Chapter Two: George

Mystery Trackers Nightsville Horror Walkthrough Chapter Two: George includes everything you'll need to know to solve this latest mystery behind the urban legend of the Owl man!

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Chapter Two: George

Office Key

  • Insert and click the office key.
  • Move into the Office.

 

Ruler

  • Collect the ruler.
  • Move down once.

 

Ruler

  • Select the ruler to pry the cabinet open.
  • Speak to George.
  • Examine the 3 items.
  • Collect the zipper pull and the bag.
  • Select the zipper pull to attach onto the bag, and then use the oil can on the zipper pull.
  • Collect the pliers and the figurine.
  • Move down 2x’s and zoom to the right.

 

Pliers

  • Select the pliers to collect the ring.
  • Move to the Office.

 

Foresight

  • Click the foresight button.
  • Restore the items to the proper positioning.

 

Bricks

  • Click the bricks in ABC order.
  • Attach the ring and click the hatch.
  • Move to the right into the Basement.

 

Scythe

  • Collect the scythe.
  • Collect the note from criminal.
  • Click the drape and click the machine.
  • Adjust the dial and the symbols.
  • Adjust the dial and the numbers.
  • Collect the chest piece and the picture frame.
  • Read the note.
  • Move down once.

 

Chest Piece

  • Insert the chest piece and click the box to trigger a mini game.
  • Solve the game by arranging the tiles to complete the image.
  • Collect the brief case key.
  • Move down 3x’s.

 

Scythe Scissors

  • Select the scythe to cut the vines and the scissors to slice the tarp.
  • Collect the handle and the broken spade.
  • Insert the briefcase key; collect the screwdriver and the nails.
  • Select the broken spade, the handle, the nails and the hammer to create the spade.
  • Use the spade to remove the dirt.
  • Click the box; collect the cassette.
  • Move to the Johnson’s House.

 

Screwdriver

  • Select the screwdriver to collect the batteries from the teddy bear.
  • Move to the right 2x’s into the Basement.

 

Batteries

  • Insert the batteries and the cassette.
  • Click the cassette and the button; collect the instructions.
  • Move down 2x’s.

 

Geo

  • Speak to George.
  • Click the hidden objects area.

 

H-O-1

H-O-1

  • Find the items.
  • Collect the picture.

 

Pic Frame

  • Insert the picture into the picture frame.
  • Move down once.

 

Deduction

  • Click deduction.
  • Speak to Mrs. Johnson.
  • Speak to the Sherriff.
  • Move to the left to the Abandoned District.
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