everything.
Asteroid Ring
Gives pips every roll. Adds 1 to its value every time a die rolls a 1, 2, or 3.
Aura Ring
Increases the range of dice with area effects.
Balance Ring
Avoid rolling the lowest and highest face of any die.
(Only works on dice with more than two faces.)
Unlock: Have less than 8 dice in your bag.
Bandage
+2 extra value to every die on the table.
Bicolor Ring
3X Multiplier to everything if every single die rolls an even face or an odd face.
Unlock: Get a million pips as Binary Hand.
Black Ring
+2 hand size. Every die you draw has a 1 in 2 probability of being hidden.
Unlock: Beat the Blackout boss.
Blank Ring
5X Multiplier to common dice.
Unlock: Get a million pips as Blue Hand.
Bling Bling
Everything in the shop has a 50% discount.
Unlock: Spend at least 1000 pips in a single purchase.
Blood Ring
Every roll subtracts 1pips (Multipliable). Every roll adds 1% chance of rolling a D666, and resets to 0 when hit.
Unlock: Beat the game as Black Hand.
Bubble Wrap
At the start of every round, +5 extra value to all your dice.
Unlock: Beat Face 3 as Red Hand.
Cell Ring
Whenever an extra die is being rolled during the turn, rolls an extra copy.
Conservative Ring
3X Multiplier to dice with 6 faces.
Consolation Prize
Gives 10pips for every die with its lowest face.
(Only works on dice with more than one face.)
Unlock: Lose a run.
Cursed Ring
Multiplies every die by the lowest face on the table (not counting 0). Then, dice with that face are multiplied by 0.
Deja-Vu Ring
2.5X Multiplier to dice that have already been rolled this round.
Developer
Dice with a 1 on their face are worth 10.
Dice Ring
Every roll rolls a Die of dice for every 10 dice in your bag.
Digital Mini-Watch
Every 4 rolls, +8 extra value to every die on the table.
Dog Fang Ring
If a die rolls its highest face, +0.1 stamp multiplier to that face and exhausts.
Unlock: Beat the game in Power VI as Pink Hand.
Donut
Every time you draw dice above your dice per turn (including rings), +5 extra value to every die in your hand.
Electric Ring
Every time a die gains 1 charge, gains an additional one.
Unlock: Roll two fully charged dice at the same time.
Equity Ring
Every same dice will always roll the same face.
Equivalent Link
X Multiplier to every die that rolled the same face, X being the number of dice with the same face.
Unlock: Have at least 10k pips.
Eraser Ring
Common dice cannot appear on shops or rewards anymore.
Even Ring
2X Multiplier to dice with an even face.
Fire Ring
3X Multiplier to everything. Randomly burns one of your rolled dice.
Unlock: Beat the Pyro Boss 5 times.
Fishbone Charm
+4 extra value to dice left in your hand when a roll is made.
Fission Ring
Every time a die gets exhausted on the table, draw 5 dice and give +5 extra value to every die in your hand.
Fool's Gold
Every stamp is golden. But every dice whose face has its stamp multiplier at 1x will be multiplied by 0x instead.
Fractal Ring
Rolls a copy of every die with its highest face.
(These copies have a chance to roll other copies if they roll their highest face.)
Unlock: Have at least 20 dice on the table.
Friendship Ring
Choose a die on the table. From now on, you will draw that die during the first roll of every round as long as you have this ring.
(Once it's chosen it cannot be changed.)
Friendship Ring
$ will be drawn during the first roll of every round.
Fusion Ring
Every time a die gets exhausted on the table, gain a random card.
Glamorous Ring
In the first roll, 4X Multiplier to everything.
Glue Ring
Stamp rewards and booster packs will always contain your highest stamp multiplier.
(In case of draw, a random one will be chosen)
Unlock: Get a million pips as Pink Hand.
Good Job Sticker
Doubles every multiplier obtained.
Unlock: Beat the game..?
The Halo
Whenever a die is destroyed, +11 extra value to every die left in your hand.
Unlock: Beat the game in Power VI as Yellow Hand.
Haste Ring
Skip rolls and multiply everything. +0.1 multiplier for each roll you skipped in any way.
Hermit's Stone
Halves the range of area effects. Rolls a copy of dice with area effects.
Unlock: Beat The Hermit boss.
Hero's Mark
If you only roll one die, 4X Multiplier to everything.
Hexagonal Ring
At the start of every round gives a ghost legendary die.
Unlock: Manually remove a Legendary die from your bag.
Hoarder Ring
Draw 5 more dice per turn.
Unlock: Have at least 25 dice in your bag.
Hollow Ring
Every roll adds 1 Hollow Die to your bag.
Someone may want this..
Hungry Ring
Every time you draw a die that can roll face 0 or ?, you draw another one.
Illusionist's Wand
Every time you cycle through your whole bag, gain a random card.
Jewel of Calm
+1 roll.
Keygen
Randomize a die from the roll.
Unlock: Beat the game in Power VI as Static Hand.
Knockoff Ring
More chance of getting dice you already have in your bag.
Unlock: Beat The Copycat boss.
Last Breath
In the last roll, 4X Multiplier to everything.
Unlock: Lose to a boss.
Lithium Ring
Every time a die gains 1 charge, also gains +9 extra value.
Lucky Ring
Allows for a free reroll in every end of round reward.
Lucky Tooth
Gives pips every roll. Adds 3 to its value every time a purchase is made in the shop.
Magic Ring
2X Multiplier to enchanted dice.
Unlock: Have at least 5 enchanted dice in your bag.
Mimic
This gains 0.2X Multiplier for every die destroyed on the table.
Unlock: Remove 20 dice in a single run.
Mini-AWP
Discards a die on the table.
Noble Ring
+1 hand size.
(Allows for an extra die to be selected.)
Odd Ring
2X Multiplier to dice with an odd face.
One Ring
Every die that can roll a 1, will always roll that face.
Onion Ring
Extra dice rolled during the roll gain +15 extra value.
Unlock: Beat The Cautious boss.
Parity Interchanger
Makes a die with an even face count as odd during this roll and viceversa.
Unlock: Beat Face 3 as Binary Hand.
Pearl Ring
Every time a die gains extra value, gains +2.
Philatelist's Ring
Replaces every dice reward at the end of a round with stamps.
Unlock: Get one face to at least 2x stamp multiplier.
Platinum Ring
+0.2 additional stamp multiplier every time any face is upgraded.
Popular Ring
This gains 0.1X Multiplier for every die in your bag.
Unlock: Have at least 50 dice in your bag.
Prime Ring
3X Multiplier to dice with a prime number on its face.
Radio Wave
When rolling a fully charged die, rolls a copy of it.
Reinforcement Ring
Draw 10 more dice at the start of every round.
Unlock: Beat Face 3 as Green Hand.
Reroll Ring
Allows for one die to be rerolled.
Rubber Band
Gain half extra value, but every time a die gains extra value on the table, a random die in your hand also gains it.
Unlock: Beat Face 3 as Yellow Hand.
Rusty Gear
4X Multiplier to everything. You draw 4 less dice.
Shiny Ring
+0.5 multiplier for each unspent at the end of a Boss round.
Unlock: Get 6 stars during a boss round.
Slate Ring
This gains 0.05X Multiplier for every time you skip any reward.
Unlock: Get a million pips as Hollow Hand.
Smiley Medal
+8 extra value to dice with their highest face.
(Only dice with more than one face.)
Solar Mini-Watch
Every 7 rolls, temporarily get +3 hand size.
Unlock: Have two watches.
Sports Band
Doubles the extra value of a die on the table.
(Maximum of +1000)
Unlock: Have a dice with at least 100 extra value.
Spring
Bump a die moving it from its position.
Unlock: Have at least 5 active areas on the table.
Square Ring
At the start of every round gives a random card.
Stained Chain
Rolls a boss die. +10 extra value to everything.
Unlock: Beat the game in Power VI as Black Hand.
Star Ring
Get 2 additional during boss rounds.
Unlock: Beat a Boss round.
Surge Jewel
+3 rolls. Divides everything by 2.
Unlock: Have at least 8 rolls as Yellow Hand.
The Third Eye
Change the face of a die to its highest one.
Thorn Ring
Freezes the face of a die until the end of round.
Unlock: Beat the Frost Boss 5 times.
The Tower
This gains 0.1X Multiplier for every consecutive roll you make rolling your hand size limit. It resets if the condition isn't met.
Treasure Ring
Increases the odds of finding rare or legendary dice.
Unlock: Have at least 3 legendary dice in your bag.
Ultra Even Ring
3X Multiplier to dice with an even face. 0X to dice with an odd face.
Unlock: Beat the game in Power VI as Binary Hand.
Ultra Odd Ring
3X Multiplier to dice with an odd face. 0X to dice with an even face.
Unlock: Beat the game in Power VI as Binary Hand.
Void Ring
5X Multiplier to dice with face 0.
Unlock: Beat Face 3 as Purple Hand.
Voodoo Charm
4X Multiplier to enchanted dice, but deactivates their enchantments.
Unlock: Beat the game in Power VI as Purple Hand.
Water Ring
Pushes all dice to the right side of the table.
Unlock: Beat the Hermit Boss 5 times.
Wedding Ring
Every roll gives a 1% of the target pips of the round.
(Maximum of 1000)
Wind Ring
Choose a die. Moves other dice away from it.
Witch's Ring
5X Multiplier to cursed dice. Dice can spawn cursed while you hold this.
Unlock: Beat The Witch boss.
