
- Collect the batteries.
- Collect the tablet and the framed photo.
- Click the framed photo and click its borders to reveal the password.
- Read the note on the keyboard.
- Insert the batteries and turn the keyboard on.
- Click the monitor and drag the windows aside.
- Enter the password “Carroll” then click enter.
- Click the drawer open; click and drag the items aside.
- Collect the lucky charm; click it 3x’s.
- Click the thumbwheel; receive the lit lighter and use it to set off the smoke detector.
- Exit through the window.

- Click the handle; collect the toolbox key.
- Read the note on the toolbox.
- Insert the toolbox key and click the toolbox 3x’s.
- Click the compartments; collect the screwdriver.
- Move to Alice’s Office.

- Select the screwdriver to remove and collect the shelf.
- Move to the Scaffolds.

- Place the shelf onto the missing space.
- Move toward Gears.
- Click the pipe.
- Click the lid closed.
- Collect Gears.

- Zoom into the mirrored building to trigger a mini game.
- Solve the game by arranging the circles to match and connect.

- Collect the winding key.
- Read the note.
- Click the button.
Chapter-1-07-Cane
- Collect the cane and use it to click the handle.
- Click the hidden objects area.

- Find the items.
- Collect the set of gears.

- Place the set of gears into the mechanism to trigger a mini game
- Solve the game by placing the gears correctly.
- Insert the winding key; collect the clock cable.

- Plug in the clock cable to trigger a mini game.
- Solve the game by setting the clock correctly.
- Use the following solution: A x 2 – B x 7 – C x 1
- Move to the Tower Sill a mini game will trigger.



- Solve the game by aligning the bricks correctly as shown.

- Collect the coin and use it to remove and collect 2/2 screws.
- Click the lamp; collect the glowing sphere.
- Click the 3 doors.
- Move the items in front of door 3 aside; collect the door handle.
- Move to the Bridge.

- Collect the toolbox and click it once.
- Find the items.
- Receive the set of tools.
- Move down once.

- Click the latch.
- Enter the gate.

- Click the laundry; collect the belt without a buckle.
- Click the items aside; collect the map.
- Place Gears onto the table and place the set of tools and the 2 screws down.
- Remove the eye and replace it using the glowing sphere to trigger a mini game.
- Solve the game by using the correct tools to repair Gears correctly.
- Collect Gears.

- Click the items aside; collect the belt buckle.
- Place the belt buckle and the belt without a buckle onto the sewing machine to trigger a mini game.
- Solve the game by recreating the patterns shown using the scraps.
- Receive the belt.
- Click the belt and buckle it; receive the improvised belt.
- Move down once.

- Collect the arrowhead.
- Move ahead to the Bridge.

- Collect the broken crank.
- Remove the broken belt and replace it using the improvised belt.
- Zoom into the broken crank and use the arrowhead on it; attach the door handle to create the improvised crank.
- Attach the improvised crank and click it once.
- Move to the Cottage.

- Collect the wooden hat.
- Click the fence panels to trigger a hidden objects area.





- Find the items.
- Select the knife to slice the bag and reveal more items.
- Select the crowbar to open the box and reveal more items.
- Select the shovel to dig up the dirt and reveal more items.
- Collect the dog treats.

- Collect the wooden mouse.
- Place the dog treats into the dog bowl.
- Collect and insert the door key.
- Move into the Cottage Interior.

- Collect the wooden rabbit and the symbol.
- Move into the Family Library.

- Click the ladder.
- Collect the wooden tea cup and the ripped book lists.
- Place the wooden hat, mouse, rabbit and tea cup; collect the book list.
- Place the booklist to trigger a hidden objects area.


- Find the items.
- Collect the skeleton key.
- Move down once.

- Insert the skeleton key to trigger a mini game.
- Solve the game by adjusting the key correctly.
- Use the following solution to solve: C x 2 – B x 2 – C x 2 – A x 1 – E x 1
- Move into Alice’s Room.

- Collect the sheet and the symbols.
- Click the pillow; collect Belle’s personal box and the 2 symbols.
- Click Belle’s personal box and use the sheet to wipe it down.
- Click the lens to trigger a mini game.
- Solve the game by
- Click and drag to the left and slide up to locate the clock tower; drag the slider to focus the scene and zoom into the clock tower to note the time of 16:30 to solve the game.

- Zoom into Belle’s personal box to trigger a mini game.
- Solve the game by entering the correct code.
- Click the book and find the shapes.
- Collect the snail.

- Insert the snail to trigger a mini game.
- Solve the game by clicking the icons in the correct sequence.
- Use the following solution to solve: A – B – C – C – A – B
- Collect the traveler’s emblem and Belle’s note.
- Move down once and go left.
