Walkthroughs / Dice A Million / Enchantments Explained

Enchantments Explained

Use this Dice A Million walkthrough for strategy tips, dice and ring synergies, unlock lists, and boss rules to stabilize weak runs and scale stronger builds.

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Dice A Million Enchantments Reference

Use this Dice A Million enchantments guide when you want a quick lookup for what each enchantment changes. Enchantments quietly decide whether a strong die stays online, becomes fragile, or turns into a real carry.

For the other reference pages, jump to hands, dice, rings, cards, enchantments, bosses.

Deciduous

Extra value subtracts instead of adding.

Echo

Activates its effect twice.

Eternal

Can't be destroyed nor discarded on the table. Can't be exhausted either.

Explosive

Discards other VERY nearby dice.

Fragile

Destroys itself when rolled.

Gilded

The effects of this ring will be doubled.

Laconism

Doesn't take any space in hand when selected.

Loyalty

1 in 2 probability of going back to hand after it's rolled.

Negative

Its value subtracts instead of adding.

Parasite

When rolled adds a Hollow Die to your bag.

Perennial

Only loses half of its extra value after the round ends.

Weak

Divides in half every mult. equal or greater to 2X that it would give or recieve.

Wealth

Multiplies its value by 2x.

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