Chapter Four: Ferry

Web of Deceit Black Widow Walkthrough for Chapter 4 will guide you through the fourth chapter of the game with detailed instructions and custom screenshots.

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Chapter Four: Ferry

Mini-game

  • Insert the 615 into the device the start the game.
  • Adjust the numbers making all combinations add up to 12.
  • Go into Santo’s house.


Table

  • Click the table.
  • Click the photos and collect the ferry lever.
  • Zoom into Santo and collect the screwdriver.
  • Click the bureau to access the hidden objects area.


Hidden Object Game

  • Find all the listed items.
  • Click the top right drawer to uncover the mousetrap.
  • Click the bottom left drawer to uncover the curve.
  • Click the top left drawer to uncover the key.
  • Place the wings on the body to create the butterfly.
  • Use the magnet to get the spoon.
  • Collect the net.
  • Go to the printing office.


Bulletin Board

  • Zoom into the bulletin board.
  • Collect the paper.
  • Collect the snake using the screwdriver to remove the clamp.
  • Go to the 2nd floor of the pharmacy.


Cabinet

  • Zoom into the cabinet.
  • Insert the snake into the groove.
  • Click inside the cabinet to access the hidden object area.


Hidden Object Game

  • Find the listed items.
  • Click the side door to uncover the duck.
  • Click the bottom doors to uncover the duck.
  • Use the spoon on the eggs to find the fly.
  • Insert the key into the chest and click it to uncover the star.
  • Click the drawer to uncover the binoculars.
  • Collect the fly.
  • Go to Santo’s house.
  • Zoom into the back left double doors to access a mini-game.


Fly Game

  • Shoot the flies in the order shown.
  • Go through the doors into Morgana’s room.


Casket Area

  • Zoom into the casket to access a mini-game


Casket Game

  • Insert the box gem into the spider body to trigger the mini-game.
  • Move the spider legs in the order shown (1-3)
  • Collect the laboratory key.
  • Walk down.
  • Zoom into the door on the right.
  • Enter the workshop by using the laboratory key on the door lock.


Diary

  • Zoom into the diary; read the pages.
  • Click the debris to access a hidden objects area.


Hidden Object Game

  • Find the listed items.
  • To find the hammer use the wrench on the bolts.
  • Use the blowtorch to collect the owl.
  • Collect the hammer.
  • Go to Morgana’s room.


Vanity

  • Zoom into the vanity.
  • Use the hammer on the mirror.
  • Click the vanity to access a mini-game.


Vanity Mini-game

  • Insert the picture pieces onto the board to activate a mini-game.
  • Place the picture pieces into the correct positions.
  • Solve as shown above.
  • Collect the handle.
  • Go to the workshop.


Handle

  • Zoom into the table.
  • Insert the handle onto the center.
  • Click the table to access a mini-game.


Box Game

  • Place the numbers from the box onto the red bands.
  • The 2 numbers from the box must add up to the number on the red band.
  • Collect the pump.
  • Go to the ferry.


Ferry Lever

  • Zoom into the bar-lifting mechanism.
  • Use the ferry lever on the hole.
  • Click the lever.
  • Move forward into the ferry.


Pump

  • Use the pump on the water filled hole.
  • Use the net to collect the floating debris.
  • Zoom into the nest; uncover the blank ferry ticket by using the knife.
  • Collect the ticket.
  • Click the crates to access the hidden objects area.


Hidden Object Game

  • Find all the listed items.
  • Collect the ship by using the hammer on the bottle.
  • Collect the lever.
  • Go to the square.
  • Zoom into the kiosk and click the machine on the right.


Ferry Ticket

  • Insert the blank ferry ticket into the slot.
  • Insert the lever into the control to trigger a mini-game.


Ticket Game

  • Insert the numbers onto the board.
  • Make sure that no numbers are repeated within the row.
  • Collect the ferry ticket.
  • Go to Santo’s house.
  • Click the desk to access a hidden objects area.


Hidden Object Game

  • Fin all the listed items.
  • Click all the drawers to uncover certain items.
  • Center drawer: light bulb
  • Bottom left drawer: pliers
  • Upper left drawer: weight
  • Use the brush on the red line to create the “X.”
  • Click the vise to collect the comb.
  • Collect the ice pick.
  • Go to the cellar.


Ice

  • Zoom into the corner.
  • Chip away the block with the ice pick.
  • Collect the ice.
  • Go to the inside of the ferry.


Engine

  • Zoom into the engine.
  • Use the ice to cool it.
  • Zoom into the control.
  • Insert the ferry ticket into the slot.
  • Click the lever to trigger a mini-game.


Engine Game

  • Click the gauges so that all the needles are on red numbers.
  • Use the following pattern to solve:
    • A: 1x
    • B: 1x
    • C: 4 x’s
    • D: 1 x
    • E: 5x’s
    • F: 2x’s.
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