Walkthroughs / Dice A Million / Boss Rules and Plus Variants

Boss Rules and Plus Variants

Use this Dice A Million walkthrough for strategy tips, dice and ring synergies, unlock lists, and boss rules to stabilize weak runs and scale stronger builds.

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Dice A Million Boss Reference

Use this Dice A Million boss guide when you want to check a boss rule quickly before you commit to a path. It works best as a planning sheet: check the boss, then decide whether your current bag shape still works or needs a pivot.

For practical recovery advice, keep this open beside recover runs and beat bosses. For the rest of the mini wiki, jump to hands, dice, rings, cards, enchantments, bosses.

The Starving

-1 hand size. Every turn you draw one less die.
(Turn 1 -1 die, turn 2 -2 dice, etc.)

Plus Variant: -2 hand size. Every turn you draw one less die.
(Turn 1 -1 die, turn 2 -2 dice, etc.)

The Odd

2X Multiplier to dice with an odd face.
0X to dice with an even face.

Plus Variant: 0X to dice with an even face.

The Even

2X Multiplier to dice with an even face.
0X to dice with an odd face.

Plus Variant: 0X to dice with an odd face.

The Modest

Deactivate the effects of half of your rings every roll.

Plus Variant: Deactivate the effects of almost all of your rings every roll.

The Greedy

The objective is extra high.

Plus Variant: The objective is extra EXTRA high.

The Capricious

Dice deactivate until the end of round once they are rolled.

Plus Variant: Dice rolled and dice left on your hand deactivate until the end of round.

The Pyro

After each roll, places a fire that will burn VERY nearby dice.

Plus Variant: After each roll, places a fire that will burn VERY nearby dice. Starts with a fire already out.

The Frost

Freezes the face of all your dice to their lowest.

Plus Variant: Freezes the face of all your dice to their lowest. Then, deactivates every die you rolled until the end of the round.

The Envious

Any die that rolls its highest face is discarded.

Plus Variant: Permanently destroys the die that rolled the highest face.
(In case of draw, a random one is chosen.)

The Heretic

Reduces everything by -10% for every enchanted die in your bag.
(To a maximum of 80%.)

Plus Variant: You cannot use cards.
Reduces everything by -10% for every enchanted die in your bag.
(To a maximum of 80%.)

The Sloth

Draw 3 less dice. One less roll.

Plus Variant: Draw 5 less dice. One less roll.

The Hollow

Every roll adds 2 hollow dice to your bag.
(These don't do anything and will destroy themselves when rolled.)

Plus Variant: Every roll adds 5 hollow dice to your bag.
(These don't do anything and will destroy themselves when rolled.)

The Hermit

Reduces the range of every area effect to its minimum. Charged dice cannot gain charges.

Plus Variant: Charged dice and dice with area effects are deactivated.

The Negative

Divides by half the value of every multiplier greater or equals to 3.

Plus Variant: Divides by half the value of every multiplier greater or equals to 2.

The Blackout

Every die is hidden until rolled. Only their silhouette is visible.

Plus Variant: Every die is hidden until rolled. Only their silhouette is visible.
-1 hand size.

The Glutton

0X Multiplier to everything if you roll less than your hand size. Not rolled dice will be exhausted.

Plus Variant: 0X Multiplier to everything if you roll less than your hand size. Not rolled dice will be exhausted. Also exhausts one random die you rolled.

The Cautious

Extra value subtracts instead of adding. Every roll adds +1 extra value to every die in your bag.

Plus Variant: Extra value subtracts instead of adding. Every roll adds +2 extra value to every die in your bag.

The Serpentine

Every other roll, gives 0X Multiplier to everything.

Plus Variant: Every other roll, gives 0X Multiplier and exhausts everything.

The Witch

Every turn you'll need to roll one specific face. If you don't, curses one of the dice you rolled.

Plus Variant: Every turn you'll need to roll one specific face. If you don't, curses every dice you rolled.

The Dusty

Every die has a small explosive area effect, that will discard VERY nearby dice.

Plus Variant: Every die has a explosive area effect, that will discard nearby dice.

The Sixth

Dice with face greater than 6 are negative.
(They will subtract instead of adding)

Plus Variant: Dice with face equals or greater than 6 are negative.
(They will subtract instead of adding)

The Patient

Half of your dice are deactivated until you roll them once.

Plus Variant: Half of your dice are deactivated until you roll them once. One less roll.

The Copycat

Any dice with a repeated face is divided by the number of dice with that face.

Plus Variant: Any dice with a repeated face is multiplied by 0.

The Boss

Rolls his own dice.

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