Walkthroughs / Nightmares from the Deep: The Siren's Call / Chapter Five: Shipwreck Graveyard

Chapter Five: Shipwreck Graveyard

Nightmares from the Deep: Siren's Call Walkthrough Chapter Five: Shipwreck Graveyard includes extremely detailed instructions, beautiful custom screenshots, and solutions to all the challenging puzzles you'll encounter as you attempt to save the siren from her captors.

Originally posted:

Ask for help in the comments below!

Chapter Five: Shipwreck Graveyard

Gate

  • Zoom into the gate.
  • Click the handle; collect the hook.
  • Zoom into the fence.
  • Select the hook to collect the screwdriver.

 

Circuit

  • Zoom into the circuit breaker and use the screwdriver on the screws to trigger a puzzle.
  • Solve the puzzle by clicking the buttons to illuminate all the green lights.
  • Zoom into the gate, click the door and move into the Foyer.

 

Ghost

  • Speak to the ghost.
  • Collect the starter cord.
  • Zoom into the chandelier and collect the tube.
  • Zoom into the bottle and collect the corkscrew.
  • Zoom into the panel; remove the nozzle and collect the empty fuel can.
  • Click the old starter cord.
  • Move down once.

 

Tank

  • Click the tank.
  • Insert the corkscrew into the cork.
  • Place the tube and the empty fuel can next to the tank; collect the full fuel can.
  • Move ahead.

 

Generator

  • Zoom into the generator and pour the full fuel can into the nozzle.
  • Insert the starter cord and click it 3 times.
  • Zoom into the beams and click the stairs to trigger a hidden objects area.

 

HO1 A

HO1 B

  • Find the silhouetted items.
  • Select the suitcase handle.
  • Select the crowbar to open the suitcase.
  • Collect the improvised rope.

 

Boards

  • Zoom into the boards and place the improvised rope on them.
  • Move ahead to the Bridge.

 

Ghost 2

  • Speak to the ghost.
  • Collect the 1 /3 cables.
  • Zoom into the display and click the doors.
  • Collect the 2 /3 cables and the harpoon gun.
  • Zoom into the console and collect the 3 / 3 cables.

 

Console

  • Click the console panel and zoom in.
  • Insert the 3 / 3 cables to trigger a puzzle.
  • Solve the puzzle by placing the cables into the slots to complete the picture.
  • The solution is random.
  • Click the jewelry box and collect the diamond and the 5 /12 golden fish.
  • Zoom into the door and select the diamond to cut the glass.
  • Click the glass and click the handle.
  • Move into the Passenger Cabin.

 

Ghost 3

  • Speak to the ghost.
  • Click the sheet; collect the sheet rope.
  • Click the rug and zoom into the hole.
  • Hang the sheet rope on the beam.
  • Move into the Captain’s Cabin.

 

Pic

  • Zoom into the table; collect the stone picture.
  • Zoom into the desk; collect the knob.
  • Click the book 2 times; collect the 3 /3 printing matrix pieces.
  • Move to the Foyer.

 

Red Book

  • Zoom into the desk; collect the red book and insert the knob.
  • Click the knob and zoom into the book.
  • Move to the Passenger Cabin.

 

Bed

  • Zoom into the bed to trigger a puzzle.
  • Move the tiles so that the math equations are correct.
  • Zoom into the compartment to trigger a hidden objects area.

 

HO2

HO2

  • Select the lock pick to open the suitcase.
  • Find the listed items.
  • Select the ½ glasses frame and place it with the other ½ glasses frame and select the tape to secure them; collect the glasses.
  • Collect the printing ink.
  • Move to the Underground.

 

Bookshelf

  • Zoom into the bookshelf and insert the red book to trigger a puzzle.
  • Move the books to create a completed image.
  • Collect the golden fish 6 /12.
  • Move to the Fountain.
  • Zoom into the stall to access a hidden objects area.

 

HO3

  • Find the listed items.
  • Collect the stethoscope.
  • Move to the Hideout.

 

Bulletin

  • Zoom into the bulletin board.
  • Click the notes and attach the 3/3 printing matrix pieces to trigger a puzzle.
  • Move the pieces around to complete the picture.
  • Collect the matrix.
  • Move down once.
  • Click the table to trigger a hidden objects area.

 

HO4

  • Find the listed items.
  • Select the domino and place it with the other dominos and click it once; collect the damaged gate.
  • Collect the insulating tape.

 

Press

  • Zoom into the press.
  • Pour the printing ink into the nozzle and place the matrix and the insulating tape onto it.
  • Click the valve and collect the ring’s pattern.
  • Move to the Statue.
  • Zoom into the junk to access a hidden objects area.

 

HO5

  • Find the listed items.
  • Select the kettle and pour it onto the ice; collect the squid.
  • Collect the sledgehammer.
  • Move into the Secret Chamber.

 

Painting

  • Click the statue.
  • Zoom into the painting and place the stone picture onto it to trigger a puzzle.
  • Solve the puzzle by switching the tiles around to complete the picture.
  • Collect the stone ring.
  • Move to the Passenger Cabin.

 

Armoire

  • Zoom into the armoire.
  • Select the sledgehammer to use on the crack 3 times.
  • Zoom into the hand; click it 2 times and collect the safe dial.
  • Move down to the Bridge.

 

Safe

  • Zoom into the safe.
  • Put the stethoscope and the safe dial onto the safe to trigger a puzzle.
  • Solve the puzzle by trying different combinations.
  • Use the following combo to crack the puzzle: 6 – 4 – 8 – 5 – 0 - 7
  • Collect the sticky resin.
  • Move to the Captain’s Cabin.

 

Fisherman

  • Speak to the Fisherman.
  • Zoom into the door and attach the stone ring and the ring’s pattern to trigger a puzzle.
  • Move into the Prison.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.