Walkthroughs / Mystery Trackers: Nightsville Horror / Chapter Five: The Town of Nightsville

Chapter Five: The Town of Nightsville

Mystery Trackers Nightsville Horror Walkthrough Chapter Five: The Town of Nightsville includes everything you'll need to know to solve this latest mystery behind the urban legend of the Owl man!

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Chapter Five: The Town of Nightsville

Ms Bernadette

  • Speak to Ms. Bernadette.
  • Click the envelope and select samples and pay; collect the letter.

 

Tweezers

  • Collect the tweezers.
  • Click the items aside; collect the axe blade and the hanky.
  • Move ahead.

 

Cover

  • Click the wheel barrel tarp; collect the magnet.
  • Move down once.

 

Magnet

  • Select the magnet to collect the broken key and place it into the device to trigger a mini game.
  • Draw the outline then direct the machine to cut the key to solve the game.
  • Use the following sequence to solve: D – C – A – B – D – A – B – D – C x 2 – A – B – C x 2 - A
  • Collect the firebox key and insert it into the firebox.
  • Collect the crowbar, the sledgehammer and the chest part.
  • Select the crowbar to lift the planks.
  • Select the magnet to collect the valve.
  • Move ahead.

 

Foresight

  • Click the foresight button.
  • Restore the items to the proper positioning.

 

Hanky

  • Select the hanky to collect the bulb and insert it into the flashlight.
  • Insert the chest part to trigger a mini game.
  • Solve the game by restoring the image.
  • Collect the box of samples.
  • Use the flashlight to illuminate the dark hole and trigger a hidden objects area.

 

H-O-1

  • Find the items and collect the fragments beneath them.
  • Collect the receipt.

 

Deduction

  • Click deduction.
  • Move down once.

 

Bernie

  • Speak to Bernadette.
  • Move ahead.

 

Hex

  • Click the mine entrance.
  • Collect the screw driver and the axe handle.
  • Attach the axe blade and handle together.
  • Select the axe to remove the wood beams and use the crowbar to remove the stones.
  • Move ahead.

 

Remote

  • Select the crowbar to remove the bar; collect the remote control.
  • Select the remote control, the screw driver and the knife to create the toggle switch.
  • Collect the jack and the meter.
  • Select the meter and the knife to collect the electrical tape.
  • Move down once.

 

Jack

  • Select the jack to hoist the trailer.
  • Select Elf to collect the receiver pieces.
  • Select the receiver pieces and the tweezers to collect the fuse.
  • Move ahead.

 

Electrical

  • Select the electrical tape, the fuse and the toggle switch to repair the fuse box.
  • Click the switch.
  • Select the screwdriver to remove the grate and trigger a mini game.
  • Solve the game as follows:
  • Click the lever 5x’s.
  • Align the gears correctly.
  • Arrange the color cubes to match the light pattern above them.
  • Arrange the rings correctly as shown.
  • Align the letters as shown.
  • Select the matching symbols.
  • Collect the clippers.
  • Move down once.

 

Clippers

  • Select the clippers to collect the chain.
  • Move ahead.

 

Chain

  • Attach the chain onto the hook.
  • Insert and click the knife into the machine to trigger a mini game.
  • Solve the game by connecting the power current.
  • Click the knife lever.
  • Move ahead.

 

Storeroom

  • Speak to the man.
  • Collect the storeroom key and insert it into the lock.
  • Move ahead and click the hidden objects area.

 

H-O-2

  • Find the items.
  • Collect the fork.

 

Fork

  • Place the fork to support the log.
  • Select the clippers to clip the wire.
  • Click the man.
  • Move down once.

 

Kevin

  • Speak to Kevin.
  • Receive the map.
  • Move down 2x’s.

 

Map

  • Select the map to trigger a mini game.
  • Move to the right.

 

Symbol

  • Reveal the symbols and click the stones.
  • Move ahead.

 

Symbol

  • Reveal the symbols and click the stones.
  • Move ahead.

 

Symbol

  • Reveal the symbols and click the stones.
  • Move ahead once.
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