Walkthroughs / Mysteries of the Mind: Coma / Dream Two: Your Grandpa

Dream Two: Your Grandpa

Mysteries of the Mind Coma Walkthrough for Dream 2 Grandpa - a complete guide to this hauntingly tragic hidden object game, complete with detailed instructions and custom screenshots to help you find you way out of a coma.

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Dream Two: Your Grandpa

Sign

  • Zoom into the sign.
  • Take the BLUEPRINT PIECE.
  • Go left.

 

Steps

  • Take the GLUE and another BLUEPRINT PIECE.
  • Zoom into the landing.
  • Take the CLEANSER.
  • Return to the first scene.
  • Go to the lighthouse door.
  • Play the HOA by the barrel at left.

 

Lighthouse Hidden Object Area

  • Find the items listed.
  • Spin the globe to get the skull. Insert the lens in the sunglasses.
  • Receive the CROWBAR.
  • Return to the first scene.

 

Stone

  • Zoom into the stone.
  • CROWBAR the stone.
  • Receive the KNIFE.
  • Return to the lighthouse door.

 

Window

  • Zoom into the window.
  • Cut the screen with the KNIFE.
  • Take the PUZZLE PIECE.

 

Puzzle

  • Zoom into the door.
  • Insert the PUZZLE PIECE into the slot to initiate a puzzle.
  • The object of the puzzle is to arrange the disk as shown.
  • Right click the disks to rotate them.
  • See screenshot for solution.
  • When finished, enter the lighthouse.

 

Desk

  • Zoom into the desk.
  • Take the NEEDLE AND THREAD.

 

Lighthouse Room

  • Move the items on the floor.
  • Take a third BLUEPRINT PIECE.
  • Zoom into the painting.
  • Zoom into the stove.
  • Move the wood.
  • Take the WRENCH.
  • Take the WORK GLOVE.
  • Exit the lighthouse and click down once.

 

Truck

  • Zoom into the front of the truck.
  • Remove the grill with the WRENCH.
  • Take the fourth BLUEPRINT PIECE and PUZZLE PIECE.
  • Remove the LIGHT BULB with the WORK GLOVE.
  • Return to the lighthouse.

 

Rings

  • Zoom into the door lock.
  • Insert the PUZZLE PIECE into the lock to initiate a puzzle.
  • Use the arrows to rotate the rings.
  • You can move the marbles from ring to ring along the eight access points.
  • Rotate the rings until a yellow marble can be moved from the outer ring into the middle ring along one of the access points. The middle ring does not rotate and is a good place to place the yellow marbles.
  • Rotate the rings until you can move one of the yellow marbles out of the middle line.
  • Try to remove all of the yellow marbles, replacing them with blue ones from the center out.
  • Remain focused on your center line. You may have to swap your marbles several times until you have them in the correct line.
  • When finished, enter the stairwell.

 

Photo

  • Take the phone.
  • Go upstairs to the lens room.

 

Lighthouse Floor

  • Move the items on the floor.
  • Take a fifth BLUEPRINT PIECE.

 

Panel

  • Zoom into the panel.
  • Take the OIL CAN.
  • Insert the LIGHT BULB in the light.
  • Return to the first floor.

 

Painting

  • Zoom into the painting.
  • Press the levers on left to change the eyes, nose and lips to match the screenshot.
  • Take the sixth BLUEPRINT PIECE.

 

Blueprint

  • Zoom into the desk.
  • Place all the BLUEPRINT PIECES on the surface and arrange to match the screenshot.
  • Exit the lighthouse and click down once.

 

Latch

  • Zoom into the back of the truck.
  • OIL CAN the latch.
  • Play the HOA.

 

Truck Hidden Object Area

  • Find the items listed.
  • Click the helmet to get the tennis ball.
  • Find the egg in the nest.
  • Receive the PLIERS.
  • Return to the lighthouse's lens room.

 

Gate

  • Zoom into the chain link gate.
  • Remove the wire with the PLIERS.
  • Play the HOA.

 

Gate Hidden Object Area

  • Find the items listed.
  • Look in the crate to get the salt shaker.
  • Reassemble the weather vane.
  • Receive the BRUSH.
  • Depart the lighthouse.

 

Tire

  • Zoom into the tire.
  • Clean the tire with the CLEANSER and BRUSH to get a code.
  • Return to the lighthouse.

 

Safe

  • Zoom into the wall safe and input the code 7268.
  • Open the safe.
  • Take the note, CELLAR KEY and LEVER.
  • Go to the stairwell.

 

Cellar

  • Zoom into the cellar.
  • Unlock with the CELLAR KEY.
  • Take the PHOSPHORESCENT POWDER and CANVAS.
  • Click down once.

 

Canvas

  • Zoom into the boat.
  • Place the CANVAS on the SAIL.
  • Patch it with the NEEDLE AND THREAD.
  • Take the SAIL. 
  • Take the AXE.
  • Depart the lighthouse and go right to the mine entrance.

 

Axe

  • Zoom into the scaffolding.
  • Chop the scaffolding with the AXE.
  • Play the HOA.

 

Mine Hidden Object Area

  • Find the items listed.
  • Place the dynamite next to the pickaxe.
  • Light the dynamite with the lighter.
  • Insert the lever in the panel and click it to get the sack of sand.
  • Receive the SANDBAG.
  • Return to the first scene and take the path to the left.

 

Sand

  • Zoom into the landing.
  • Cover the oil with the sand from the SANDBAG.
  • Go down the stairs to the fisherman's hut.

 

Boat

  • Zoom into the boat.
  • Chop the bottom with the AXE.
  • Take the LADDER.
  • Click down once and move right to the ship.

 

Ship

  • Zoom into the ship.
  • Take the DRIED PAINT.
  • Go back to the lighthouse door.
  • Prop the LADDER against the wall.

 

Roof

  • Zoom into the roof.
  • Take the STEERING WHEEL SECTION.
  • Click down once.

 

Balls

  • Zoom into the storm cellar hatch.
  • Insert the LEVER to initiate a puzzle.
  • The object of the puzzle is to move all the green balls to the right and all the red balls to the left.
  • When finished, enter the storm cellar and play the HOA.

 

Cellar Hidden Object Area

  • Find the items listed.
  • Have the teeth bite the apple to get the apple core.
  • Uncover the pan to get the jar.
  • Receive the CUBE.

 

Desk

  • Zoom into the desk.
  • Take the letter and the HANDLE from underneath.

 

Shelf

  • Zoom into the shelf.
  • Take the INSECT REPELLANT.

 

Radio

  • Zoom into the radio.
  • Take the BRUSH.
  • Return to the lighthouse door.

 

Crate

  • Zoom into the crate.
  • Spray the INSECT REPELLANT on it.
  • Use the WORK GLOVE to move items.
  • Take the SOLVENT.
  • Return to the fisherman's hut.

 

Panel

  • Zoom into the panel.
  • Put the HANDLE on the door.
  • Take the NAILS.
  • Click the switch.
  • Play the HOA.

 

Hut Hidden Object Area

  • Find the items listed.
  • Use the can opener to open the can and get the worm.
  • Receive the PIKE POLE.
  • Click down once and move right to the ship.

 

Sea

  • Zoom into the water.
  • Fish out a second STEERING WHEEL SECTION and FISHERMAN'S HUT KEY with the PIKE POLE.

 

Grapnel

  • Zoom into the ship.
  • Take the GRAPNEL.

 

Sail

  • Place the SAIL on the boat.
  • Click down once.

 

Tug

  • Zoom into the tug boat.
  • Pull the boat in with the GRAPNEL.
  • Play the HOA.

 

Tug Hidden Object Area

  • Find the items listed.
  • Spin the crane handle to raise the net from the side of the boat.
  • Take the toy boat.
  • Place the snorkel on the swim goggles.
  • Click the vent to get the starfish.
  • Receive the FUSE.
  • Return to the fisherman's hut.

 

Hut

  • Zoom into the door and unlock it with the FISHERMAN'S HUT KEY.
  • Enter the hut.
  • Play the HOA.

 

Hut Hidden Object Area

  • Find the items listed.
  • Move the bottle to get the scroll.
  • Reassemble the sun.
  • Receive the HAMMER.

 

Cube

  • Zoom into the chest and place the CUBE in the space to initiate a puzzle.
  • The object of the puzzle is to watch the sequence pressed.
  • Repeat the pattern.
  • The puzzle may be random.

 

Chest

  • Zoom into the chest.
  • Take the METAL DETECTOR and TRANSISTOR.
  • Return to the lighthouse lens room.

 

Fuse

  • Zoom into the panel.
  • Insert the FUSE to initiate a puzzle.
  • See screenshot for solution.
  • Return to the stairs.

 

Transistor

  • Zoom into the panel.
  • Place the TRANSISTOR into the space to initiate a puzzle.
  • Arrange the disks by swapping or rotating to match the positions shown in the screenshot.
  • The code is as follows: R = red, Y= yellow, B = blue, P = purple, G = green and T = tan.
  • When finished, play the HOA.

 

Lens Hidden Object Area

  • Find the items listed.
  • Put the wine glass under the spigot to get the wine.
  • Pickaxe the glass to get the key.
  • Receive the SHOVEL.
  • Return to the cellar.

 

Palette

  • Zoom into the desk.
  • Place the DRIED PAINT, SOLVENT and PHOSPHORESCENT POWDER on the surface.
  • Assuming the bottles with the powders are labeled A-D, mix A, C, and D to get purple.
  • Mix A, B, and D to get orange.
  • Mix B, C, and D to get the green.
  • Receive the PAINT.
  • Return to the mine entrance.

 

Detector

  • Put the METAL DETECTOR in the scene.
  • Move it down and to the right.
  • Move up three times, left nine times and up three times.
  • SHOVEL the dirt at the spot.
  • Take the compass.
  • Return to the fisherman's hut.

 

Steering Wheel

  • Zoom into the steering wheel part.
  • GLUE the two STEERING WHEEL SECTIONS on it.
  • Take the STEERING WHEEL.
  • Return to the ship.

 

Ship

  • Zoom into the ship's side.
  • Put the PAINT and BRUSH on the shelf.
  • Put the NAILS on the board.
  • HAMMER the nails.

 

Deck

  • Zoom into the ship.
  • Put the COMPASS and STEERING WHEEL in place.
  • Chop the ropes with the AXE.
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