Key Shop-Level, License, Furniture, and Expansion Unlocks
Version note: Tested on the unmodded standard Steam edition for Windows PC, Build 1.02, on September 21, 2026. Console and Microsoft Store PC editions were not tested, and edition-bonus furniture is outside this progression ladder.
Level-up confetti is dangerous. One minute you have a healthy till; the next, you own three licenses, an empty room, and a worker whose wage is eating tomorrow’s stock order. Shop level only makes an unlock available. You must still pay its license, furniture, expansion, or hiring cost—and then fund its stock, wages, rent, electricity, prizes, or supplies.
Use the phone apps to claim each unlock: buy product licenses through Stock Order, furniture through MY DIY, employees through GO Recruit, and rooms through RENO BIGG. Furniture arrives boxed and must be placed before it works. This reference covers the major stock families and function-changing upgrades, not every colored shelf, playmat, plushie, comic, or display variant.
Decide What Deserves Your Cash First
| Available at | Major unlock | Economic priority |
|---|---|---|
| Level 2–5 | Play Tables, early shelves, Auto Scent M100, Rare packs | Prioritize stock and enough shelf space to sell it. Add scent control when fragrant customers start causing trouble. Play Tables can wait if retail cash is tight. |
| Level 7 | Workbench | High priority if you want bulk boxes, the Tetramon rulebook, deck building, or NPC duels. It is less urgent for a sealed-product shop. |
| Level 10 | First employee | Available does not mean affordable. Hire only when a repeat job is already costing sales or blocking the part of the game you enjoy. |
| Level 15–16 | Second Checkout Counter, Shop Lot B, Pack Opener Machine S | Buy the counter for a real queue problem, Lot B for a real space problem, and the machine for a planned pack budget. Three shiny answers to three different problems. |
| Level 20–25 | Legendary stock, Card Storage Shelf, Tournament Prize Shelf, Basic Destiny stock | Card storage is useful when workers refill singles. Tournament furniture can wait until you have numbered Play Tables, prizes, and spare operating cash. |
| Level 30–40 | Rare and Epic Destiny stock, Wide Shelf, Pack Opener Machine M, Auto Scent T1000 | Prioritize the upgrade that fixes today’s bottleneck. A larger pack machine is a collector tool, not a magic profit printer. |
| Level 50–70 | Legendary Destiny, Pack Opener Machine L, Ascension packs | These are strong collector milestones, but their fees and stock orders are chunky. Keep the shop’s restock-and-bills reserve intact. |
| Level 80–115 | Final Shop Lot B expansions and late display furniture | Buy for capacity, layout, or completion. Empty square footage still sends a rent bill. |
Major Card-Stock Licenses
A number in parentheses is the number of units shipped in that restock box. Each row has its own one-time license: the 32-pack and 4-box licenses are not prerequisites for the later 64-pack and 8-box licenses. That means you can wait for a larger restock size and skip the smaller license if you prefer. The fees below do not buy the stock itself.
After licensing a row in Stock Order, each shipment has a separate stock price. Delivery adds $2 per shipping box, with a $5 minimum per order. Bigger restock boxes mainly reduce deliveries and worker trips; they do not turn the cards into a different product.
| Stock family | Pack licenses | Box licenses | Where and prerequisites | New operating cost |
|---|---|---|---|---|
| Basic | 32 at start: free; 64 at Level 2: $50 | 4 at Level 3: $150; 8 at Level 4: $200 | Stock Order; only the shown level and that row’s fee | Stock price plus delivery on every order |
| Rare | 32 at Level 5: $300; 64 at Level 8: $500 | 4 at Level 9: $500; 8 at Level 12: $650 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Epic | 32 at Level 12: $800; 64 at Level 15: $900 | 4 at Level 16: $1,200; 8 at Level 19: $1,500 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Legendary | 32 at Level 20: $2,000; 64 at Level 26: $2,500 | 4 at Level 23: $3,000; 8 at Level 30: $3,500 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Basic Destiny | 32 at Level 25: $3,000; 64 at Level 29: $3,500 | 4 at Level 27: $4,000; 8 at Level 31: $4,500 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Rare Destiny | 32 at Level 30: $4,500; 64 at Level 35: $5,000 | 4 at Level 32: $5,500; 8 at Level 37: $6,000 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Epic Destiny | 32 at Level 40: $5,500; 64 at Level 48: $6,000 | 4 at Level 45: $6,500; 8 at Level 55: $7,000 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Legendary Destiny | 32 at Level 50: $7,500; 64 at Level 65: $8,000 | 4 at Level 60: $9,000; 8 at Level 75: $10,000 | Stock Order; each size is licensed independently | Stock price plus delivery on every order |
| Ascension | 32 at Level 70: $10,000; 64 at Level 85: $12,000 | No box order in this build | Stock Order; the two pack sizes have independent licenses | Stock price plus delivery—and any packs you open stop being retail stock |
Furniture and Feature Gates
| Level | Unlock and price | What it adds | Prerequisite and ongoing cost |
|---|---|---|---|
| 2 | Play Table: $200 | Seats two customers, earns table fees, hosts normal events, and provides the table used for NPC duels | Buy in MY DIY and leave room around its two built-in chairs. Paid event formats can add a daily event fee. |
| 3 | Card Table: $400 | Ten slots where customers can buy single cards | Buy in MY DIY; requires cards plus manual or worker restocking |
| 5 | Auto Scent M100: $500 | Automatically sprays bad-smelling customers in range | Buy in MY DIY; holds Cleanser supplies that must be replaced |
| 7 | Workbench: $1,000 | Creates bulk boxes and opens the Tetramon rulebook, deck editor, and deck import/export tools | Buy in MY DIY and place it; no recurring fee |
| 9 | Empty Box Storage: $750 | Stores up to 200 large empty delivery boxes | Buy in MY DIY; no recurring fee |
| 10 | Small Card Display: $400; Trash Bin: $500 | The display protects eight trophy cards from sale; the bin discards unwanted objects | Buy in MY DIY; neither item has a recurring fee, and displayed cards cannot be purchased |
| 15 | Checkout Counter: $1,500 | Adds another payment lane | Buy in MY DIY; needs the player or a cashier and adds a $4 daily charge per counter |
| 15 | Card Projector S: $1,000 | Projects a chosen card as a large shop display | Buy in MY DIY and select a card; it does not sell that card |
| 16 | Pack Opener Machine S: $3,000 | Automatically opens up to 32 loaded packs | Buy in MY DIY; consumes packs and can be refilled by an assigned worker |
| 17 | Auto Scent G500: $1,500 | Adds greater Cleanser capacity than the M100 | Buy in MY DIY; still requires Cleanser refills |
| 18 | Bulk Donation Box: $1,200 | Stores cards for customers to take free and can help generate positive reviews | Buy in MY DIY; donated cards leave your inventory without a sale |
| 20 | Card Storage Shelf: $2,000 | Stores singles that assigned workers can use to refill Card Tables | Buy in MY DIY; requires card stock and a worker assigned to card restocking |
| 25 | Tournament Prize Shelf: $5,000 | Holds prizes and unlocks tournament setup through the Tournament app | Buy in MY DIY; the smallest eight-player bracket needs prize stock and four numbered Play Tables |
| 30 | Wide Shelf: $3,000; Card Projector M: $3,000 | Adds a high-capacity retail shelf and a larger card projection display | Buy in MY DIY; no direct recurring fee |
| 32 | Pack Opener Machine M: $8,000 | Automatically opens up to 64 loaded packs | Buy in MY DIY; consumes packs and optional worker refill time |
| 40 | Auto Scent T1000: $4,000 | Adds the largest standard-edition automatic scent unit | Buy in MY DIY; still requires Cleanser refills |
| 55 | Pack Opener Machine L: $20,000 | Automatically opens up to 128 loaded packs | Buy in MY DIY; consumes a serious pack budget and optional worker refill time |
Employee Unlocks
Open GO Recruit, select the employee, and pay the one-time hiring fee. A new hire starts at Resting, so speak to them and assign primary and secondary tasks. Cashier work also requires an available Checkout Counter. Wages are charged daily whether the worker fixed the right bottleneck or spent the shift admiring a wall.
| Employee | Required level | Hire fee | Daily wage |
|---|---|---|---|
| Zackery Cole | 10 | $500 | $50 |
| Terence Fay | 15 | $1,000 | $150 |
| Dennis Brandon | 20 | $2,000 | $300 |
| Clark Cash | 25 | $2,400 | $400 |
| Angus Mick | 30 | $3,000 | $400 |
| Benji Otto | 35 | $5,000 | $500 |
| Alexander Cole | 38 | $8,000 | $400 |
| Lauren Posie | 40 | $7,500 | $500 |
| Axel Charleton | 45 | $10,000 | $700 |
Shop Lot A Expansion Costs
Buy these through RENO BIGG. Each one requires the previous Lot A expansion. Every purchase adds floor space and daily rent. It also raises the electricity rate by $0.25 per real-time minute while the shop lights are on.
| Expansions | Required levels and prices | Rent added by each |
|---|---|---|
| A1–A2 | A1: Level 2, $300; A2: Level 3, $400 | $20 each |
| A3–A4 | A3: Level 5, $500; A4: Level 7, $600 | $20 each |
| A5–A6 | A5: Level 11, $900; A6: Level 13, $1,050 | $30 each |
| A7–A8 | A7: Level 15, $1,200; A8: Level 17, $1,350 | $30 each |
| A9–A10 | A9: Level 21, $1,900; A10: Level 23, $2,100 | $40 each |
| A11–A12 | A11: Level 25, $2,300; A12: Level 27, $2,500 | $40 each |
| A13–A14 | A13: Level 31, $3,300; A14: Level 33, $3,550 | $50 each |
| A15–A16 | A15: Level 35, $3,800; A16: Level 37, $4,050 | $50 each |
| A17–A18 | A17: Level 41, $5,100; A18: Level 43, $5,400 | $60 each |
| A19–A20 | A19: Level 45, $5,700; A20: Level 47, $6,000 | $60 each |
| A21–A22 | A21: Level 51, $10,800; A22: Level 53, $11,325 | $80 each |
| A23–A24 | A23: Level 55, $11,850; A24: Level 57, $12,375 | $80 each |
| A25–A26 | A25: Level 61, $14,700; A26: Level 63, $20,300 | $100 each |
| A27–A28 | A27: Level 65, $21,100; A28: Level 67, $21,900 | $100 each |
| A29–A30 | A29: Level 71, $25,500; A30: Level 73, $26,400 | $100 each |
Shop Lot B and Its Expansion Costs
Shop Lot B unlocks in RENO BIGG at Level 15 for $5,000. Buying it opens the connected second room, adds $150 to daily rent, and raises the lights-on electricity rate by $0.50 per real-time minute. Lot B expansions require Lot B plus every earlier Lot B expansion. Each adds $60 daily rent and another $0.25 per real-time minute while the lights are on.
| Expansions | Required levels and prices | Added cost |
|---|---|---|
| B1–B2 | B1: Level 20, $1,000; B2: Level 25, $1,500 | $60 rent and $0.25 per lights-on minute each |
| B3–B4 | B3: Level 30, $2,400; B4: Level 35, $3,100 | $60 rent and $0.25 per lights-on minute each |
| B5–B6 | B5: Level 50, $4,600; B6: Level 55, $5,500 | $60 rent and $0.25 per lights-on minute each |
| B7–B8 | B7: Level 60, $7,600; B8: Level 65, $8,700 | $60 rent and $0.25 per lights-on minute each |
| B9–B10 | B9: Level 80, $16,600; B10: Level 85, $18,550 | $60 rent and $0.25 per lights-on minute each |
| B11–B12 | B11: Level 90, $23,500; B12: Level 95, $25,750 | $60 rent and $0.25 per lights-on minute each |
| B13–B14 | B13: Level 110, $31,600; B14: Level 115, $34,150 | $60 rent and $0.25 per lights-on minute each |
If an Unlock Left You Broke
Stop buying licenses and furniture for a few days. Fill the shelves you already own with one or two products you can afford to reorder, work the till yourself, and pause the next employee or room purchase. Keep enough cash for the next stock order, upcoming bills, and every committed wage. Packs are still thrilling, especially when a wild pull becomes the trophy in your polished local card shop—but the pack goblin does not pay rent.
If sales are strong but cash keeps vanishing, check replacement-stock cost before blaming prices. If queues are long, add or staff a counter before buying more floor. If shelves are empty, spend on stock and storage before another license. If the shop feels cramped but traffic is flowing, save for the next expansion without draining that operating buffer. A grand card-shop institution is built one useful upgrade at a time, not by clicking every new button while it is still glowing.

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