Chapter 6: Bloody Mary

House of 1000 Doors: Family Secrets Walkthrough for chapter 6 includes step by step instructions on how to complete this section of the game.

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Chapter 6: Bloody Mary

  • Remove the PORTRAIT from behind the wallpaper in the Scorched Room.

  • Go to the Second Floor.

  • Play the Hidden Object Area.

  • Find the items listed.

  • Zoom into the cupboard on the right to find the pills.

  • Zoom into the cupboard on the left to get the kettle and portrait.

  • Receive the LANTERN.

  • Go to the Library.

  • Place the PORTRAITS on the Family Tree to get the KEY.

  • Go to the Living Room.

  • Open the portal with the CRIMSON KEY.

  • Enter the portal.

  • Find Beyond Object #29.

  • Cut open the scarecrow with the KNIFE.

  • Take the EYE.

  • Take the PORTRAIT that’s near the windmill.

  • Place the FIRECRACKER in the rocks on the ground near the windmill.

  • Light the firecracker with the LIGHTER.

  • Pick up the HARNESS and place it on the bull.

  • Find Beyond Object #30.

  • Enter the Mill.

  • Find Beyond Object #31.

  • Take the PORTRAIT and the ACID from the table.

  • Hang the LANTERN on the hook.

  • Click on the hatch beneath the lantern.

  • Assemble the grinder.

  • Place the first item where indicated.

  • Silhouettes will appear for the placement of the remaining items.

  • Play the Hidden Object Area.

  • Find the items listed.

  • Open the suitcase to get the awl and bell.

  • Zoom into the wooden chest to get the tobacco pipe.

  • Receive the WHIP.

  • Go to the Forest.

  • Find Beyond Object #32.

  • Take the RESIN from the tree.

  • Pour ACID on the vines on the door.

  • Enter the Hut.

  • Find Beyond Object #33.

  • Take the SCYTHE BLADE.

  • Take the PORTRAIT and the FROG LEGS near the cat.

  • Give the MOUSE to the cat.

  • Take the MIRROR FRAGMENT from under the cat.

  • Open the chest with the EYE.

  • Take the HAIR and MERCURY from inside.

  • Take the BAT WINGS from the table.

  • Open the hatch.

  • Click on the pit.

  • Take the CHAIN next to the skeleton.

  • Play the Hidden Object Area.

  • Find the items listed.

  • Lift the boards and zoom into to find the nut, spoon, and claw.

  • Move the green curtain to get the shovel.

  • Receive the NUT.

  • Assemble the Magic Mirror.

  • Find Beyond Object #34.

  • Place the MIRROR FRAGMENT on the mirror.

  • Go to the Mill.

  • Attach the CHAIN to the cart and the door.

  • Place the harness on the bull.

  • WHIP the bull to move it.

  • Enter the now-opened Mill Cellar.

  • Take the PORTRAIT and the BUCKET.

  • Go to the Kitchen.

  • Place the NUT on the nutcracker to get the NUT KERNEL.

  • Return to the Mill.

  • Place the SCYTHE BLADE on the handle to get the SCYTHE.

  • Go to the Forest.

  • Give the squirrel the NUT KERNEL.

  • Zoom into the hole in the tree to take the PORTRAIT and the GEMS.

  • Hang the BUCKET on the rope in the well.

  • Cut the tall grass with the SCYTHE.

  • Take the PORTRAIT and the pitchfork.

  • Enter the Hut and play the Hidden Object Area.

  • Find the items listed.

  • Lift the boards to get the candy and lightbulb.

  • Receive the HANDLE.

  • Go to the Forest.

  • Place the HANDLE on the well.

  • Click the handle to fill the BUCKET.

  • Take the BUCKET OF WATER.

  • Go to the Mill.

  • Grind the GEMS to get CRUSHED GEMS.

  • Play the Hidden Object Area.

  • Find the items listed.

  • Zoom into the chest for the apple core.

  • Receive the FLOUR.

  • Exit the Mill.

  • Search the hay with the PITCHFORK.

  • Take the FIRE POKER.

  • Return to the Living Room.

  • Extinguish the fire with the BUCKET OF WATER.

  • Poke through the coals with the FIRE POKER.

  • Take the BLOOD KEY.

  • Go to the Hut.

  • Open the chest with the BLOOD KEY.

  • Take the PORTRAIT and WOLF BLOOD.

  • Zoom into the pot.

  • Make a potion in the pot with RESIN, FROG LEGS, MERCURY, BAT WINGS, CRUSHED GEMS, FLOUR, and WOLF BLOOD.

  • Take the POTION and pour it on the mirror.

  • Place the HAIR in the skeleton’s hand.

  • Light the HAIR with the LIGHTER.

  • You’ll be returned to the Living Room.

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