Walkthroughs / Dark Tales: Edgar Allan Poe's The Gold Bug / Chapter Five: On the Pirate Ship

Chapter Five: On the Pirate Ship

Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough for Chapter 5 On the Pirate Ship - A detective's kit full of everything you need to know to solve this exciting mystery of Captain Kidd's treasure.

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Chapter Five: On the Pirate Ship

Rope

  • Zoom into the rope and place the trap on it.
  • Click the rope to fasten it; collect the trap rope.
  • Zoom into the crevice; place the trap rope into it.
  • Click the rope to collect a ring handle.
  • Zoom into the hatch; place the ring handle onto it.
  • Move down the hatch.

 

Trunk

  • Zoom into the trunk; open it.
  • Unbuckle the belt; collect the ring with symbols.
  • Collect the iron monkey.
  • Zoom into the skeleton; collect the feather.
  • Zoom into the right rear to access the hidden objects area.

 

Hidden Object Area 1

  • Find the pictured items.
  • Click the carpet.
  • Collect the lighter.
  • Light the bomb using the lighter; collect the fishing line.
  • Place the fishing line onto the pole; collect the rod.
  • Zoom into the hole in the floor; use the rod to collect the bottle.
  • Collect the tricorn.
  • Put the tricorn onto the pirate’s head; collect the shark.
  • Put the shark onto the box; collect the winch.
  • Put the winch onto the pulley; collect the rapier.
  • Place the rapier and the bottle onto the barrel; collect the full bottle.
  • Put the full bottle onto the scales.
  • Collect the spring.
  • Move back once.

 

Iron Monkey

  • Zoom into the door; insert the iron monkey to trigger a puzzle.
  • Turn all the rings green.
  • Solve by selecting the following rings:
  • A – D – C – B
  • Move into the captain’s quarters.

 

Feather

  • Give Arthur the feather.
  • Zoom into the desk.
  • Click open the tin and collect the cracker box.
  • Zoom into the game; insert the ring with symbols into the left slot and the spring by the key.
  • Click the key; collect the wings.
  • Move back and move down the hatch on the ship.

 

Cracker

  • Give Arthur the cracker box.
  • Collect a cracker.
  • Zoom into the cannon.
  • Put the wings onto the dragon; collect the emerald.
  • Move back once and go into the captain’s quarters.

 

Birdcage

  • Zoom into the birdcage.
  • Give Polly the cracker; collect the ruby.
  • Zoom into the trunk two times.
  • Insert the ruby and the emerald into the lock to trigger a puzzle.

 

Signs

  • Move the astrology signs above their matching symbols.

 

Parchment

  • Zoom into the chest; collect the parchment.
  • Move back 8 times; go into Le Grand’s office.

 

Antidote

  • Give Le Grand the parchment.
  • Collect the antidote recipe.
  • Move back once.

 

Mug

  • Zoom into the table; collect the mug.
  • Move to the fisherman on the dock.

 

Recipe

  • Give the fisherman the antidote recipe.
  • Move to the ship and go down the hatch into the hold.

 

Hidden Object Area 1

  • Zoom into the far right corner to access a hidden objects area.
  • Find the pictured objects.
  • Collect the knife.
  • Zoom into the hole; collect the mussel by using the knife.
  • Collect the hook.
  • Give the pirate the hook; collect the patch.
  • Place the path onto the crab; collect the anchor.
  • Collect the pump.
  • Zoom into the cracked wall; use the pump on the balloon.
  • Collect the crystal.
  • Give the octopus the mussel; collect the fish.
  • Use the crystal on the ship in the bottle; collect the ship.
  • Zoom into the grate locks.
  • Put the anchor, ship and the fish onto the matching locks.
  • Collect the oar.
  • Move back twice.

 

Boat

  • Zoom into the boat; place the oar into it.
  • Move forward.

 

Sign

  • Zoom into the sign; collect the fish amulet.
  • Zoom into the skeleton hand; collect the pirate ring.
  • Move back to the captain’s quarters.

 

Amulet

  • Zoom into the cabinet.
  • Insert the fish amulet into the lock,
  • Zoom into the fishing line to trigger a puzzle.

 

Fishing Line Puzzle

  • Untangle the fishing line.
  • Collect the fishing line.
  • Back down twice.

 

Dock

  • Zoom into the dock.
  • Put the gait and fishing line onto the pole.
  • Click the pole to trigger a puzzle.

 

Game

  • Create sets of three until the right only displays all zeros.
  • Collect the boot.
  • Back out once.

 

Boot

  • Give the fisherman the boot.
  • Collect the fish.
  • Move to LeGrand’s office.

 

Fireplace

  • Zoom into the fireplace; remove the pot lid.
  • Put the fish into the pot.
  • Use the mug on the potion; collect the hot antidote.
  • Give Arthur the hot antidote.
  • Collect the antidote and give it to Le Grande.
  • Collect a parchment.
  • Zoom into the desk.
  • Put the parchment onto it to trigger a puzzle.  

 

Match game

  • Match the pairs.
  • Collect the deciphered parchment.

 

Cane

  • Give Le Grande the deciphered parchment.
  • Collect the cane.
  • Move into the first floor of the lighthouse.
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