Chapter Six: Into the Museum

Ghosts of the Past: Bones of Meadows Town Walkthrough Chapter Six: Into the Museum features all the tips, tricks, and assistance you will need to help you discover exactly what is going on in Meadows Town!

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Chapter Six: Into the Museum

Chapter-6-01-Jones

  • Speak to Jones.
  • Place the plates to trigger a mini game.
  • Solve the game by restoring the image; collect 2 /3 Viking symbols.
  • Select the screwdriver to remove the screws and to collect 3 /3 Viking symbols and insert the electronic chip.
  • Collect the button.
  • Move to the Basement.

 

 

Chapter-6-02-Button

  • Click the broken button and replace it using the button; collect the ignition key.
  • Move to the School.

 

 

Chapter-6-03-Two

  • Click the burger.
  • Insert the two dollars and collect the cheeseburger.
  • Move to the Museum Entrance.

 

 

Chapter-6-04-Ignition

  • Insert the ignition key; click the lever.
  • Click the helmet; collect the fortune token, the trinket and the old helmet.
  • Click the key.
  • Move to the right.

 

 

Chapter-6-05-Jones

  • Speak to Jones.
  • Click the hidden objects area.

 

 

Chapter-6-06A-H-O-1

  • Find the items.
  • Collect the heavy axe.

 

 

Chapter-6-07-Old

  • Select the old helmet to dip into the embers; receive the helmet with embers.
  • Collect the arrow, the bellows, the sulfur and the net cartridge.
  • Move down once and ahead.

 

 

Chapter-6-08-Cheeseburger

  • Give the dog a cheeseburger.
  • Collect the deck key.
  • Click the hidden objects area.

 

 

Chapter-6-09A-H-O-2

  • Find the items.
  • Select the key and insert it into the lock; collect the gem.
  • Collect the torch.

 

 

Chapter-6-10-Fortune

  • Insert the fortune token; click the lever 3x’s and collect the gift certificate.
  • Collect the one dollar.
  • Collect the cup.
  • Move down once.

 

 

Chapter-6-11-Gift

  • Click the curtains.
  • Insert the gift certificate to collect the golden deer.
  • Collect the ball.
  • Move ahead.

 

 

Chapter-6-12-Ball

  • Select the ball to place into the slingshot.
  • Collect 2 /3 map parts.
  • Move to the School.

 

 

Chapter-6-13-Cup

  • Select the coffee and insert the cup.
  • Insert the one dollar.
  • Collect the steaming coffee.
  • Move down once and go to the left.

 

 

Chapter-6-14-Trinket

  • Insert the trinket; collect the revolver.
  • Move to the Hospital Yard.

 

 

Chapter-6-15-Latch

  • Attach the latch; click the suitcase open and insert the arrow.
  • Collect the bow emblem.
  • Move ahead.

 

 

Chapter-6-16-Steaming

  • Select the steaming coffee and the napkin to reveal the code.
  • Select and use the camera to receive the photo code.
  • Move to the Viking Museum.

 

 

Chapter-6-17-Torch

  • Ignite the torch; collect the burning torch.
  • Move to the right.

 

 

Chapter-6-18-Bow

  • Insert the bow emblem.
  • Click the sphere and select the helmet with embers and sulfur
  • Collect the gun brush.
  • Select the burning torch to receive the grindstone.
  • Collect 1 /3 planks.
  • Move down once.

 

 

Chapter-6-19-Symbols

  • Insert the Viking symbols to trigger a mini game.
  • Solve the game by moving the runes to the correct area.
  • Use the following sequence to solve: J –H – J – B – D – E – C – F – H – J – B – A – F – H – J – A – I – G
  • Move ahead.

 

 

Chapter-6-20-Net

  • Attach the net cartridge, the gun and the gun brush to create and collect the loaded net gun.
  • Collect 3 /3 map parts.
  • Attach the stone head onto the hook.
  • Collect 2/3 planks and select the heavy axe to remove the debris.

 

 

Chapter-6-21-Map

  • Insert the map part to trigger a mini game.
  • Solve the game by restoring the image by switching the tiles into the correct arrangement.
  • Move ahead.
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