
- Zoom into the rope and place the trap on it.
- Click the rope to fasten it; collect the trap rope.
- Zoom into the crevice; place the trap rope into it.
- Click the rope to collect a ring handle.
- Zoom into the hatch; place the ring handle onto it.
- Move down the hatch.

- Zoom into the trunk; open it.
- Unbuckle the belt; collect the ring with symbols.
- Collect the iron monkey.
- Zoom into the skeleton; collect the feather.
- Zoom into the right rear to access the hidden objects area.

- Find the pictured items.
- Click the carpet.
- Collect the lighter.
- Light the bomb using the lighter; collect the fishing line.
- Place the fishing line onto the pole; collect the rod.
- Zoom into the hole in the floor; use the rod to collect the bottle.
- Collect the tricorn.
- Put the tricorn onto the pirate’s head; collect the shark.
- Put the shark onto the box; collect the winch.
- Put the winch onto the pulley; collect the rapier.
- Place the rapier and the bottle onto the barrel; collect the full bottle.
- Put the full bottle onto the scales.
- Collect the spring.
- Move back once.

- Zoom into the door; insert the iron monkey to trigger a puzzle.
- Turn all the rings green.
- Solve by selecting the following rings:
- A – D – C – B
- Move into the captain’s quarters.

- Give Arthur the feather.
- Zoom into the desk.
- Click open the tin and collect the cracker box.
- Zoom into the game; insert the ring with symbols into the left slot and the spring by the key.
- Click the key; collect the wings.
- Move back and move down the hatch on the ship.

- Give Arthur the cracker box.
- Collect a cracker.
- Zoom into the cannon.
- Put the wings onto the dragon; collect the emerald.
- Move back once and go into the captain’s quarters.

- Zoom into the birdcage.
- Give Polly the cracker; collect the ruby.
- Zoom into the trunk two times.
- Insert the ruby and the emerald into the lock to trigger a puzzle.

- Move the astrology signs above their matching symbols.

- Zoom into the chest; collect the parchment.
- Move back 8 times; go into Le Grand’s office.

- Give Le Grand the parchment.
- Collect the antidote recipe.
- Move back once.

- Zoom into the table; collect the mug.
- Move to the fisherman on the dock.

- Give the fisherman the antidote recipe.
- Move to the ship and go down the hatch into the hold.

- Zoom into the far right corner to access a hidden objects area.
- Find the pictured objects.
- Collect the knife.
- Zoom into the hole; collect the mussel by using the knife.
- Collect the hook.
- Give the pirate the hook; collect the patch.
- Place the path onto the crab; collect the anchor.
- Collect the pump.
- Zoom into the cracked wall; use the pump on the balloon.
- Collect the crystal.
- Give the octopus the mussel; collect the fish.
- Use the crystal on the ship in the bottle; collect the ship.
- Zoom into the grate locks.
- Put the anchor, ship and the fish onto the matching locks.
- Collect the oar.
- Move back twice.

- Zoom into the boat; place the oar into it.
- Move forward.

- Zoom into the sign; collect the fish amulet.
- Zoom into the skeleton hand; collect the pirate ring.
- Move back to the captain’s quarters.

- Zoom into the cabinet.
- Insert the fish amulet into the lock,
- Zoom into the fishing line to trigger a puzzle.

- Untangle the fishing line.
- Collect the fishing line.
- Back down twice.

- Zoom into the dock.
- Put the gait and fishing line onto the pole.
- Click the pole to trigger a puzzle.

- Create sets of three until the right only displays all zeros.
- Collect the boot.
- Back out once.

- Give the fisherman the boot.
- Collect the fish.
- Move to LeGrand’s office.

- Zoom into the fireplace; remove the pot lid.
- Put the fish into the pot.
- Use the mug on the potion; collect the hot antidote.
- Give Arthur the hot antidote.
- Collect the antidote and give it to Le Grande.
- Collect a parchment.
- Zoom into the desk.
- Put the parchment onto it to trigger a puzzle.

- Match the pairs.
- Collect the deciphered parchment.

- Give Le Grande the deciphered parchment.
- Collect the cane.
- Move into the first floor of the lighthouse.
