Dice A Million Dice Reference
Use this Dice A Million dice list when you need a fast reminder of what a die actually does before you commit to a build. It is meant to help you sort the glue pieces from the payoff pieces and the obvious traps.
For build advice, pair this with best dice and ring synergies. For the other reference pages, jump to hands, dice, rings, cards, enchantments, bosses.
2-faced coin
If the face is odd, 2X Multiplier to dice with an odd face.
If the face is even, 2X Multiplier to dice with an even face.
5 Volt Die
+25 extra value to every die on the table.
Alpha
Subtracts the value on its face.
(Can be multiplied.)
Alphabet Block
If this only has one nearby die, permanently copies its face onto this one.
Amber
Multiplies itself. Its internal multiplier grows by +0.05 every time another die from the roll rolls its highest face.
(Only dice with more than one face count.)
Unlock: Beat the game in Power IV.
Amethyst
1.5X Multiplier to everything.
Unlock: Beat the game in Power I.
Anchor
If this stays on hand, 2X Multiplier to everything. After that, adds one Hollow Die to your bag.
Unlock: Draw 20 dice in one turn.
Ancient Die
Destroys itself and gives one legendary die.
Angelical Die
Ups to 111, 222 or 333 other dice's value with faces 1, 2 or 3 according to the face on this.
Unlock: Roll a 1 on 5 dice at the same time.
Aquarium
If this stays on hand, rolls a Fishdie.
Unlock: Get promoted as Red Hand.
Ascendant Die
When the roll ends, if its face is a 3 adds its total value to its extra value.
(This die always loses its extra value after the round ends, ignoring other effects.)
Unlock: Have a die reach 1000 extra value.
Atom Die
+2 charges to nearby dice. Then, exhausts.
Unlock: Fully charge up an 8-charge die.
Author's Die
Rolls a copy of any die matching its face.
Unlock: Get promoted as Black Hand.
Beta
Subtracts the value on its face.
(Can be multiplied.)
Bone Die
If its face is a 6 gives a Choose face card and exhausts.
Unlock: Beat Face 3 as Pink Hand.
Bottle Cap
Heads or tails.
Bottle of Caps
Rolls as many Bottle Caps as shown on its face. If its face is a 15, destroys itself and adds between 1 and 15 Bottle Caps permanently to your bag.
Carlos's Die
X Multiplier to everything. X being the number on its face.
(The face with a 0 multiplies by 0.)
Casino Die
If its face is a 1, changes the face on every other die to its highest one.
Cherub's Die
+10 extra value to itself for each nearby die. Then, exhausts those dice.
Unlock: Get a million pips as Yellow Hand.
Copper Die
4X Multiplier to every die on the table.
Unlock: Get promoted as White Hand.
Cosmic Die
The answer to the Ultimate Question of Life, the Universe, and Everything.
Unlock: Have exactly 42 pips.
Cupidie
If this only has ONE nearby die, 5X Multiplier to that die and this one. If not, does nothing.
D Diablo
6X Multiplier to itself per die with 6 faces on the table.
Unlock: Have at least 666M pips as Green Hand.
D10
+2 extra value per die on the table.
Unlock: Have a die reach 10 extra value.
D100
A hundred faces.
Unlock: Beat Face 3 as White Hand.
D12
Gives 2X Multiplier and 1-12 extra value to other VERY nearby dice.
Unlock: Have a D7, D8 and D10 in your bag.
D20
Twenty faces.
D3
Three faces.
D4
Four faces.
D6
Six faces.
The classic one.
D666
666 faces. Destroys itself if its face is 666.
Unlock: Inside a peanut.
D7
Gives 1-7 extra value to other nearby dice, according to its face.
D8
+8 extra value for every die with a face equals or greater than 8.
Dada Die
3X Multiplier to other dice with the same face as this.
Dark Matter D4
X10 Multiplier to itself per nearby die. Multiplies those dice by 0.
(Has no effect on other Dark Matter D4)
Unlock: Get 5X POWER as Black Hand.
Decimal Die
Ups the value of every die to their next multiple of 10.
Every die in this roll is considered even.
Delta
Subtracts 1 per nearby die.
(Can be multiplied.)
Diamond Die
5X Multiplier to everything. Destroys itself if its face is a 3.
Unlock: Have a single die reach at least 100X Multiplier.
Dicecoin
Every turn its value increases or decreases. That's the market!
Unlock: Pass a round without ever rolling any die.
Die of Cthulhu
Places a mini-vortex on the table that will give Xpips per VERY nearby die. X being the face on this.
Unlock: Get promoted as Green Hand.
Die of Dice
Rolls the die shown on its face.
Die of Fortune
If its face is a 6 gives a ghost rare or legendary die.
Unlock: Have at least 5 rare or legendary dice in your bag.
Die of Lament
10X Multiplier to itself per die that's going to destroy on the table.
Unlock: Beat Face 3 as Hollow Hand.
Double Dice
Multiplies itself by its face on the inside.
(Both of its faces count for face effects.)
Dumbbell
Its face is always a 5.
X Multiplier to itself, X being the number of dice on the table.
Dwarf Matryoshka
You've reached the end. Resets after the round ends.
E.T. Die
Stores copies of nearby dice. Next time it's rolled, rolls the copies too.
(Can only store one copy of each die.)
Unlock: Beat Face 3 as Blue Hand.
Echo Cube
Rolls a die from previous roll.
Unlock: Flick this die if you see it.
Electric Die
Makes all dice on the table give 2X Multiplier to nearby dice. The area range decreases by how many dice are on the table.
Unlock: Get a million pips as Green Hand.
Emerald
+10 extra value to every die on the table.
Unlock: Beat the game in Power III.
Epsilon
Subtracts the sum of all extra value from dice on the table.
Even Die
Only even numbers.
Even of Dice
If the face of every other die is even, its value is 40.
If not, its discarded.
Unlock: Beat the Even boss.
Evil Eye
No dice can be destroyed nor discarded when this is on the table. 1 in 3 probability of destroying itself when rolled.
Unlock: Remind someone of something.
Exodie
Doubles the extra value of other nearby dice.
(Maximum of +1000)
Unlock: Make a Psychodie affect 5 dice in a single roll.
Fibonacci's Die
If its face is its highest, permanently shifts every face one step upwards in the Fibonacci sequence.
Fire
Burns VERY nearby dice.
Fire Die
Places a fire that will burn VERY nearby dice in next rolls.
Immune to burns.
Unlock: Beat the Pyro Boss.
First Dime
If its face is a 1, gives a random card.
Destroys itself if its face is a 2.
Unlock: Roll 2-faced coin at least 10 times.
Fishdie
Copies the value of other random die on the table.
Foam Die
Adds +5 extra value and exhausts other nearby dice.
Gamma
Divides the value of your dice by the number on its face.
Glass Die
2X Multiplier to everything.
Destroys itself if its face is a 6.
Glitched Die
Randomizes other nearby dice until the end of the roll.
Unlock: Get promoted as Static Hand.
Golden Die
5X Multiplier to dice with the same face as this.
(Affects itself.)
Granite Die
Its face is always 0. When it gains extra value, gains double.
Gray Die
Doesn't do anything. It will destroy itself after being rolled 10 times. Can't be destroyed or removed in any other way.
Haunted Die
Rolls as many copies of itself as hand size you're not using.
Unlock: Beat The Patient boss.
Hollow Die
Doesn't do anything. It will destroy itself when rolled.
Hourglass
When rolled takes all of your rolls. 2X Multiplier to everything per roll that it consumed.
Ice Die
Dice will roll with a lot less strength in the next roll.
Unlock: Beat the Frost Boss.
Incubus Die
+10 face value per nearby die, then destroys those dice.
Unlock: Remove 10 dice in a single run.
Ink Die
+0.5 stamp multiplier to your highest level face.
(In case of draw, a random one is selected.)
Iota
Adds X Hollow Dice to your bag. X being the number on its face.
Iron Die
3X Multiplier to dice with the same face as this.
(Affects itself.)
Isaac's Die
Rerolls every die that rolled its lowest face.
If its face is a 5, gives an extra roll and exhausts.
Ivory Die
+0.2 stamp multiplier to the face that it rolled. Then, exhausts.
Unlock: Get one stamp multiplier to at least 1.7X.
J.'s Die
Some strange energy radiates from this die. You feel it being important.
Jacks
Rolls another Jack per die matching its face.
Jet
Nearby dice will activate one more time.
Unlock: Beat the game in Power VI.
Joined Dice
How did this get here..?
Lambda
Extra value of nearby dice is reduced to 0.
Lucky 7!
If its face is 0 (X), discards every die on the table.
Unlock: Have at least 77k pips.
Lucky Block
Transforms into another die you rolled.
Magic 8 Ball
Every other die on the table will score at least 8. Also changes their face to 8 if they have it and they rolled less.
Unlock: Roll at least 8 dice in a single roll.
Magic Scroll
Adds a random enchantment to every nearby die, then destroys itself.
Unlock: Beat the Heretic Boss.
Magic Sponge
+10 face value per enchanted nearby die. Then, removes the enchanment.
If a curse is removed, destroys itself.
Unlock: Get a million pips as Purple Hand.
Magnetic Die
Attracts everything on the table. +1 charge to charged dice.
Mahjong Tile
Its face value is the sum of all extra value in every other die you have.
(Maximum of 1000)
Unlock: Beat Face 3.
Marble
Its face value is 1 for each Marble in your bag. Increases the chance of getting more Marbles.
Matryoshka Doll
What will be inside? Resets after the round ends.
Medium Matryoshka
What will be inside? Resets after the round ends.
Megadie
4X Multiplier to everything. Add X Hollow Dice to your bag, X being the number on its face.
Unlock: Have at least 20 dice in your bag.
Mimic Die
Copies the highest value among other dice.
Unlock: Beat Face 2.
Mini-Vortex
$pips per VERY nearby die.
Minidie
Never takes space in hand when selected. When drawn, draw another dice too.
Unlock: Break its shell.
Mirror Cube
Rolls a copy of every other rolled die.
Mono Token
Its value becomes 1% of the total pips gotten in the previous roll. Then, exhausts.
Unlock: Have at least a million pips.
Moon Marble
Its face is always a 2.
X Multiplier to itself, X being the total of extra value of other dice on the table.
Unlock: Get promoted as Yellow Hand.
Mystery Gift
Gives 3 random ghost dice of at least uncommon rarity. Then, exhausts.
Unlock: Get promoted as Hollow Hand.
Odd Die
Only odd numbers.
Odd of Dice
If the face of every other die is odd, its value is 31.
If not, its discarded.
Unlock: Beat the Odd boss.
Omega
Transforms VERY nearby dice rolled by you into Hollow Dice.
Omicron
If its face shows it, places a fire that will burn VERY nearby dice in next rolls.
Ourodie
When this is affected by any area effect, destroys itself and gives 10X Multiplier to every die left in your hand.
When destroyed has a 1 in 2 probability of reapearing in your bag.
Unlock: Beat the game in Power VI as Hollow Hand.
Oxidie
When rolled takes one extra roll and gives 4X Multiplier to everything.
(Doesn't work if there are no rolls left.)
The Pact
Negative. +0.1 stamp multiplier to every face. Then, it exhausts.
Unlock: Get a million pips as Black Hand.
Pandora's Box
It opens.
Unlock: Get the smallest Matryoshka Doll.
Paper Die
Places a note that will give +5 extra value to VERY nearby dice in next rolls.
Paper note
+5 extra value to VERY nearby dice.
Peanut
Just a simple peanut.
Pearled D4
If its face is a 4, 8X Multiplier to everything and exhausts.
Piggydie
Gives between 50 and 100pips. Its face is always 0.
Piñata
Destroys itself when rolled.
Unlock: Get at least 1000 pips in a single roll.
Pocket Pencil
6X Multiplier to dice this is pointing to.
Unlock: Have a D20 in your bag.
Pocket TV
Guarantees a rare or legendary die in the next shop. Roll this to change it.
Unlock: Get a million pips as Static Hand.
Porcelain figurine
2.5X Multiplier to nearby dice. Then, destroys itself.
Prime Die
Only prime numbers.
Ups the value of every die to their next prime number.
Every die in this roll is considered prime.
Unlock: Get promoted as Binary Hand.
Prismatic D4
Duplicates the stamp multiplier of the face that it rolled.
(Maximum +10)
Unlock: Get promoted as Pink Hand.
Psi
Rolls negative copies of dice left in your hand.
(These will subtract their score and won't activate any effects.)
Psychodie
Nearby dice gain extra value equal to their face.
Pyramid
Draw as many dice as the face shows. Then, its value becomes 0.
Red Giant
+3 face value every time is affected by any area effect.
Immune to burns.
Rho
Adds a curse to nearby dice.
Rubik's Cube
When rolled it dismantles in 6 pieces whose face is the same as this.
Unlock: Have 9 dice on the table.
Rubik's cube piece
Always 1.
Ruby
Doubles every multiplier obtained in this roll.
Unlock: Beat the game in Power V.
Sapphire
Its face is always 25.
Unlock: Beat the game in Power II.
Schrödinger's Die
It's a 0 and a 10 at the same time until it's rolled.
Unlock: Get promoted as Blue Hand.
Shattered Die
Some strange energy radiates from this die.
Shattered Die
Some strange energy radiates from this die.
Shirt Button
Makes other VERY nearby dice stay on the table until the end of the round.
Unlock: Beat the game in Power VI as White Hand.
Shy Die
If this isn't VERY near any other die, its value is the sum of every other dice.
If not, it's 0.
Small Matryoshka
What will be inside? Resets after the round ends.
Spindown Die
Its face is locked. Starts at 20 and decreases in 1 every time is rolled.
Unlock: Get promoted as Purple Hand.
Spintop
2X Multiplier to nearby dice. This stays on the table until the end of round.
(Once placed it cannot be copied in any way.)
Unlock: Get a million pips as White Hand.
Static Die
Randomize itself.
Unlock: Beat Face 3 as Static Hand.
Sudoku
5X Multiplier to everything per die matching its face.
(Other Sudokus don't count.)
Unlock: Pay your first debt.
Suit Die
: Changes the value of other dice with face 1 to a 10.
: Its value becomes 11.
: 3X Multiplier to everything.
: +6 extra value to every other die.
Surprise Egg
If the face is a 4, destroys itself and gives a random card.
Tainted Coin
X Multiplier to everything. X being the number on its face.
(The face with a 0 multiplies by 0.)
Unlock: Beat the game in Power VI as Red Hand.
Tau
Every die whose face is greater than this one's, is worth 0.
Tesseract
1 in X probability of rolling a copy of other nearby dice. X being its face.
(Doesn't apply to other Tesseracts.)
Unlock: Beat the game in Power VI as Green Hand.
Theta
Discards every VERY nearby die.
Time Bomb
Its face is always 50. Discards other nearby dice.
(Always acts before the rest.)
Unlock: Beat Face 1.
Time Die
2X Multiplier to everything in the next roll. Divides everything by 2 in this one.
Translucid D20
X Multiplier to VERY nearby dice. X being the number on its face. Then, exhausts.
Unlock: Roll 4 twenties in a single roll.
Translucid D4
X Multiplier to nearby dice. X being the number on its face.
Unlock: Roll 4 fours in a single roll.
Translucid D6
X Multiplier to VERY nearby dice. X being the number on its face.
Unlock: Roll 4 sixes in a single roll.
Unbalanced Die
This die has not been tested correctly.
Vampire Die
Discards nearby dice. Multiplies everything else by the highest face on the discarded dice.
Wind-Up Die
Rolls 4 random common dice and 1 random uncommon die.
Wooden Die
If this stays on hand on turn end, +4 to its extra value.
Unlock: Get a million pips as Red Hand.
Xi
Divides by 4 the value of nearby dice.
