Chapter 3 Into the Square

Hidden Expedition: Dawn of Prosperity Walkthrough contains useful information and screen shots to help you solve the latest mystery for the H.E.L.P. team.

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Chapter 3 Into the Square

Nina

  • Speak to Nina.
  • Click the box; collect the skeleton hand.
  • Insert the cylinder pendant to trigger a mini game.
  • Solve the game by making the correct connections.
  • (1 – 12) (2 – 9) (3 – 11) (4 – 8) (5-10) (6 -7)
  • Move ahead to the Town Square and into the School Corridor.

 

 


Reins

  • Read the 2 notes; collect the reins.
  • Move to the classroom and click the hidden objects area.

 

 


Hide


Hide

  • Find the items.
  • Collect the square root shape.

 

 


Step

  • Click the step.
  • Collect 6 /20 fact cards.
  • Collect the clasp.
  • Attach the skeleton hand; collect the molecule model.
  • Move to the Town Square.

 

 


Root

  • Insert the square root shape; collect the wire connector and the signet ring.
  • Move down once.

 

 


Signet

  • Insert the signet ring; collect the minus.
  • Move to the Town Square and to the Laboratory Entrance.

 

 


Fact

  • Collect 7/20 fact card.
  • Move to the School Corridor.

 

 


Plus

  • Insert the plus and minus.
  • Click the envelope and click each scrap; read the note.
  • Collect the wrench.
  • Move to the Laboratory Entrance.

 

 


Wrench

  • Select the wrench to open the cover plate; attach the wire connectors.
  • Collect the gate ring.
  • Move down once and to the left.

 

 


Gate Puzzle


Gate Puzzle

  • Attach the gate ring to trigger a mini game.
  • Solve the game by aligning the rings correctly, navigating the maze and clicking the locks correctly.
  • Collect 8 / 20 fact card and cable clamps.
  • Move ahead.

 

 


Hanger

  • Collect the hanger and the golf club emblem.
  • Read the note; collect 2 /4 molecule models.
  • Move to the Town Square and move to the right to the Lake Gate.

 

 


Dead

  • Insert the golf emblem.
  • Read the note and collect the windup-key.
  • Click the seat and both cables; collect the dead battery.
  • Move to the School Corridor.

 

 


Windup

  • Insert and click the windup key.
  • Move into the Playground.

 

 


Scene

  • Click the scene.
  • Collect 9 /20 fact cards.
  • Collect the incomplete drone.
  • Select the hanger to move the plank.
  • Click the wallet to trigger a hidden objects area.

 

 


Reinforce


Reinforce


Reinforce

  • Find the items.
  • Collect the reinforcement plate.

 

 


Reins

  • Attach the reins; collect 2 /2 weights.
  • Collect the dropper.
  • Click the door; click the matching cards.
  • Collect 1 /3 game tokens.
  • Move to the Classroom.

 

 


Puzzle

  • Click shelf to trigger a mini game.
  • Solve the game by following the diagram directions.
  • Solve the game by aligning the circles so that the lines are crossed.
  • Click the glass; collect the access code.
  • Move to the Management Office.

 

 


Weights

  • Place and click the 2 weights; collect 2 /3 game tokens.
  • Place the access code and enter 46581; click the arrow to trigger a mini game.
  • Solve the game by arranging the orbs correctly.
  • Collect 3 /4 molecule models.
  • Attach the reinforced plate to trigger a mini game.
  • Solve the game by arranging the squares correctly.
  • Click the folder; examine the photo and the note.
  • Collect the DNA pendant.
  • Move down once.

 

 


DNA

  • Place the DNA pendant; collect the cables and the book locket.
  • Attach the cable clamps onto the cables.
  • Move to the School Corridor.

 

 


Jumper

  • Plug in the jumper cables.
  • Click the arrow; click the dead battery.
  • Click the arrow and the button; collect the charged battery.
  • Move to the Classroom and click the hidden objects area.

 

 


Drone


Drone


Drone

  • Correctly place the items.
  • Collect the drone controller.

 

 


Mole

  • Insert the book locket and click it once.
  • Click the door; collect the keyboard and 4 /4 molecule models.
  • Move to the Playground.

 

 


Mole Model

  • Insert the 4 molecule models to trigger a hidden objects area.

 

 


Board

  • Find the items.
  • Collect 1 /2 board tiles.
  • Move down 2x’s; speak to Duncan and move to the Lake Gate.

 

 


Charged

  • Attach and click the charged battery.
  • Collect 2 /2 board tiles.
  • Move to the Janitor’s Room.

 

 


Board Tiles

  • Attach the 2 board tiles to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Move to the Secret Storage.

 

 


Switch

  • Click the switch.
  • Collect 10/ 20 fact cards.
  • Collect the VHS tape.
  • Move down once.

 

 


VHS

  • Insert the VHS tape; collect 3/ 3 game tokens and the VHS tape.
  • Move to the Playground.

 

 

 

Tokens

  • Insert the 3 game tokens to trigger a mini game.
  • Solve the game by arranging the tiles correctly.
  • Collect the microprocessor.
  • Move to the Town Square.

 

 


Micro

  • Attach the microprocessor.
  • Collect the timing belt and the steel sphere.
  • Move to the Secret Storage.

 

 


Steel

  • Attach and click the steel sphere.
  • Click the shapes.
  • Read the note and collect the alien key and handle.
  • Move down once.

 

 


Handle

  • Attach the handle to trigger a hidden objects area.

 


Cam


Cam

  • Find the items.
  • Collect the camera.
  • Move to the Lake Gate.

 

 


Incomplete


Incomplete

  • Examine the note on the incomplete drone.
  • Attach the clasp and the camera.
  • Select the drone and the drone controller to use on the gate.
  • Click the up arrow, then down arrow 2x’s to trigger a mini game.
  • Solve the game by adjusting the sliders correctly.
  • Enter the gate.

 

 


Insole

  • Collect the insole.
  • Select the Allen key to collect the rollerblade wheel.
  • Click the leaves; collect 1 /2 wooden arabesques.
  • Move ahead.

 

 


Gerard

  • Speak to Gerard and give him the VHS tape.
  • Place the fossils correctly.
  • Select the insole to remove the water; collect 2 /2 wooden arabesques.
  • Click the bag to trigger a hidden objects area.


Bronze

  • Find the items.
  • Collect the bronze quill.
  • Move down once.

 

 


Arabesque

  • Insert the 2 wooden arabesques.
  • Move into the Living Quarters.
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