Walkthroughs / TCG Card Shop Simulator / Key Shop-Level, License, Furniture, and Expansion Unlocks

Key Shop-Level, License, Furniture, and Expansion Unlocks

Build a thriving shop in TCG Card Shop Simulator with sharp pricing, smarter hires, smoother queues, and sane pack budgets—then grade your best pulls and chase collection glory.

Originally posted:

Ask for help in the comments below!

Key Shop-Level, License, Furniture, and Expansion Unlocks

Version note: Tested on the unmodded standard Steam edition for Windows PC, Build 1.02, on September 21, 2026. Console and Microsoft Store PC editions were not tested, and edition-bonus furniture is outside this progression ladder.

Level-up confetti is dangerous. One minute you have a healthy till; the next, you own three licenses, an empty room, and a worker whose wage is eating tomorrow’s stock order. Shop level only makes an unlock available. You must still pay its license, furniture, expansion, or hiring cost—and then fund its stock, wages, rent, electricity, prizes, or supplies.

Use the phone apps to claim each unlock: buy product licenses through Stock Order, furniture through MY DIY, employees through GO Recruit, and rooms through RENO BIGG. Furniture arrives boxed and must be placed before it works. This reference covers the major stock families and function-changing upgrades, not every colored shelf, playmat, plushie, comic, or display variant.

Decide What Deserves Your Cash First

Available atMajor unlockEconomic priority
Level 2–5Play Tables, early shelves, Auto Scent M100, Rare packsPrioritize stock and enough shelf space to sell it. Add scent control when fragrant customers start causing trouble. Play Tables can wait if retail cash is tight.
Level 7WorkbenchHigh priority if you want bulk boxes, the Tetramon rulebook, deck building, or NPC duels. It is less urgent for a sealed-product shop.
Level 10First employeeAvailable does not mean affordable. Hire only when a repeat job is already costing sales or blocking the part of the game you enjoy.
Level 15–16Second Checkout Counter, Shop Lot B, Pack Opener Machine SBuy the counter for a real queue problem, Lot B for a real space problem, and the machine for a planned pack budget. Three shiny answers to three different problems.
Level 20–25Legendary stock, Card Storage Shelf, Tournament Prize Shelf, Basic Destiny stockCard storage is useful when workers refill singles. Tournament furniture can wait until you have numbered Play Tables, prizes, and spare operating cash.
Level 30–40Rare and Epic Destiny stock, Wide Shelf, Pack Opener Machine M, Auto Scent T1000Prioritize the upgrade that fixes today’s bottleneck. A larger pack machine is a collector tool, not a magic profit printer.
Level 50–70Legendary Destiny, Pack Opener Machine L, Ascension packsThese are strong collector milestones, but their fees and stock orders are chunky. Keep the shop’s restock-and-bills reserve intact.
Level 80–115Final Shop Lot B expansions and late display furnitureBuy for capacity, layout, or completion. Empty square footage still sends a rent bill.

Major Card-Stock Licenses

A number in parentheses is the number of units shipped in that restock box. Each row has its own one-time license: the 32-pack and 4-box licenses are not prerequisites for the later 64-pack and 8-box licenses. That means you can wait for a larger restock size and skip the smaller license if you prefer. The fees below do not buy the stock itself.

After licensing a row in Stock Order, each shipment has a separate stock price. Delivery adds $2 per shipping box, with a $5 minimum per order. Bigger restock boxes mainly reduce deliveries and worker trips; they do not turn the cards into a different product.

Stock familyPack licensesBox licensesWhere and prerequisitesNew operating cost
Basic32 at start: free; 64 at Level 2: $504 at Level 3: $150; 8 at Level 4: $200Stock Order; only the shown level and that row’s feeStock price plus delivery on every order
Rare32 at Level 5: $300; 64 at Level 8: $5004 at Level 9: $500; 8 at Level 12: $650Stock Order; each size is licensed independentlyStock price plus delivery on every order
Epic32 at Level 12: $800; 64 at Level 15: $9004 at Level 16: $1,200; 8 at Level 19: $1,500Stock Order; each size is licensed independentlyStock price plus delivery on every order
Legendary32 at Level 20: $2,000; 64 at Level 26: $2,5004 at Level 23: $3,000; 8 at Level 30: $3,500Stock Order; each size is licensed independentlyStock price plus delivery on every order
Basic Destiny32 at Level 25: $3,000; 64 at Level 29: $3,5004 at Level 27: $4,000; 8 at Level 31: $4,500Stock Order; each size is licensed independentlyStock price plus delivery on every order
Rare Destiny32 at Level 30: $4,500; 64 at Level 35: $5,0004 at Level 32: $5,500; 8 at Level 37: $6,000Stock Order; each size is licensed independentlyStock price plus delivery on every order
Epic Destiny32 at Level 40: $5,500; 64 at Level 48: $6,0004 at Level 45: $6,500; 8 at Level 55: $7,000Stock Order; each size is licensed independentlyStock price plus delivery on every order
Legendary Destiny32 at Level 50: $7,500; 64 at Level 65: $8,0004 at Level 60: $9,000; 8 at Level 75: $10,000Stock Order; each size is licensed independentlyStock price plus delivery on every order
Ascension32 at Level 70: $10,000; 64 at Level 85: $12,000No box order in this buildStock Order; the two pack sizes have independent licensesStock price plus delivery—and any packs you open stop being retail stock

Furniture and Feature Gates

LevelUnlock and priceWhat it addsPrerequisite and ongoing cost
2Play Table: $200Seats two customers, earns table fees, hosts normal events, and provides the table used for NPC duelsBuy in MY DIY and leave room around its two built-in chairs. Paid event formats can add a daily event fee.
3Card Table: $400Ten slots where customers can buy single cardsBuy in MY DIY; requires cards plus manual or worker restocking
5Auto Scent M100: $500Automatically sprays bad-smelling customers in rangeBuy in MY DIY; holds Cleanser supplies that must be replaced
7Workbench: $1,000Creates bulk boxes and opens the Tetramon rulebook, deck editor, and deck import/export toolsBuy in MY DIY and place it; no recurring fee
9Empty Box Storage: $750Stores up to 200 large empty delivery boxesBuy in MY DIY; no recurring fee
10Small Card Display: $400; Trash Bin: $500The display protects eight trophy cards from sale; the bin discards unwanted objectsBuy in MY DIY; neither item has a recurring fee, and displayed cards cannot be purchased
15Checkout Counter: $1,500Adds another payment laneBuy in MY DIY; needs the player or a cashier and adds a $4 daily charge per counter
15Card Projector S: $1,000Projects a chosen card as a large shop displayBuy in MY DIY and select a card; it does not sell that card
16Pack Opener Machine S: $3,000Automatically opens up to 32 loaded packsBuy in MY DIY; consumes packs and can be refilled by an assigned worker
17Auto Scent G500: $1,500Adds greater Cleanser capacity than the M100Buy in MY DIY; still requires Cleanser refills
18Bulk Donation Box: $1,200Stores cards for customers to take free and can help generate positive reviewsBuy in MY DIY; donated cards leave your inventory without a sale
20Card Storage Shelf: $2,000Stores singles that assigned workers can use to refill Card TablesBuy in MY DIY; requires card stock and a worker assigned to card restocking
25Tournament Prize Shelf: $5,000Holds prizes and unlocks tournament setup through the Tournament appBuy in MY DIY; the smallest eight-player bracket needs prize stock and four numbered Play Tables
30Wide Shelf: $3,000; Card Projector M: $3,000Adds a high-capacity retail shelf and a larger card projection displayBuy in MY DIY; no direct recurring fee
32Pack Opener Machine M: $8,000Automatically opens up to 64 loaded packsBuy in MY DIY; consumes packs and optional worker refill time
40Auto Scent T1000: $4,000Adds the largest standard-edition automatic scent unitBuy in MY DIY; still requires Cleanser refills
55Pack Opener Machine L: $20,000Automatically opens up to 128 loaded packsBuy in MY DIY; consumes a serious pack budget and optional worker refill time

Employee Unlocks

Open GO Recruit, select the employee, and pay the one-time hiring fee. A new hire starts at Resting, so speak to them and assign primary and secondary tasks. Cashier work also requires an available Checkout Counter. Wages are charged daily whether the worker fixed the right bottleneck or spent the shift admiring a wall.

EmployeeRequired levelHire feeDaily wage
Zackery Cole10$500$50
Terence Fay15$1,000$150
Dennis Brandon20$2,000$300
Clark Cash25$2,400$400
Angus Mick30$3,000$400
Benji Otto35$5,000$500
Alexander Cole38$8,000$400
Lauren Posie40$7,500$500
Axel Charleton45$10,000$700

Shop Lot A Expansion Costs

Buy these through RENO BIGG. Each one requires the previous Lot A expansion. Every purchase adds floor space and daily rent. It also raises the electricity rate by $0.25 per real-time minute while the shop lights are on.

ExpansionsRequired levels and pricesRent added by each
A1–A2A1: Level 2, $300; A2: Level 3, $400$20 each
A3–A4A3: Level 5, $500; A4: Level 7, $600$20 each
A5–A6A5: Level 11, $900; A6: Level 13, $1,050$30 each
A7–A8A7: Level 15, $1,200; A8: Level 17, $1,350$30 each
A9–A10A9: Level 21, $1,900; A10: Level 23, $2,100$40 each
A11–A12A11: Level 25, $2,300; A12: Level 27, $2,500$40 each
A13–A14A13: Level 31, $3,300; A14: Level 33, $3,550$50 each
A15–A16A15: Level 35, $3,800; A16: Level 37, $4,050$50 each
A17–A18A17: Level 41, $5,100; A18: Level 43, $5,400$60 each
A19–A20A19: Level 45, $5,700; A20: Level 47, $6,000$60 each
A21–A22A21: Level 51, $10,800; A22: Level 53, $11,325$80 each
A23–A24A23: Level 55, $11,850; A24: Level 57, $12,375$80 each
A25–A26A25: Level 61, $14,700; A26: Level 63, $20,300$100 each
A27–A28A27: Level 65, $21,100; A28: Level 67, $21,900$100 each
A29–A30A29: Level 71, $25,500; A30: Level 73, $26,400$100 each

Shop Lot B and Its Expansion Costs

Shop Lot B unlocks in RENO BIGG at Level 15 for $5,000. Buying it opens the connected second room, adds $150 to daily rent, and raises the lights-on electricity rate by $0.50 per real-time minute. Lot B expansions require Lot B plus every earlier Lot B expansion. Each adds $60 daily rent and another $0.25 per real-time minute while the lights are on.

ExpansionsRequired levels and pricesAdded cost
B1–B2B1: Level 20, $1,000; B2: Level 25, $1,500$60 rent and $0.25 per lights-on minute each
B3–B4B3: Level 30, $2,400; B4: Level 35, $3,100$60 rent and $0.25 per lights-on minute each
B5–B6B5: Level 50, $4,600; B6: Level 55, $5,500$60 rent and $0.25 per lights-on minute each
B7–B8B7: Level 60, $7,600; B8: Level 65, $8,700$60 rent and $0.25 per lights-on minute each
B9–B10B9: Level 80, $16,600; B10: Level 85, $18,550$60 rent and $0.25 per lights-on minute each
B11–B12B11: Level 90, $23,500; B12: Level 95, $25,750$60 rent and $0.25 per lights-on minute each
B13–B14B13: Level 110, $31,600; B14: Level 115, $34,150$60 rent and $0.25 per lights-on minute each

If an Unlock Left You Broke

Stop buying licenses and furniture for a few days. Fill the shelves you already own with one or two products you can afford to reorder, work the till yourself, and pause the next employee or room purchase. Keep enough cash for the next stock order, upcoming bills, and every committed wage. Packs are still thrilling, especially when a wild pull becomes the trophy in your polished local card shop—but the pack goblin does not pay rent.

If sales are strong but cash keeps vanishing, check replacement-stock cost before blaming prices. If queues are long, add or staff a counter before buying more floor. If shelves are empty, spend on stock and storage before another license. If the shop feels cramped but traffic is flowing, save for the next expansion without draining that operating buffer. A grand card-shop institution is built one useful upgrade at a time, not by clicking every new button while it is still glowing.

Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.