General Overview and Tips
Build and platform note: This section covers the Version 1.0 family, checked through Windows PC Build 1.02 in September 2026. TCG Card Shop Simulator is also available on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and Nintendo Switch 2. Controls, balance, prices, and patch timing may differ by platform or later build, so use the numbers shown in your game.
You know the scene: the register rang all day, the Daily Report looks healthy, and then a stock order, employee pay, and the electric bill eat the whole pile. The fix is not a heroic booster-pack pull. Protect the cash needed to keep selling tomorrow. Once that loop is stable, the starter shop can grow into the polished local card haven you pictured—busy tables, smooth staff routes, and a trophy pull kept safely away from the sales floor.
Run the shop loop in this order
- Order stock: Use the Stock Order app on the phone to buy products covered by your current licenses. Start with a useful range instead of trapping all your cash in backstock.
- Fill reachable shelves: Put ordered goods on sales furniture and leave room for customers and workers to reach them. A delivery box is storage, not a sales display.
- Set the prices: Check the TCG Price app before opening. Market values move, but an old shelf price can stay put until you or a worker changes it. High markups earn more per sale but can also cause complaints and fewer purchases.
- Open and serve: Keep a register staffed, watch the queue, refill empty displays, and use Cleanser or filled Auto Scent machines on customers carrying the famous green stink cloud.
- Cover operating costs: Allow for rent, electricity, employee pay, and any daily event fee. A busy register does not make those costs disappear.
- Reinvest the remainder: Replace dependable stock first. Buy a license, expansion, employee, machine, or new furniture when it solves a real problem and still leaves tomorrow's shop funded.
Know which money number matters
| Number | What it means | Common trap |
|---|---|---|
| Shop cash | The money you can spend right now. | Part of that balance may already be needed for stock, bills, or employee pay. |
| Daily revenue | The day's gross earnings from items, cards, and play activity. | Revenue is not the amount you get to keep. |
| Daily Report profit | Revenue after the report subtracts that day's Supply Cost, Upgrade Cost, Employ, and Rent/Bill entries. | Buying several days of stock at once can make one day look terrible and later days look unusually strong. |
For a repeatable profit check, subtract the replacement cost of the products you sold from revenue, then subtract employee pay, bills, and event costs. That tells you whether the shop's normal work is carrying itself. A license or expansion still lowers your cash, but it is a growth purchase rather than proof that your shelves had a bad day.
Use each system for the problem it solves
- Shop level: Your progress rank. Selling goods and running the shop earn experience, which opens more products, furniture, workers, and features.
- Licenses: Paid unlocks for new product lines. An available license is an option, not an emergency purchase.
- Expansions: Extra shop space for stock, counters, tables, machines, and clearer routes. Empty floor does not repay its cost, so expand when space is the real bottleneck.
- Employees: Paid workers with assigned jobs. Depending on your unlocked equipment, they can work checkout, restock shelves or card displays, set prices, refill scent machines, and load Pack Opener Machines. Hire for a task that is already slowing the shop.
- Play tables: Customers pay for time at these tables, and the selected event can carry a daily fee. In Version 1.0, you can also challenge a lone NPC waiting at a table to a Tetramon match.
- Card grading: A paid phone service that returns submitted cards after the wait listed for the selected service. The grade is random, and the resulting grade changes the card's value, so the fee is still a risk.
- Customer trades: Some visitors bring card sale or trade offers. Compare the offered values with the current market and check whether the card is new, a duplicate, or needed for your deck before accepting.
- Workbench: This station turns eligible low-value cards into bulk card boxes. It unlocks at Shop Level 7, and Version 1.0 also places the Tetramon rulebook and 50-card deck builder here.
Do this before opening the shop
- Refill products that sold down and confirm the stock is on reachable sales furniture.
- Check the TCG Price app and fix shelf prices that no longer suit the market.
- Look for green stink clouds and keep Cleanser or filled Auto Scent machines ready.
- Make sure a register is available and either you or an assigned employee can reach it.
- Open the Pay Bills app and review overdue bills and upcoming charges.
- Keep enough cash for a basic restock, required bills, and committed employee pay.
If the shop has sales but no spare cash, pause upgrades and pack opening for a day or two. Restock a small group of products that already sells, move prices closer to market if complaints keep appearing, and work the register yourself if payroll is the squeeze. That plain retail day is not glamorous, but it gives the till room to breathe.
Choose what kind of shop you are building
- For profitable retail: Track replacement cost, keep dependable stock on the floor, clear queues, and add automation when it removes a measured bottleneck.
- For card collecting: Set a pack-opening budget after restock, bills, and employee pay are protected. Keep rare pulls, grading targets, and display trophies separate from cards meant for sale. Packs bring suspense, not guaranteed profit.
- For Tetramon deck building: Save playable copies, read the rulebook at the Workbench, build a 50-card deck, and test it against lone customers waiting at play tables. High rarity alone does not make a useful deck.
You can mix all three goals. A cozy collector shop, a hard-nosed retail machine, and a table-heavy local club are all valid ways to play. The useful question is simply this: what should today's cash do first? Keep the doors open, support your chosen goal, and leave the pack goblin whatever is honestly left.

Comments will load when you reach this part of the walkthrough.