Chapter Three: Sam

Mystery Trackers Nightsville Horror Walkthrough Chapter Three: Sam includes everything you'll need to know to solve this latest mystery behind the urban legend of the Owl man!

Originally posted:

Ask for help in the comments below!

Chapter Three: Sam

Lantern

  • Collect the lantern and use the matches to light it; return it to the hook.
  • Collect the hat and click the lever.
  • Collect the knife.

 

Foresight

  • Click the foresight button.
  • Restore the items to the proper positioning.
  • Click the hidden objects area.

 

H-O-1

H-O-1

  • Find the items.
  • Collect the token.

 

Token

  • Insert the token.
  • Collect the monogram and the button.
  • Move to the Johnson’s House.

 

Monogram

  • Insert the monogram; collect the broken glasses and the clock hands.
  • Select the broken glasses and the screwdriver to collect the 1st lens.
  • Attach and click the button; collect the cryptex and click it once to trigger a mini game.
  • Solve the game by aligning the dials as shown.
  • Collect the micro note.
  • Move to the right into the Office.

 

Clock Hands

  • Attach the clock hands and set it to 5:20.
  • Collect the figurine and the magnifier.
  • Click Mr. Johnson’s diary 2x’s; collect the picture of Sam and Mary.
  • Select the magnifier and the screwdriver to collect the 2nd lens.
  • Insert the 2 lenses and the micro note onto the microscope.
  • Read and collect Sam’s note.
  • Move down 2x’s and to the left.

 

Figurine Game

Figurine Game

  • Insert the figurine to trigger a mini game.
  • Solve the game by following the prompts.
  • Click the ropes in ABC order.
  • Select the axe to chop the trees.
  • Insert the bridge parts into the outline.
  • Select the completed bridge and place it across the water; click the sun and collect the key and insert it into the slot.
  • Adjust the wedge to rings to color match the wedge; collect the wind mill blades and insert them into the windmill.
  • Adjust the blades to color match the dots; collect the tile piece and insert it into the picture puzzle.
  • Arrange the tiles to complete the image; click the moon.
  • Select the figure and the owl and place them near the bridge.
  • Click the images to create the rifle.
  • Match the weapons.
  • Give the rifle to the Sherriff.
  • Collect the trunk inlay.

 

Trunk Inlay

  • Insert the trunk inlay.
  • Collect the ferry tickets.
  • Move down once.

 

Deduction

  • Click deduction.
  • Speak to the Sherriff.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.