Chapter Six: The Lake

Lost Lands The Four Horsemen Walkthrough Chapter Six: The Lake features detailed gaming instructions, custom marked screenshots, and simple puzzle solutions to help you face down the four horsemen in this exciting hidden object adventure game!

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Chapter Six: The Lake

Cork

  • Insert the cork; collect the bottle of rum.
  • Clean and collect the mirror.
  • Move ahead.

 

Scissors

  • Collect the scissors.
  • Click the chain 2x’s.
  • Insert the precious stone; collect the tuning table.
  • Click the rope.
  • Move down 2x’s.

 

tuning

  • Place the tuning table near the harp to trigger a mini game.
  • Solve the game by arranging the markers as shown in the diagram.
  • Use the following solution to solve: A x 4 – B x 3 – C x 5 – D x 2 – E x 5 – F x 7 – G x 5
  • Collect the fresco detail.
  • Move ahead 2x’s.

 

Fresco Det

  • Insert the fresco detail.
  • Move to the Dwarf Slums.

 

Scissors 2

  • Place the scissors near the tapestry.
  • Read the recipe.
  • Click the oven door; place the coal inside and toss in the bottle of rum.
  • Move to the Marquee.

 

Handle

  • Attach the handle onto the trapdoor; click it.
  • Click the package; collect the red stone and read the note.
  • Move down 3x’s.

 

RED

  • Click the compartment and insert the red stone.
  • Collect the jack.
  • Move to the right.

 

Jack

  • Select the jack to collect the parcel.
  • Select the knife to open the parcel and the book.
  • Collect the punch card.
  • Move to Maaron’s Cottage.

 

Punch

  • Place the punch card onto the book.
  • Notice the symbols.
  • Move to the Abandoned Halfling Settlement.

 

Symbols

  • Click the symbols in the correct sequence.
  • Use the following solution: B – D – A – B – C – A
  • Collect the key.
  • Move to the Canyon.

 

Key

  • Insert the key.
  • Collect the chimera head.
  • Move to the Swamps.

 

Chimera

  • Attach the chimera head; collect the fresco detail.
  • Move ahead 2x’s.

 

Fresco

  • Insert the fresco detail to trigger a mini game.
  • Solve the game by reassembling the image.
  • Collect the vial for living water.
  • Move to the Lake of Life.

 

Mermaid 2

  • Speak to the mermaid.
  • Dip the vial for living water to collect the living water.
  • Zoom into the plate.
  • Move to the Canyon.

 

Area

  • Zoom into the cove to trigger a mini game.
  • Solve the game by arranging the snakes to point the symbol pairs.
  • Collect the boomerang.
  • Move to the Swamps.

 

boomerang

  • Toss the boomerang.
  • Collect the note and the key.
  • Move down once.

 

aasel

  • Insert the key.
  • Collect the easel.
  • Move to the Tower Hall.

 

Mirror

  • Place down the easel and the mirror.
  • Click the blanket.
  • Collect the rune.
  • Move down 2x’s.

 

Rune

  • Insert the rune.
  • Click the hidden objects area.

 

20A

 

20B

  • Find the items.
  • Collect the colorful threads.

 

Bear

  • Collect the boar skin.
  • Collect the ram.
  • Select the knife to cut the rope.
  • Click the patch; collect the wolf figurine.
  • Move ahead.
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