Walkthroughs / Weird Park: Scary Tales / Chapter Two: The House

Chapter Two: The House

Weird Park Scary Tales Walkthrough for Chapter two the house is an in-depth guide that will take you from the moment you enter the house to getting into the water in the boathouse.

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Chapter Two: The House

Inside House

  • Click on the carpet on the floor to reveal the hatch.
  • Click on the TV to zoom in. Press the red button to turn it on.
  • Once the TV blows up, click back on it and take the FUSE and the FILM PROJECTOR BULB.
  • Use the HAMMER on the mirror blocking the stairs.
  • Go up the stairs.
     

Upstairs

  • Take the CLOTH that's hanging on the wall.
  • Use the CLOTH on the hanging rod where the tattered cloth is.
  • Click on the projector and use the FILM PROJECTOR BULB on it.
  • Click on the sparkles to play the hidden object area.
     

Upstairs HOG

  • Find all the items on the list.
  • You will receive the MATCHES.
     

Upstairs Puzzle

  • Click on the painting on the wall to zoom in.
  • Click again to start a mini-game.
  • The goal of the game is to move the star along every point without repeating a line until it gets to the other star marking.
  • See the screenshot above for the solution.
  • Go back three screens and then forward to the boat house.
     

Ladder

  • Click on the ladder on the right to zoom in.
  • Use the RUNGS on the ladder.
  • Take the LADDER.
  • Go back one screen and then into the shed again.
  • Click on the sparkles to access the hidden object area.
     

Shed HOG

  • Find all the items on the list.
  • You will receive the SHOVEL.
     

Gas Welder

  • Click on the shelf to zoom in.
  • Use the MATCHES on the gas welder to light it.
  • Take the GAS WELDER.
  • Go back one screen and then to the porch of the house.
     

Porch Basement

  • Use the SHOVEL on the pile of dirt on the porch.
  • Click on the doors to zoom in.
  • Use the GAS WELDER on the bar to break it.
  • Click on the doors again to open them.
  • Go down into the basement.
     

Basement

  • Take the HOOK.
  • Click on the stove to zoom in.
  • Click to open the doors.
  • Use the FIREWOOD and then the MATCHES to light a fire.
  • Take the KNIFE.
  • Go back one screen and play the hidden object scene on the porch.
     

Porch HOG

  • Find all the items on the list.
  • You will receive the SCREWDRIVER.
  • Go into the house.
     

Hatch Basement

  • Click on the hatch on the floor.
  • Use the HOOK on the hatch to lift it.
  • This now lets light into the basement.
  • Go back two screens.


Rotten Apple

  • Click on the apple in the tree to zoom in.
  • Use the KNIFE on the apple to cut it.
  • Take the WORM.
  • Go forward to the boat house.
     

Boathouse

  • Click on the fishing rod to zoom in.
  • Use the WORM on the hook. Now we just need a bobber.
  • Click on the door to zoom in.
  • Use the KNIFE on the door.
  • Go into the boathouse.
     

Boat

  • Click on the boat to zoom in.
  • Take the BOBBER.
  • Click on the compressor on the left to zoom in.
  • Use the SCREWDRIVER to remove the cover.
  • Use the FUSE on the panel.
  • Click on the panel to start a mini-game.
     

Fuse Wire Puzzle

  • The goal of the game is to place the wires so that no end points of the wires share the same row or column.
  • See the screenshot for the solution.
  • Click the lever to start the air.
  • Go back one screen.
     

Fishing Pole

  • Click on the fishing rod to zoom in.
  • Use the BOBBER on the fishing rod.
  • Take the FISHING ROD.
  • Go back inside the boathouse.
     

Going Fishing

  • Use the FISHING ROD on the water.
  • You will receive the FISH.
  • Use the FISHING ROD again.
  • Take the DIVING HELMET.
     

Diving Helmet

  • Use the DIVING HELMET on the diving suit.
  • Go back one screen.
     

Fish

  • Click on the seagull to zoom in.
  • Use the FISH on the bird.
  • Take the KEY that it drops.
  • Go back one screen and then to the porch of the house.
     

Mailbox

  • Click on the mailbox to zoom in.
  • Use the KEY on the mailbox.
  • Click on the note to find out that the code to the boat matches the name of the boat.
  • Click on the brochure for Fairy Gate Park to learn the phone number to call.
  • Go in the house and then into the kitchen.
     

Vent

  • Click on the vent on the wall.
  • Use the SCREWDRIVER on the vent to take the cover off.
  • Go back one screen and the upstairs.
  • Click on the sparkles to play the hidden object scene.
     

Upstairs HOG

  • Find all the items on the list.
  • You will receive the DUCT TAPE.
  • Return to the boathouse.
     

Hose Suit

  • Use the DUCT TAPE on the leak in the hose.
  • Click on the diving suit to go under the water.
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