
- Speak to Lynn.
- Click the rubble 2x’s; collect the jack.
- Collect the purse.
- Move down once.

- Place the jack beneath the luggage trolley; attach the wheel.
- Click the trolley and collect the small suitcase.
- Move to the Station Building.

- Insert the small suitcase.
- Click the hidden objects area.




- Find the items.
- Collect the conductor figure.
- Move down once.

- Place the conductor and the female conductor figures to trigger a mini game.
- Solve the game by creating a path across the board using the number of colored lighted shown.
- Move into the Cable Car.

- Collect the baseball bat.
- Click the picture pieces.
- Read the newspaper; collect the machinist’s symbol.
- Move to the Station Building.

- Insert the machinist symbol; collect the ship’s wheel.
- Move to the Cable Car.

- Attach the ship’s wheel.
- Click the hidden objects area.


- Find the items.
- Select the clock hands and place them onto the clock; collect the clock.
- Select the head lamp and place it onto the helmet; collect the helmet.
- Click the glowing fragments and enter in the code.
- Collect the sailor emblem.
- Move to the Station Building.

- Insert the sailor emblem; collect the triangular key.
- Move down once.

- Insert the triangular key; collect the electrical tape and the pliers.
- Move to the Cable Car.

- Select the pliers to cut the chains; collect the metal ladder.
- Move to the Station Building.

- Place the metal ladder down.
- Click the door and move into the Station Attic.

- Collect the griffin head.
- Place the records onto the gramophone; collect the book emblem.
- Move to the Station Square.

- Insert the purse, the gift and the book emblem; collect the bike horn.
- Move to the Station Attic.

- Click the bat.
- Give the bike horn to the Imp.
- Collect the silver bow.
- Move to the Cable Car.

- Insert the silver bow into the case; collect the magical medallion.
- Move to the Station Attic.

- Click the balloon.
- Insert the magical medallion to trigger a mini game.
- Solve the game by creating a path lighting all the hexagons.
- Click the book.

- Collect the jewels.
- Click the pages 4x’s; receive the lever.

- Collect the compass.
- Move to the Cable Car.

- Insert the compass; collect the gear.
- Move to the Station Attic.

- Insert the gear and use the oil can to lubricate it.
- Click the hidden objects area.

- Find the items.
- Select the spyglass parts and place them together; collect the spyglass.
- Select the blades and place them onto the house; collect the windmill.
- Select and use the paint thinner to collect the portrait.
- Collect the ruler.
- Move down once.

- Select the ruler to open the gate.
- Click the magazines; collect the palm.
- Move to the Station Attic.

- Place the palm and click it to trigger a mini game.
- Solve the game by connecting the points on the palm.
- Collect the mirror and the strange bottle.
- Move to the Cable Car.

- Place the mirror into the box; collect the fire symbol.
- Click the hidden objects area.

- Find the items.
- Select the coffee beans and place them into the grinder; collect the coffee.
- Select the binder; collect the cigarette case.
- Collect the cable car access card.
- Move to the Station Building.

- Select the electrical tape to mend the wires; click the panel closed.
- Attach the lever.
- Insert the cable access card.
- Click the lever.
- Move to the area On the Mountain.
