Walkthroughs / Awakening: The Sunhook Spire / Chapter Four: Inside Close Quarters

Chapter Four: Inside Close Quarters

Awakening: The Sunhook Spire Walkthrough Chapter Four: Inside Close Quarters features detailed point-by-point instructions, our beautiful custom screenshots and our simple puzzle solutions to help you escape the merceneries and scale the Sunhook Spire to discover the mysteries waiting there.

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Chapter Four: Inside Close Quarters

Blue print

  • Zoom into the porthole; collect the 1 /4 blueprint pieces.
  • Collect the 2 / 4 blueprint pieces.
  • Zoom into the side of the ship; collect the 3 / 4 blueprint pieces.
  • Zoom into the barrel; collect the 4 / 4 blueprint pieces.

 

Blueprint Game

  • Zoom into the chest and insert the blueprint pieces into the top to trigger a mini-game.
  • Arrange the pieces to create a hexagon to solve the game.
  • Collect the goblin relic; insert the goblin relic into the chest lock.
  • Collect the crowbar.
  • Click the rope ladder to trigger a mini-game.
  • Solve the game by clicking and dragging the knots so that they do not cross one another.
  • Collect the rope ladder.
  • Zoom into the side of the ship and hang the rope ladder.
  • Move down the Side of the Ship.

 

Cutlass

  • Collect the lighter fuel.
  • Collect the cutlass.
  • Zoom into the boarded up area.
  • Select the crowbar to remove the boards to trigger a mini-game.
  • Solve the game by clicking the boards in ABC order.
  • Zoom into the opening to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the matches to light the candle; pick up the key and insert it into the lock box.
  • Collect the dragon crest and insert it into the altar.
  • Select the dragon and place him onto the altar, then use him on the candle.
  • Collect the petrified flame.
  • Collect the anchor.
  • Move down once.

 

Lighter

  • Zoom into the chest.
  • Pour the lighter fuel into the lighter; collect the lighter.
  • Select the stone dragon to use on the sail.
  • Move up the sail.

 

Lamp

  • Select the lighter and use it to ignite the lamp.
  • Click the winch 2 times.
  • Click the wooden box and collect the fishing lure.
  • Move to the Side of the Ship.

 

Lure

  • Attach the fishing lure onto the fishing rod; click the rod.
  • Click the rod again to collect the fresh fish.
  • Move down once.

 

Fresh Fish

  • Zoom into the barrel.
  • Give the cat the fresh fish.
  • Examine the humorous drawing; collect the barrel.

 

Rope Barrel

  • Place the barrel next to the rope; attach the anchor to the rope.
  • Select the lighter to ignite the fireworks.
  • Select the cutlass to cut the rope.
  • Move into the Ship Hallway.

 

Captain Door

  • Examine the door to the Captain’s Cabin.
  • Collect the sawfish.
  • Notice the door to the Galley.
  • Move to the Brig.

 

Drawers

  • Zoom into the drawers.
  • Click the top drawer; collect the galley cabinet key.
  • Click the bottom drawer; collect the candle snuffer.
  • Speak to Shelsea.
  • Select the candle snuffer and use it on the spirit candle.
  • Collect the 1 / 8, 2 /8 and 3 /8 ghost mushrooms.
  • Move down once.

 

Snuffer

  • Select the candle snuffer and use it to snuff the spirit candle.
  • Collect the 4 /8 and 5/ 8 ghost mushrooms.
  • Move down once.

 

Snuffer 2

  • Select the candle snuffer and use it to snuff the spirit candle.
  • Collect the 6 / 7, 7/ 8 and the 8 / 8 ghost mushrooms.
  • Move to the Galley.

 

Ladle

  • Collect the ladle and read the cookbook.
  • Select the galley cabinet key and insert it into the cabinet.
  • Zoom inside to trigger a mini-game.

 

Ingredients Game

  • Solve the game by finding the ingredients as shown in the picture on the left.
  • Collect the flour, the pestle and the cooking knife.
  • Move down 2 times and move to the Upper Deck.

 

Cargo

  • Zoom into the cargo; use the sawfish to open it up.
  • Collect the pitcher.
  • Zoom into the barrel of sand.
  • Select the ladle to uncover the shells and trigger a mini-game.
  • Solve the game by selecting the matching pairs.
  • Collect the golden shell.
  • Move to the Brig.

 

Pitcher

  • Zoom into Shelsea.
  • Select the pitcher to collect Shelsea.
  • Select the stone dragon to use on the bowl.
  • Move to the Side of the Ship.

 

Pole

  • Zoom into the fishing pole and place Shelsea onto it; click the rod.
  • Click the rod again; collect the sea water and the mermaids’ tears.
  • Move to the Brig.

 

Mushroom

  • Zoom into the counter.
  • Place the mushrooms onto the cutting board.
  • Select the cooking knife to slice them.
  • Select the golden shell and place it into the mortar and insert the pestle.
  • Place the chopped mushrooms and the shell powder into the flask.
  • Pour in the mermaid tears.
  • Select the lighter to ignite the candle; collect the flask of Curse be Gone.
  • Select the sea water and place it onto the burner; collect the sea salt.
  • Move to the Upper Decks.

 

Grate

  • Zoom into the grate and pour the Curse be Gone into the stew.
  • Move down once and go into the Ship Hallway.
  • Examine the door to the Captain’s Cabin; then enter the cabin.

 

Cabin

  • Zoom into the desk; collect the quill.
  • Zoom into the chest; collect the oil and the bottle label.
  • Notice the evil parrot.
  • Move down once and go into the Galley.

 

Shelf

  • Zoom into the shelf.
  • Collect the ruler and the sugar.
  • Notice the oven.
  • Zoom into the bottles.
  • Attach the bottle label onto the middle bottle to trigger a mini-game.
  • Solve the game by aligning the bottles based on the pictures on the labels.
  • Collect the catoblepas acid.

 

Counter

  • Zoom into the counter; collect the pins.
  • Select the flour, sea salt, oil, sugar and curse begone and place them into the bowl.
  • Move the dough from the bowl and place it onto the tray.
  • Select the cooking knife and use it to slice the dough.
  • Select the tray and click the oven to trigger a mini-game.
  • Solve the game by moving the needles to the red zone.
  • Click the buttons as follows: A – A – A – A – A – B- B- B – B – B – C –C – C –C – C – D- D – D – D – D
  • Insert the tray into the oven; collect the Curse Begone crackers.
  • Move to the Captains’ Cabin.

 

Cracker

  • Notice the strategy board.
  • Give the curse begone crackers to the evil parrot; collect the grimbles trinket.
  • Move to the Brig.

 

Trinket

  • Zoom into the stone bowl.
  • Select the grimbles trinket and the catoblepas acid and place them into the bowl.
  • Collect the trinket in the bowl.
  • Move to the Galley.

 

Bowl

  • Insert the trinket bowl into the oven.
  • Move down once.

 

Guide

  • Speak to the Captain; collect the Ironhoof’s Guide to Riches.
  • Move into the Captain’s Cabin.

 

Stategy

  • Zoom into the strategy board.
  • Place Ironhoof’s Guide to Riches, the ruler, pins and the quill onto the board to trigger a mini-game.
  • Move the boat by reviewing the clues then clicking the items on the map to solve the game.
  • Collect the chest tile.
  • Zoom into the Captain’s Stash; insert the chest tile to trigger a mini-game.
  • Solve the game by connecting the gemstones.
  • Collect the light crystal.
  • Move down once.


Crystal

  • Zoom into the Cursed Door and insert the light crystal.
  • Examine the Cargo Hold to trigger a hidden objects area.

 

HO2

  • Find the listed items.
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