Cloud and Museum Puzzle Solutions
You know the Museum trash room moment: green sludge below, trash cubes overhead, and enough visual noise to make every soda can look like the objective. Do not shoot the cubes themselves. Shoot the small release points beside their ropes; the caged one must be hit through the opening in its side. From there, this route turns Broken Reality 2000’s pile of digital junk into a clean path through the Museum and Cloud.
Late-route mechanical spoilers: This section names late areas, tools, keys, and rewards. It does not explain the ending or NATEM lore.
Museum Trash Room and Battery Route
Entrance landmark: On the Museum second floor, activate the Like button beside the central shaft to start the moving elevator. Past it, shoot the floating Bow target and the two targets that appear next. Go down the opened stairs. The green-and-yellow door is locked on the left; the ruined pre-NATEM trash exhibit is on the right.
Required tools: Bow, Katana, Hyperlinker, Bookmarker, and Liker. The Hyperlinker pulls you to visible link points. The Bookmarker leaves a return point and recalls you to it.
Starting state: From an untouched state, the trash cubes are hanging, water is pouring into the room, the battery machine is empty, the compactor is cycling, and the green-and-yellow exit is shut.
- Enter the trash exhibit and shoot the small release point beside each hanging trash cube. Each dropped cube becomes part of the footpath. For the caged cube, aim through the small opening in the cage’s side.
- Follow the dropped trash to the large red valve beside a QR display. Turn the valve to stop the water and expose the battery route.
- Return toward the entrance side, take the large battery from the display, and carry it to the machine revealed by the valve. Insert it to open the left gate into the trash compactor.
- Watch one full compactor cycle. Fire the Hyperlinker as the crushing wall retracts, move through, then look high and left for the next link point. Hook to it and drop into the passage with the Save Vending Machine.
- At the first powered door, strike the exposed wall battery with the Katana to open the door.
- In the next section, take the loose battery, place it in the wall socket, pass through the opened door, and leave a Bookmarker point on the far side.
- Return through the doorway, use the Katana to remove the battery, then recall to the marker. You arrive beyond the closed door with the battery ready for the next socket.
- Insert the battery into the second socket. Pass through, leave another marker beside the next QR display, return for the battery, remove it, and recall again.
- At the moving-barrier corridor, time a Bow shot through the openings and hit the battery mounted on the far side. The moving gates stop.
- Follow the winding walkway and press the Like button beside the final QR display. Drop into the first trash chamber and use the now-open right-hand exit.
Solved state and path: The green-and-yellow door beside the trash exhibit is open. It leads to the giant pen-and-book display and the Museum’s shape-pedestal chain.
Giant Book, Hacking Orbs, and Shape Pedestals
Entrance landmark: The room beyond the trash exit contains a giant book, a huge pen, and a spiral staircase. Required tools: Hyperlinker, hacking Camera, Bookmarker, and Liker. Starting state: The high doorway behind the pen tip is closed, the hacking-room door is locked, and the pedestal rooms are divided by cyan, pink, orange, and black bars.
- Use the Hyperlinker and the narrow floating objects to climb above the giant book. At the highest reachable point, press the Like button to the right of the large apple.
- Drop to the spiral staircase. The button opened the passage behind the giant pen’s tip. Enter it, pass through the globe overhead, cross the short bridge, and drop onto the path beyond.
- At the apparently empty room with a Save Vending Machine, switch the Camera to hacking view and connect all six hacking orbs. This opens the door on the right that you passed just before entering the room.
- Enter the first torch-lit pedestal chamber. Press the cyan-blue switch, then the pink switch. Put the sphere on the circle pedestal, the cube on the square pedestal, press pink again, and put the prism on the triangle pedestal. The barrier behind the statue drops.
- Walk behind the statue and leave a Bookmarker point. Return to the pink switch, press it, and recall to the marker to cross the bars into the second chamber.
- In the second chamber, use the same shape order: sphere to circle, cube to square, prism to triangle. A colored switch toggles every bar of its color. Before a switch closes the lane behind you, leave the Bookmarker on the side you must return to, press the switch, and recall.
- In the third chamber, use the tested order prism to triangle, sphere to circle, cube to square. Use the cyan-blue, pink, and orange switches to open the lane to the next object, and keep moving the Bookmarker to the safe side before each toggle. Placing the cube last drops the final barrier.
Solved state and reward: The final bars retract and the route ends at the Museum Medallion. Take it, turn right, and press the Like button there. The central elevator can now reach the third floor.
Museum Elevator and Dark Katana Route
Entrance landmark: Return to the central shaft and board the moving elevator. Required tools: Bow and Liker. Starting state: The third-floor animal exhibit is open, but its far exit and the highest elevator stop are locked.
- Ride to the third floor, turn left, and climb into the forest display with the moving animal models.
- Speak to the Bot blocking the far exit. Turn around and shoot all seven Bow targets hidden around the animal exhibit. The Bot moves after the seventh target registers.
- Continue upstairs and press the Like button on the top level. The center elevator can now rise to its highest stop.
- The left-hand door is still barred. Go right, descend into the small glass display room, and press the Like button at its far end.
- Return to the barred door, enter the newly opened room, and collect the Dark Katana, also called the Darkatana.
Solved state and reward: The Dark Katana joins the hotbar and cuts the chained red barriers that resisted the standard Katana. After the exit event clears, take the train back to Nexus.
Cloud Entrance Rings, Orbs, and First Cube
Entrance landmark: In Nexus, find the chained red door on the side of The Future Is Now tower. Cut it with the Dark Katana and ride the lift to the giant white staircase. Required tools: Dark Katana, Bow, hacking Camera, Hoverboard, Hyperlinker, and Liker.
Starting state: Two side bridges are missing, the first barrier is active, and the first movable cube rests at the bottom of the right-hand stairs.
- Walk to the first barrier, turn around, and look through the large ring on each side of the walkway. A Bow target becomes visible while it is framed by its ring.
- Shoot both ring targets. Each target creates a side bridge. Cross the new paths and connect the three hacking orbs to shut down the first barrier.
- At the next stairs, click the cube’s center with the plain cursor to make it transparent and show its direction arrows. While facing it from the stairs, press the left arrow until the cube fills the upper walkway gap. Click its center again to make it solid, then cross.
- If the cube passes the gap, press the large Undo/reset button on the ground to restore its untouched position.
- At the second barrier, look through the nearby ring in hacking view and connect the first orb.
- Drop into the well, ride the Hoverboard across the bottom, and look up for a Hyperlink point on the opposite side. Hook upward and stay close to the wall so you can land.
- Use hacking view through the two rings on this side to find the other two orbs. Connect all three to remove the barrier and enter Develop 4.
Solved state and path: Both Cloud entrance barriers are down and Develop 4 is accessible. Each Develop build has its own geometry. A bridge, cube, or platform visible in Develop 4 may not exist in Develop 3 or Develop 2. NATEM has invented version control and immediately made it everyone’s problem.
Develop 4 to Develop 3: The 3.0 Unlocker and Triangle Key
Entrance landmark: Develop 4 opens into a broad hub with stairs on both sides, a Save Vending Machine, a version-changing Bot inside the central building, and a locked cage with a pay panel. Required tools: Katana, Hyperlinker, Bookmarker, and Liker. Starting state: The cage requires six $1 tokens, only Develop 4 is available, and the version Bot cannot load an older build without an Unlocker.
- Collect the six $1 tokens: one up the right stairs, one in the pit on the right, one beside the Bot who requests a Phishing Rod, one floating to the right of the locked cage, one behind the brush-cut doorway behind the version Bot, and one reached with the Hyperlinker outside the building’s left side near the Bot requesting a Blockchain.
- Pay $6 at the cage and collect the 3.0 Unlocker.
- Give it to the version Bot and load Develop 3. The Develop 4 paths disappear because the active build changed.
- Outside, move the cube from the pool into the first gap and cross. Continue to the second cube, push it left into the next broken walkway, and cross toward the large brick structure. A second ground reset button sits farther left if this cube is misplaced.
- Circle left around the structure to find three exterior pressure plates. Leave the Bookmarker on one rear plate and stand on the other rear plate so both stay active. The brick wall behind the structure drops.
- Follow the opened route to the next plate and leave the Bookmarker there. Drop to the first plate visible from the front, stand on it, and recall. The structure entrance opens.
- Inside, destroy all 10 bugs. Follow the quest GPS marker and check the upper ledges if the counter says one remains. The tenth bug makes a movable cube appear.
- Move the cube beneath the second-floor gap and cross. Use the Bookmarker to hold one of the paired plates while you stand on the other. The skylight opens and reveals the overhead Hyperlink point.
- At the left blocked passage, leave a marker on its floor plate. Take the right-hand route around the structure, step on the matching plate, and recall. The brick wall drops.
- Press the Like button beyond the wall to release the Triangle Key.
- Use the high Hyperlink point to leave the structure, return to the version Bot, and load Develop 4.
Solved state and reward: The Triangle Key is in the inventory, and Develop 4’s blue key box can now be activated.
Triangle Key, Develop 2, and the Like Claw
Entrance landmark: In Develop 4, face the Save Vending Machine and look just left of it for the blue key box. Required tools: Triangle Key, hacking Camera, Hyperlinker, Katana, and Liker. Starting state: The blue box is inactive, Develop 2 is locked, and the Green Square Key and Like Claw quests have not been completed.
- Use the Triangle Key on the blue box. Enter the activated doorway and collect the Phishing Rod.
- Give the rod to the requesting Bot in Develop 4. Take the 2.0 Unlocker, give it to the version Bot, and load Develop 2.
- From the version Bot, go right and climb the stairs. Connect the three hacking orbs across the gap. A Hyperlink point appears and lets you reach the eastern structure.
- Speak to the Bot below and start its timed task. Cut all five pop-ups in less than 35 seconds, then speak to the Bot again to receive the Green Square Key.
- Go west past the Save Vending Machine. Use the two movable cubes to bridge the gaps to the building with another Bot outside. Speak to that Bot to start the Like Claw objective.
- Return to Develop 4. Near the Save Vending Machine, use the Green Square Key on the green box and enter its gate.
- Turn sharply right and Hyperlink to the point behind the gate. Circle left around the structure, drop to the next gate, and follow the three rising Hyperlink points.
- Collect the Like Claw at the top and use the nearby gate to return to the hub.
- Load Develop 2 and give the Like Claw to the waiting Bot. The Bot opens the foggy jungle section.
Solved state and path: The Develop 2 jungle is open, giving access to the Red Circle Key needed for the Blockchain route.
Develop 2 Jungle, Red Circle Key, and Blockchain
Entrance landmark: Inside the newly opened foggy jungle, stairs rise on the left, a cube sits in the center pool, and another cube is near the Hyperlink point on the right. Required tools: Liker, Bookmarker, Hoverboard, and Hyperlinker. Starting state: Neither cube is close enough to bridge every upper gap, the Red Circle Key is still in Develop 2, and the Blockchain gate in Develop 4 is inactive.
- Move the pool cube into position so you can reach the higher cube. Alternate the two cubes as platforms while climbing the broken stair route; bring both forward instead of leaving one several gaps below.
- Leave a Bookmarker point whenever you reach a stable upper ledge. A fall then costs one click instead of another tour of NATEM’s cube logistics department.
- At the top, take the left route into the next watery section. Take the cube on the right and use it to bridge the gap ahead.
- Cross, drop to the lower water, and ride the Hoverboard left to collect the Red Circle Key.
- Climb the nearby stairs, use the Hyperlink point to return to the main area, and load Develop 4.
- From the version Bot, go north and use the Red Circle Key on the red box. Enter the gate, go right, and drop to the second gate below.
- Pass through and follow the Hyperlink points across the floating rubble to the distant island. Circle behind the island structure to collect the Blockchain.
- Use the nearby return gate, then follow the Hyperlink route west to the Bot who requested the Blockchain. Hand it over to receive the 1.0 Unlocker.
- Give the 1.0 Unlocker to the version Bot and load Develop 1. Walk straight along the white road under the pink-red sky and speak to the orange Bot at the end. Its transition returns you through the red NEXUS corridor.
Solved state and route forward: The Cloud version chain is complete, and the orange Bot returns you to Nexus. The ending branch is not hidden in a Cloud pit.
Recovery When a Puzzle State Looks Wrong
- Trash cube will not fall: Aim for the small rope release point, not the cube. For the caged cube, shoot through the side opening.
- Battery door trapped you: The intended route uses a Bookmarker point beyond each powered door before removing its battery. If you skipped the marker, reload from the nearby Save Vending Machine.
- Shape bars locked around you: Placed shapes stay in their matching pedestals when the colored bars move. Leave a marker on the safe side, toggle the matching color, and recall. If a shape does not register, check the icon on its pedestal.
- Last Develop 3 bug is missing: Follow the quest GPS marker and look above the main floor. If the counter reaches zero but the cube does not appear, save and reload before repeating the room.
- Cloud cube is out of position: Use the large ground reset button in that same Develop build. The cubes and their reset controls belong to the active version.
- Phishing Rod is visible but will not collect: Use the plain cursor and click slightly below the rod or around its underside. Its pickup zone sits lower than the model suggests.
- Bridge or key box is missing: Confirm the active version first. The Triangle Key’s blue box, the Green Square box, and the Red Circle box are all used in Develop 4 even though their keys come from other builds.
- Quest reward does not appear: Speak to the quest Bot again and confirm the handed-in item left the inventory. If the correct object, version, and objective are set but the reward still fails after a save and reload, treat it as a progression issue rather than another hidden switch.

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