
- Zoom into the enchantress.
- Zoom into the water fountain; collect the 1 / 3 candle.
- Zoom into the curtain to trigger a mini-game.
- Solve the game by pulling the curtain cords in the correct order.
- Click the cords in ABC order.

- Zoom into the mirror.
- Speak to the Djinn.
- Move to the left into the Curio Chamber.

- Zoom into the knights’ armor; collect the dagger.
- Move to the right to the Enchantress Chamber

- Zoom into the box; collect the greaves.
- Click the box and collect the 2/3 candles.
- Select the dagger and use it to slice the pillow; collect the display button.
- Collect the knights’ helm.
- Move down once.

- Zoom into the display cabinet.
- Insert the display buttons to trigger a mini-game.
- Solve the game by clicking the buttons to move the tiles to restore the images.
- Collect the gauntlets and the nature hymn.
- Click the books away and click the switch.

- Zoom into the knights’ armor.
- Place the greaves onto the figure on the left.
- Place the helm onto the figure in the middle.
- Place the gauntlets onto the figure on the right.
- Align the figures under the sign of the items they just received.
- Click the box; collect the journal key.
- Move to the right.

- Zoom into the journal and insert the journal key.
- Collect the chandelier scroll.
- Move down 2 times.

- Zoom into the stand.
- Select the natures hymn and place it onto the stand.
- Zoom into the candelabra.
- Select the dagger and use it on the plants; collect the 3 / 3 candles.
- Move left.

- Zoom into the chandelier.
- Insert the 3 candles and the chandelier scroll to trigger a mini-game.
- Switch the candles as shown in the diagram to solve the mini-game.
- Collect the illusory talisman.
- Move down once.

- Insert the illusionary talisman into the mirror frame to trigger a hidden objects area.

- Find the upside down and backwards items.
- Collect the glass rose.
- Move to the left.

- Zoom into the door; insert the glass rose to trigger a mini-game.
- Move the tiles to complete the pattern and solve the game.
- Enter into the doorway.

- Collect the mural tile.
- Collect the lamp crystal.
- Move down once and go to the right.

- Zoom into the mural and insert the mural tile.
- Collect the griffon head.
- Zoom into the mirror.
- Insert the lamp crystal into the lamp to trigger a hidden objects area.

- Find the listed items.
- Click the button; collect the butterfly and the shadow.
- Collect the song of mountains.
- Move down once and move through the upper door.

- Zoom into the statue of strength.
- Insert the song of the mountains.
- Zoom into the water controls.
- Place the griffon head onto the pedestal to trigger a mini-game.
- Solve the game by creating a path that move through every tile.

- Select the ice dragon.
- Use him to freeze the stream; cross the ice bridge.

- Zoom into the decorative pot; collect the memory prism.
- Select the dagger.
- Use it 3 times to cut through the thorns and collect the bottomless barrel.
- Click the cupboard and zoom in to trigger a hidden objects area.

- Find the items that do not belong.
- Collect the chest key.
- Move down 2 times and move to the right.

- Zoom into the mural and insert the memory prism.
- Collect the melody of time.
- Zoom into the chest and insert the chest key to trigger a mini-game.
- Solve the game by moving the crystals to the correct bases.
- Move the pieces in the following combinations to solve the game.
- (1,6) (5,1) (4,5) (6,2) (7,4) (2,3) (3,6) (6,7) (1,6) (4,1) (6,3) (3,2) (2,3) (3,4)
- Collect the color glass key.
- Move down once.

- Zoom into the statue of time; insert the melody of time.
- Move down once.

- Zoom into the water fountain.
- Select the bottomless barrel and place it into the middle of the fountain.
- Select the ice dragon to use on the water.
- Collect the bells.
- Move to the Outdoor Towers.

- Zoom into the frame and hang the bells; collect the 3 bells.
- Zoom into the statue of strength.
- Click the bells in the order shown in the melody.
- Insert the 2nd bell, the 3rd bell and the 1st bell; collect the 1/ 2 color glass key.
- Move down once.

- Zoom into the statue of time.
- Click the bells in the order shown in the melody.
- Insert the 1st bell, 3rd bell and the 2nd bell; collect the 2 / 2 color glass keys.
- Move down once.

- Zoom into the statue of change.
- Click the bells in the order shown in the melody.
- Insert the 3rd bell, 2nd bell and the 1st bell; collect the color glass key.
- Zoom into the color glass.
- Insert the green color glass key into the left circle.
- Insert the purple color glass key into the middle circle.
- Insert the blue color glass into the right circle.
- Collect the key to the Outer Towers.
- Move to the Enchantress Haven.

- Zoom into the lock.
- Insert the key to the Outer Tower.
- Move ahead to the Breezy Passage.

- Zoom into the griffin statue; collect the sandstone.
- Collect the lever handle and the polish brush.
- Insert the lever handle into the control and click it.
- Move up the stairs.

- Zoom into the cogs and pistons; collect the 1 / 3 clock pieces.
- Notice the pathway to the Vision Crystal Room.
- Move to the left into the Dome Overlook.

- Zoom into the cage; collect the stone slab.
- Zoom into the painting; collect the clock piece.
- Collect the bucket.
- Move down once and go to the right.

- Zoom into the table; collect the 3 / 3 clock piece.
- Move down once.

- Zoom into the Artifact of Time; insert the 3 clock pieces to trigger a mini-game.
- Insert the pieces into the frame and restore the mosaic.
- Collect the Sand of Slow and the Sand of Haste.
- Move to the right.

- Zoom into the fountain.
- Select the ice dragon to freeze the water.
- Select the bucket to collect the cat fish.
- Select the polish brush to scrub the dirt away.
- Insert the stone slab into the grid to trigger a mini-game.
- Switch the tiles so that the tiles relate to the ones next to it.
- Select the sand of slow to pour into the hourglass.
- Collect the hour glass of slow and the silver handle.
- Move down and go to the left.

- Zoom into the basin and place the cat fish in it.
- Attach the silver handle onto the grate.
- Select the ice dragon to quench the flame; collect the energy crest.
- Move down 2 times.

- Zoom into the altar and insert the energy crest.
- Place the ice dragon onto the altar; collect the energy dragon.
- Select the hourglass of slow to use on the timepiece door to trigger a hidden objects area.





- Find the listed items.
- Click and drag the crystal and insert it into the groove.
- Click the bird stand and click the green button.
- Put the crystal into the hands of the Enchantress.
- Find the listed items.
- Click the green button.
- Find the listed items.
- Click the green button.
- Find the listed items.
- Click and drag the bird to the bird stand.
- Click the green button 2 times.
- Put the bird onto Captain Iron hoof.
- Find the listed item.
- Move ahead and left to the Dark Room.

- Select the energy dragon to use on the 2 crystals.
- Zoom into the desk.
- Click the drawer open; collect the tweezers.
- Select the sandstone to use on the rusty latch.
- Click the chest; collect the chisel and hammer.
- Notice the Hourglass Display.
- Move down and go up the staircase on the right.

- Zoom into the cuckoo clock.
- Select the tweezers to use on the gears; collect the prism and the bird.
- Move to the left.

- Select the bird and give it to the catfish; collect the collar.
- Move down once and go to the right.

- Zoom into the fountain.
- Select the chisel and the hammer to collect the brisk.
- Zoom into the table.
- Select the collar to repair the goggles.
- Move to the Dark Room.

- Zoom into the desk.
- Select the brick to use on the giggle box; collect the pencil.
- Move to the Vision Crystal Room.

- Zoom into the table.
- Select the pencil and place it onto the book to trigger a hidden objects area.

- Find the listed items.
- Collect the magical cutouts.
- Move down once and move to the left.

- Zoom into the frame; insert the magical cutouts to trigger a mini-game.
- Solve the game by inserting the cutouts to recreate the scenes.

- Click the peeling canvas.
- Click the bag; collect the copper piece and the memory prism.
- Zoom into the memory fountain; insert the memory prism into the bottom groove and the prism into the upper groove.
- Collect the energy fuse.
- Move to the Dark Room.

- Zoom into the mechanical seal control; insert the energy fuse.
- Select the energy dragon to use on the fuses.
- Click the energy links to trigger a mini-game.
- Solve the game by moving the beams to attach the upper and lower beams.
- Notice the Gem of Power.
- Examine the Hourglass Display to trigger a mini-game.
- Insert the copper piece.
- Click buttons to move the copper pieces into patterns.
- Insert the sand of haste into the hourglass; collect the hourglass of haste.
- Move to the Dome Overlook.

- Zoom into the plant.
- Select the hourglass of haste to use on the tree; collect the colored orbs.
- Move down once and to the right.

- Select the energy dragons to use on the 3 crystals.
- Click the vision crystal and insert the colored orb to trigger a mini-game.
- Click the buttons to bring the picture into focus to solve the game.
- Collect the Clockwork Heart.
- Move to the Dark Room.

- Zoom into the Hourglass Display; insert the clockwork heart.
- Select the energy dragon to use on the fairy.
- Put the goggles onto the fairy; collect the fairy.
- Use the clockwork fairy to collect the gem of power.
- Move down once then move to the Chamber of Time.

- A mini-game will automatically trigger.
- Solve the game by finding the discs that contain the 4 icons.

- Zoom into the piston.
- Insert the gem of power.
- Speak to the Enchantress; collect the griffons’ pendant.
- Move down once.

- Zoom into the griffon.
- Place the griffons’ pendant into his chest.
