Dice A Million Enchantments Reference
Use this Dice A Million enchantments guide when you want a quick lookup for what each enchantment changes. Enchantments quietly decide whether a strong die stays online, becomes fragile, or turns into a real carry.
For the other reference pages, jump to hands, dice, rings, cards, enchantments, bosses.
Deciduous
Extra value subtracts instead of adding.
Echo
Activates its effect twice.
Eternal
Can't be destroyed nor discarded on the table. Can't be exhausted either.
Explosive
Discards other VERY nearby dice.
Fragile
Destroys itself when rolled.
Gilded
The effects of this ring will be doubled.
Laconism
Doesn't take any space in hand when selected.
Loyalty
1 in 2 probability of going back to hand after it's rolled.
Negative
Its value subtracts instead of adding.
Parasite
When rolled adds a Hollow Die to your bag.
Perennial
Only loses half of its extra value after the round ends.
Weak
Divides in half every mult. equal or greater to 2X that it would give or recieve.
Wealth
Multiplies its value by 2x.
