Chapter One: Mystery

Ghosts of the Past: Bones of Meadows Town Walkthrough Chapter One: Mystery features all the tips, tricks, and assistance you will need to help you discover exactly what is going on in Meadows Town!

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Chapter One: Mystery

Chapter-1-01-Walkie-Talkie

  • Collect the walkie-talkie.
  • Collect the GPS; click the screen to collect the map.
  • Collect the paper.
  • Collect the lightning symbol; insert it into the glove compartment and click it once.
  • Collect the handcuffs.
  • Click the radio knob 3x’s and collect it.
  • Zoom to the right.

 

Chapter-1-02-Knob

  • Attach the knob and click it once.
  • Click the handle.
  • Move to the right.

 

Chapter-1-03-Nail

  • Collect the nail.
  • Enter the car.

 

Chapter-1-04-Key-Nail

  • Click the key and insert the nail.
  • Attach the wires.
  • Move to the right.

 

Chapter-1-05-Jones

  • Speak to Jones.
  • Move ahead 2x’s to the Police Station.

 

Chapter-1-06-Radio

  • Click the radio.
  • Collect the paper; collect the needle.
  • Speak to Jones; collect the case file and click it open.
  • Collect the badge and fingerprints.
  • Collect the spider repellant.
  • Click the badge.

 

Chapter-1-07-Board

  • Select the evidence and pin it onto the board.
  • Click the evidence and use the magnifying glass to examine it.
  • Move the evidence under the correct labels; a green pin line verifies that the evidence is pinned correctly.
  • Pin the 2 notes and the case report beneath Dugan’s picture.
  • Move down 2x’s.

 

Chapter-1-08-Paper

  • Collect the paper.
  • Move down once.

 

Chapter-1-09-Spider

  • Select the spider repellant to remove the spider; collect the Viking figurine.
  • Insert the battery into the light; collect the police siren.
  • Move ahead.

 

Chapter-1-10-Viking

  • Insert the Viking figurine; collect the duster.
  • Move ahead.

 

Chapter-1-11-Chair

  • Click the chair.
  • Speak to Jones; collect the cabinet key and insert it into the cabinet.
  • Zoom into the cabinet and place the fingerprints down and use the duster to remove the dust and trigger a mini game.
  • Solve the game by placing the fingerprints onto the matching buttons then click the buttons with prints shown.
  • Collect the notes and the Spirit Detector.

 

Chapter-1-12-Spirit

  • Select the spirit detector to locate the glowing items.
  • Place  and click the detector onto the glowing orb.

 

Chapter-1-13-Handcuff

  • Insert the handcuffs into the briefcase.
  • Collect the cell keys and use them to free Jones.
  • Move down once.

 

Chapter-1-14-Jones-2

  • Speak to Jones; collect the fire hose and attach it to the fire hydrant.
  • Click the hose and guide it to douse the flames.
  • Move ahead.
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