Walkthroughs / Witches' Legacy: The Ties that Bind / Chapter Two: The Bell Tower

Chapter Two: The Bell Tower

Witches' Legacy: The Ties that Bind Walkthrough Chapter Two: The Bell Tower features all the tips, tricks, and answers you'll need to rescue Edward from this new danger and discover the dark powers that are threatening your family.

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Chapter Two: The Bell Tower

Chapter-1-30-Wheel

  • Collect the wheel.
  • Select the spade to uncover and collect the knife.
  • Move to the Main Hall.

 

Chapter-1-31-Marble-Game

  • Insert the marble to trigger a mini game.
  • Solve the game by sorting the marbles into the correct tubes.
  • Use the following sequence to solve:  B – A – C – B – C – A – B – A – C – B
  • Click the bear; collect the golden bell and the first aid kit.
  • Move to the Courtyard.

 

Chapter-1-32-First-Aid

  • Click the first aid kit and use the knife to slice the ropes.
  • Click the kit and collect the bandage and tweezers.
  • Select the tweezers to remove the feather; wrap the bandage on the dog’s paw and collect the tree emblem.
  • Insert the tree emblem.
  • Enter the area Near the Bell Tower.

 

Chapter-1-33-Abby

  • Speak to Abigail.
  • Click the hidden objects area.


Chapter-1-34A-H-O-5

B

 

C

  • Find the items.
  • Collect the small drum.
  • Move to the Main Hall.

 

Chapter-1-35-Brush

  • Place the drum onto the rabbit; collect the brush.
  • Move to the area Near the Bell Tower.

 

Chapter-1-36-Wooden

  • Collect the wooden planks; select the brush to scrub the tombstone.
  • Click the buttons as follows: A x 6 – B x 3 – C x 2; collect the princess token and the patterned bar.
  • Move down once.

 

Chapter-1-37-Patterned-Bar

  • Insert the patterned bar to trigger a mini game.
  • Solve the game by moving the bar to the open space.
  • Collect the golden bell and the clown nose.
  • Move to the area Near the Bell Tower.

 

38

  • Insert the golden bells.
  • Move into the Bell Tower.

 

Chapter-1-39-Speak

  • Speak to Lynn.
  • Collect the blowtorch.

 

Chapter-1-40-Rope

  • Select the knife to remove the stone from the wall; click the rope 2x’s.
  • Insert the violet brooch; collect the sun.
  • Click the wooden planks and attach the rope; collect the rope ladder.
  • Select the blowtorch to remove the bars and place the ladder.
  • Exit the window and move to the Main Hall; click the hidden objects area.

 

Chapter-1-41A-H-O-6

  • Find the items.
  • Select the hat and the parrot to place onto the man; collect the pirate.
  • Select the cloth to clean and collect the mirror.
  • Collect the pipes and place them together; collect the pan pipes.
  • Collect the screwdriver.
  • Move to the Courtyard.

 

Chapter-1-42-Screwdriver

  • Select the screwdriver to remove the seat; collect the unicorn figure.
  • Move ahead.

 

Chapter-1-43-Unicorn

  • Insert the unicorn figure into the chest and click it once to trigger a mini game.
  • Solve the game by guiding the ball toward the hole.
  • Use the following sequence to solve: B x 2 – A – B x 3 – A x 5 – B – A – B x 3 – A – B – A – B – A x 3
  • Examine the drawings.
  • Collect the octopus and the sleeping child figurine.
  • Move to the Orphanage Yard.

 

Chapter-1-44-Octopus

  • Insert the octopus; collect the 3-leaf clover and the handle.
  • Move to the area Near the Bell Tower.

 

Chapter-1-45-Handle

  • Select the handle to open the box; collect the bug repellent.
  • Move down once.

 

Chapter-1-46-Repellent

  • Select the bug repellent to use on the spiders; collect the green brooch.
  • Move into the Bell Tower.

 

Chapter-1-47-Green

  • Insert the green brooch; collect the red chameleon.
  • Move to the Courtyard.

 

Chapter-1-48-Red

  • Insert the red chameleon; collect the dancing figure and the pin.
  • Move ahead and click the hidden objects area.

 

Chapter-1-49A-H-O-7

 

B

 

C

  • Find the items.
  • Collect the paintbrush.

 

Chapter-1-50-Pin

  • Attach the pin and click it once; collect the yellow brooch.
  • Move into the Bell Tower.

 

Chapter-1-51-Yellow

  • Insert the yellow brooch; collect the spade emblem.
  • Move to the Courtyard.

 

Chapter-1-52-Spade

  • Insert the spade emblem; collect the smiling child.
  • Move to the 2nd Floor.

 

Chapter-1-52-Spade

  • Insert the sleeping and smiling child figurines to trigger a mini game.
  • Solve the game by matching the objects with their fairy tale characters.
  • Move into the Children’s Room.

 

Chapter-1-54-Lynn-2

  • Speak to Lynn.
  • Click the cover.
  • Select the knife to slice the stitches; examine the drawing and collect the green chameleon.
  • Move to the Courtyard.

 

Chapter-1-55-Green-2

  • Insert the green chameleon; collect the pot of gold.
  • Move to the Children’s Room.

 

Chapter-1-56-Pot-Gold

  • Place the pot of gold onto the leprechaun; collect the 4 leaf clover.
  • Move down once.

 

Chapter-1-57-Clover

  • Insert the 3 and 4 leaf clovers; collect the dancing figure.
  • Click the hidden objects area.

 

Chapter-1-58A-H-O-8

  • Find the items.
  • Select the continents and place them into the map; collect the world map.
  • Select the paints and squeeze them onto the palette; collect the palette.
  • Collect the palette.
  • Move ahead.

 

Chapter-1-59-Paint

  • Place the paintbrush and the palette down to trigger a mini game.
  • Solve the game by painting the picture.
  • Collect the moon.
  • Move to the Main Hall.

 

Chapter-1-60-Dog

  • Place the dancing figures; collect the toy dog.
  • Click the paper; insert the sun and the moon.
  • Move into the Orphanage Basement.

 

Chapter-1-61-Record

  • Collect the record.
  • Click the angels in ABC order.
  • Click the hidden objects area.

 

Chapter-1-61-Record

 

B

  • Find the items.
  • Select the cap and the apron and place it onto the doll; collect the governess.
  • Select the coal and use it on the swan; collect the black swan.
  • Insert the items correctly.
  • Collect the flower token.
  • Move to the Children’s Room.

 

Chapter-1-63-Princess

  • Insert the princess and the flower tokens to trigger a mini game.
  • Solve the game by moving the token into the correct spaces.
  • Collect the crystal ball and the raven figure.
  • Move to the Orphanage Basement.

 

Chapter-1-64-Crystal-Ball

  • Place the crystal ball onto the box; examine the drawing.
  • Collect the starfish and the toy cup and saucer.
  • Move to the Children’s Room.

 

Chapter-1-65-Toy-Cup

  • Place the toy dog and toy cup and saucer into the dollhouse.
  • Place the toys correctly into the scene.
  • Collect the control button.
  • Move to the Orphanage Yard.

 

Chapter-1-66-Starfish

  • Insert the starfish figure; collect the clown hat.
  • Move to the Orphanage Basement.

 

Chapter-1-67-Clown-Nose

  • Place the clown nose and hat onto the clown; collect the train.
  • Move to Oldhills City and click the hidden objects area.

 

Chapter-1-68A-H-O-10

  • Find the items.
  • Collect the witch figure.
  • Move to the Orphanage Basement.

 

Chapter-1-69-Curtains

  • Click the curtains and place the witch figure and the control button to trigger a mini game.
  • Solve the game by rearranging the witches and the fairies.
  • Collect the seahorse and the female conductor figure.
  • Move to the Orphanage Yard.

 

Chapter-1-70-Seahorse

  • Insert the seahorse; collect the small crown.
  • Move to the Orphanage Basement and click the hidden objects area.


Chapter-1-71A-H-O-11

B

 

C

 

D

  • Find the items.
  • Select the barrel and place it onto the dog; collect the rescue dog.
  • Select the gem and place it into the setting; collect the brooch.
  • Collect the train.

 

Chapter-1-72-Crown

  • Place the small crown onto the frog.
  • Collect the gift.
  • Move to Oldhills City.

 

Chapter-1-73-Trains

  • Place the trains into the slots.
  • Move into the Station Square and enter the Station Building.
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