Walkthroughs / Nevertales: Smoke and Mirrors / Chapter Four: Battle Mode

Chapter Four: Battle Mode

Nevertales: Smoke and Mirrors Walkthrough Chapter Four: Battle Mode includes everything you'll need to know to rescue Alice's father from being executed by the Queen of Hearts in this enchanting hidden object adventure game.

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Chapter Four: Battle Mode

Animal Charmer

  • Speak to the animal charmer.
  • Collect the harp and the book of melodies.
  • Speak to the cook; collect the recipe.
  • Speak to the swordsman.
  • Move into the tent to trigger a mini game.

 

Tent Game

  • Solve the game by selecting the correct card.
  • During the 3rd selection attempt choose the man’s sleeve to reveal the correct card.

 

Area

  • Click the hidden objects area.

 

A

  • Find the items.
  • Collect the crossbow.

 

Moondew

  • Collect the moondew flower.
  • Click the rope to trigger a mini game.
  • Solve the game by shooting the targets.

 

Sword Game

  • Click either sword to trigger a mini game.
  • Solve the game by re-creating the symbols.

 

Heart

  • Collect the heart stone.
  • Select the sword to slice the sack; collect the potato.
  • Zoom into the potato; select the sword to slice and collect the sliced potato.
  • Insert the heart stone.

 

Shapes

  • Zoom into the book to trigger a mini game.
  • Solve the game by locating the shapes.
  • Collect the braille table.
  • Move down once.

 

Harp Game

  • Select the harp to use on the ferret and trigger a mini game.
  • Solve the game by clicking the strings in the correct sequence.
  • Use the following solution to solve: E – B –D – A – C
  • Click the broken harp; click the worn string.
  • Move down once.

 

Crossbow

  • Shoot the crossbow toward the sack.
  • Collect items.
  • Collect the stardusk.
  • Move to the Rebel Camp.

 

Worn

  • Attempt to give the animal charmer the worn string.
  • Place the ingredients into the pot.
  • Move to the Cliff.

 

Lens

  • Place the lens in front of the sun.
  • Place the worn string; collect the harp string.
  • Move down 2x’s.

 

Broken Harp

  • Zoom into the broken harp and place the harp string.
  • Collect the harp and use it on the ferret to trigger a mini game.
  • Solve the game by clicking the strings in the correct sequence.
  • Use the following solution to solve: E – B – D – A – C
  • Collect the ferret.
  • Move to the Rebel Camp.

 

Ferret

  • Give the animal charmer the ferret; collect the torn page.
  • Zoom into the book of melodies and click it open.
  • Click the page and insert the torn page.
  • Assemble the page.
  • Move ahead to the Cliff.

 

Belle

  • Speak to Belle.
  • Move down 2x’s.

 

Castle

  • Move ahead toward the Castle Guard Tower.

 

Harp Game

  • Select the harp to trigger a mini game.
  • Click the strings in the correct sequence to solve the game.
  • Use the following solution to solve: C – E – B – A – D
  • Move to the Castle Guard Tower.

 

Pearl

  • Insert the pearl to trigger a mini game.
  • Solve the game by placing the pearls correctly.
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