Walkthroughs / Weird Park: Scary Tales / Chapter Five: Peter Pan

Chapter Five: Peter Pan

Weird Park Scary Tales Walkthrough for Chapter five is an in-depth guide that will walk you through the Peter Pan fairy tale with custom screenshots and detailed information.

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Chapter Five: Peter Pan

Crowbar

  • Click on the mechanism to zoom in.
  • Take the CROWBAR.

 

Lever

  • Use the CROWBAR on the mechanism.
  • Click to turn it.
  • Take the CROWBAR again.
  • Click on the hatch on the deck to start a mini-game.

 

Hatch Puzzle

  • The goal of the puzzle is to get the lock to the keyhole.
  • The keyhole is hidden under one of the tiles.
  • Move the blocks so that the lock meets the keyhole.
  • See the screenshot for the solution.
  • When complete, go down the hatch to the lower deck.
  • Click on the sparkles to play the HOS.

 

Ladder Hidden Object Area

  • Find all the items on the list.
  • You will receive the ROPE LADDER.

 

Oars

  • Use the CROWBAR on the crate in front of you.
  • Click to zoom in on the open crate.
  • Take the CANNONBALL.
  • Take the OARS.

 

Cannonball

  • Click on the cannon to remove the back panel.
  • Use the CANNONBALL on the back of the cannon.
  • Go back one screen.

 

Boat

  • Click on the area where the boat was lowered to zoom in.
  • Use the ROPE LADDER on the side of the boat.
  • Use the OARS on the boat.
  • Click on the boat to go to shore.
  • Go forward one screen.

 

Shovel

  • Take the SHOVEL.
  • Go back one screen.

 

Sand

  • Use the SHOVEL on the pile of sand.
  • Click on the chest to open it. Click again to zoom in.
  • Take the KEY and the MAP FRAGMENT.
  • Return to the ship.

 

Key

  • Click on the door to zoom in.
  • Use the KEY on the door.
  • Go inside.

 

Map

  • Click on the table to zoom in.
  • Use the MAP FRAGMENT on the table.
  • You now have the cannon coordinates.
  • Click on the organ to start a mini-game.

 

Piano

  • The goal of the game is to click on the key that matches the symbol in the order they appear.
  • When you are done, click on top of the organ and take the ROPE.

 

Rope

  • Click on the window to zoom in.
  • Use the ROPE on the hook.
  • Take the GRAPPLING HOOK.
  • Go back below deck and click on the sparkles to play the HOS.

 

Corkscrew Hidden Object Area

  • Find all the items on the list.
  • You will receive the CORKSCREW.
  • Go back to the cabin.

 

Fuel

  • Click on the run to zoom in.
  • Use the CORKSCREW on the bottle.
  • Take the RUM.
  • Go back below deck.

 

Rum

  • Click on the open crate.
  • Use the RUM on the torch.
  • Take the TORCH.
  • Go back to the island.

 

Torch

  • Use the TORCH on the fire to light it.
  • You will receive the BURNING TORCH.
  • Go forward one screen.

 

Gun Powder

  • Click on the barrel by the crocodile to zoom in.
  • Use the GRAPPLING HOOK on the barrel.
  • Use the CORKSCREW to remove the cork.
  • Take the GUNPOWDER.
  • Go back to the ship and go below deck.

 

Cannon

  • Click on the coordinates on the cannon.
  • Set them to F3.
  • Use the GUNPOWDER on the cannon.
  • Click to close the cannon.
  • Use the BURNING TORCH on the fuse to light it.
  • Go back to the screen with Captain Hook.

 

Cage

  • Take the SABRE.
  • Click on the cage to zoom in.
  • Take TINKER BELL.
  • Return to the ship.

 

Doll

  • Use the SABRE on the ropes to release the doll.
  • Use TINKER BELL on the doll.
  • Take the note Mr. Dudley drops.
  • Go to the island and then forward one screen.

 

Gate

  • Click on the mechanism to zoom in.
  • Input from top to bottom - XI, V, II
  • Pull the lever when done and go forward.
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