Walkthroughs / Witches' Legacy: The Ties that Bind / Chapter One: Visit the Orphanage

Chapter One: Visit the Orphanage

Witches' Legacy: The Ties that Bind Walkthrough Chapter One: Visit the Orphanage features all the tips, tricks, and answers you'll need to rescue Edward from this new danger and discover the dark powers that are threatening your family.

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Chapter One: Visit the Orphanage

Chapter-1-01-Lynn

  • Speak to Lynn.
  • Read the invitation; collect the broken butterfly and the nippers.
  • Select the nippers to clip the wires.

 

Chapter-1-02-Ed-Letter

  • Collect Edward’s letter.
  • Move upstairs.

 

Chapter-1-03-Letter-Lynn

  • Give Edward’s letter to Lynn.
  • Collect the tiny jewels.
  • Click the broken butterfly and place the tiny jewels; receive the butterfly figurine.

 

Chapter-1-04-Rune

  • Collect the rune.
  • Insert the butterfly figurine; click the items aside and collect the dragon.
  • Move down once.

 

Chapter-1-05-Dragon

  • Place the dragon into the door.
  • Click the door and zoom in.

 

Chapter-1-06-Picture

  • Examine the picture; collect the gift, the bride figurine and the small slicker.
  • Click the bird.
  • Collect Lynn’s medallion and place it into the portal.
  • Move upstairs.

 

Chapter-1-07-Straw

  • Collect the drinking straw and place the bride figurine to trigger a mini game.
  • Solve the game by arranging the pieces to make a path from the groom to the bride.
  • Click the 2 photos; collect the bobby pin and the button.
  • Move down once.

 

Chapter-1-08-Bobby

  • Select the bobby pin to unlock the drawer; collect the witch figure.
  • Move upstairs.

 

Chapter-1-09-Witch-Figure

  • Insert the witch figure and click the button.
  • Give the Imp the raincoat.
  • Collect the button.
  • Insert the buttons; collect the rune.
  • Move down once.

 

Chapter-1-10-Broken

  • Click the broken stones; insert the runes.
  • Enter the portal.

 

Chapter-1-11-Doll-Arm

  • Click the doll arm.
  • Click the map to trigger a hidden objects area.

 

Chapter-1-12A-H-O-1

  • Find the map pieces.
  • Collect the map.

 

Chapter-1-13-Map

  • Click the car door to trigger a hidden objects area.

 

Chapter-1-14A-H-O-2

  • Select the broom to sweep away the leaves.
  • Find the items.
  • Select the needle and thread to complete and collect the flower.
  • Select the zipper pull to open the zipper and collect the gunpowder.
  • Select the pump to use on the tube; collect the inner tube.
  • Select the bowl, thermos, cup, spoon and fork to complete and collect the picnic set.
  • Collect the gunpowder.
  • Move ahead to the Orphanage Yard.

 

Chapter-1-15-Lynn

  • Speak to Lynn.
  • Speak to Lynn and collect the golden mask.
  • Move back once.

 

Chapter-1-16-Golden

  • Place the golden mask to trigger a mini game.
  • Solve the game by moving the jewels to their color matched rings.
  • Click the rocket casing 2x’s to collect it.
  • Click the rocket casing; attach the drinking straw and the gunpowder; collect the rocket.
  • Move ahead.

 

Chapter-1-17-Rocket

  • Place the rocket in the doorway.
  • Move into the Main Hall.

 

Chapter-1-18-Violet

  • Speak to Lynn.
  • Collect the violet brooch.
  • Read the note and collect the jump rope.
  • Move down 2x’s.

 

Chapter-1-19-Jump

  • Select the jump rope to retrieve the toy rider.
  • Move to the Main Hall.

 

Chapter-1-20-Toy-Rider

  • Place the toy rider.
  • Move to the 2nd Floor.

 

Chapter-1-21-Doll-Arm-2

  • Read the notes.
  • Collect the doll arm.
  • Click the hidden objects area.

 

Chapter-1-22A-H-O-3

 

B

  • Find the items.
  • Select the glue and the statue head and place them onto the statue; collect the statuette.
  • Select the chalk and place them into the box; collect the chalk set.
  • Select the needles and place them into the yarn; collect the mitten.
  • Click the glowing fragments to complete the mold; click the metal soldier and the matches to create the liquid metal and pour it into the mold.
  • Collect the key and insert it into the drawer.
  • Collect the oilcan.
  • Move down once.

 

http://www.juniorpaganinix.com/imagens/Famosas

  • Attach the doll arms; collect the angel emblem piece.
  • Click the gift 2x’s; collect the angel emblem piece.
  • Move ahead once.

 

Chapter-1-24-Angel-Emblem-Pieces

  • Insert the angel emblem pieces and zoom in to trigger a mini game.
  • Solve the game by guiding the Imp through the maze.
  • Use the following sequence to solve: I – A- B – H – C –H – I – D – E – I – F – H – F – G - F
  • Examine the picture; collect the file and the hammerhead.
  • Move down once.

 

Chapter-1-25-Lock

  • Select the file to open the lock and trigger a hidden objects area.

 

Chapter-1-26A-H-O-4

 

b

  • Find the items.
  • Select the blocks and stack them; collect the zebra.
  • Select the pencil to erase a portion of the drawing; collect the fairy.
  • Select the crown and place it onto the doll; collect the princess.
  • Select the globe and place it onto the statue; collect the atlas.
  • Place the parts correctly.
  • Collect the wind up car.
  • Move down once.

 

Chapter-1-27-Seesaw

  • Click the leaves; collect the seesaw symbol.
  • Select the oilcan to lubricate the latch and zoom inside.
  • Insert the wind up car into the tube; collect the bee marble, the handle and the carousel symbol.
  • Click the hammerhead and attach the handle; collect the hammer.
  • Move to the 2nd Floor.

 

Chapter-1-28-Bell-Tower

  • Select the hammer to smash the boards; collect the bell tower symbols.
  • Move down once.

 

Chapter-1-29-See-Symbol

  • Insert the seesaw, carousel and bell tower symbols.
  • Enter the Courtyard.
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