Walkthroughs / Kingdom Come: Deliverance II / Main Quest Order and Walkthrough

Main Quest Order and Walkthrough

Kingdom Come: Deliverance II walkthrough helps you survive Trosky, learn Master Strikes, earn early Groschen, and dodge missables with practical steps plus Reddit- and Steam-tested tips.

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Main Quest Route At A Glance

Kingdom Come: Deliverance II loves turning one simple errand into a muddy ride, a full pack, and Henry showing up in the wrong clothes for what comes next. If your quest log suddenly feels like a second job, treat the main story in blocks and prep before each lock-in point. Keep a manual save you can roll back to, because Wedding Crashers keeps you at the wedding until it ends and For Whom the Bell Tolls follows right after with no inventory and a real time limit. Sell loot, wash up, eat, and rest before you commit.

That prep is not busywork. It is how the game delivers its best moments. Once the systems settle in, you are not just following markers. You are steering Henry through feuds, sieges, and court politics in a Bohemia that feels lived in and stubbornly real. Players on Reddit and in Steam guides keep circling the same lesson: repair early, carry bandages, and do not start a story push tired, hungry, or dressed for the wrong job. Use the order below as your spine, then stop at each warning point to reset your gear and your nerves.

TL;DR: Save before long story stretches. Wedding Crashers keeps you at the wedding until it ends, and For Whom the Bell Tolls follows right after with no inventory and a real time limit. Later, For Victory! starts a chained run that carries Henry out of free roaming until Kuttenberg, and Oratores begins the finale stretch.

Tip: If your quest count looks wrong, that is normal. Some guides group the wedding-access stretch as the blacksmith or miller route, while others split it into named quests like The Jaunt and Opus Magnum. Near the end, a separate Last Rites can also make one list look longer than another.

Trosky Order

After the opening prologue, the early main path runs through Easy Riders, Fortuna, Laboratores, the blacksmith-or-miller wedding route, then Wedding Crashers, For Whom the Bell Tolls, Back in the Saddle, Necessary Evil, For Victory!, Divine Messenger, The Finger of God, and Storm.

The wedding setup is where many players lose the thread. If it turns into a muddy heap of half-finished errands, steady the cart: you can work both the blacksmith and miller lines before you actually leave for the wedding, but you only enter the wedding with one of them. Make your broad Trosky cleanup save before For Victory!. That feast feels social enough, but it kicks off a long, chained stretch of story quests that takes Henry out of open wandering until Kuttenberg.

Before you commit, do the dull sensible things the community keeps recommending because they work: empty the junk out of your inventory, top up food, and fix your kit before it is hanging on by a strap and a prayer. If Henry goes into Wedding Crashers looking like he slept in a ditch, the next stretch will not become easier out of pity.

Kuttenberg Midgame Order

The middle story run is The Sword and the Quill, Speak of the Devil, The Devil's Pack, Into the Underworld, Via Argentum, Taking French Leave, The King's Gambit, The Feast, and Exodus.

This is the most political part of the campaign, so keep three gear sets ready: clean clothes for speech checks, light gear for stealth, and repaired armor for the moments when talking fails. That is one place where Reddit and Steam advice lines up neatly with the game itself. A tidy social outfit saves checks, a quiet set keeps sneaking honest, and a real combat set stops you from entering a fight dressed like a clerk. Make a manual save before major meetings, before long rides into hostile ground, and before any quest that feels like a hinge in the story. Usually it is.

Endgame Order And Lock-In

The late-game sequence is The Lion's Den, Dancing with the Devil, Oratores, The Italian Job, Civitas Pragensis, So It Begins..., Besieged, Hunger and Despair, Reckoning, the closing Last Rites, and Judgement Day.

Make your big cleanup save before Oratores. That quest starts the finale stretch, and the true hard lock comes later when you return to the Ruthard palace courtyard. Go in with repaired armor, bandages, food, and a horse that can actually run. The Lion's Den is an undercover job, and The Italian Job begins as a disguise-and-stealth caper before it turns into a fight, so pack both quiet clothes and real armor. This is not the time to discover Henry is wearing his charming coat and one damaged glove.

If Reckoning keeps flattening you, stop trying to brute-force it in bent mail and on an empty stomach. Reload the pre-quest save. Sleep. Eat. Repair. Start with full stamina and proper supplies. It is a very medieval solution, but it works.

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