Chapter Four: The Scientist

Echoes of the Past Kingdom of Despair Walkthrough Chapter Four: The Scientist includes custom screenshots, detailed instructions, and simple puzzle solutions as you fight your way through this dark land in search of the hidden amulets and a way back to your own world.

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Chapter Four: The Scientist

Shard

  • Examine the mirror and insert the shard.
  • Move ahead to the Laboratory.

 

Part

  • Collect the elevator part.
  • Read the note.
  • Move ahead and enter the Scientist’s Office.

 

Dagger

  • Collect the dagger and the clock hands.
  • Examine the wall and collect the storage battery.
  • Move upstairs to the Landing.

 

Electrode

  • Collect the electrode and the typewriter key.
  • Examine the door and collect the pliers.
  • Click the hidden objects area.

 

HO1

  • Find the animal bones.
  • Collect the bones.
  • Move down once.

 

Pliers

  • Select the pliers and use them to remove the boards from the cupboard.
  • Collect the pliers.
  • Collect the powder.
  • Move to and enter the Heart Doorway.

 

Bonnet

  • Examine the bedroom.
  • Click the doll’s bonnet.
  • Select the dagger to loosen and collect the screw.
  • Move to the Lake.

 

Flower Bed

  • Examine the flower bed and insert the clock hands to trigger a mini-game.
  • Click the flowers and switch them around until the numbers are arranged as it is on a clock.
  • Collect the manometer.
  • Move to the Artist’s Studio.

 

Drapes

  • Examine the drapes and then zoom into the sketch; insert the bones to trigger a mini-game.
  • Solve the game by recreating the skeletons.
  • Collect the bird skeleton.
  • Move to the Mirror Room behind the Owl Doorway.

 

Floor

  • Examine the center of the floor.
  • Insert the small lever and the storage battery into the mechanism.
  • Move to the tank and insert the manometer to trigger a mini-game,
  • Solve the game by clicking the atoms to reveal its outer glow.
  • Click the atoms when one green, one blue and one red atom lap over one another.
  • Do this until the flask is filled.
  • Collect the sulfuric acid.
  • Move to the Laboratory and zoom into the table on the left.

 

Table

  • Select the bone powder and the sulfuric acid into the bowl on the right.
  • Click the heating element.
  • Collect the bone glue.
  • Move ahead.

 

Bird

  • Insert the bird skeleton into the cupboard.
  • Collect the film.
  • Move down once.

 

Powder

  • Select the powder and use it on the glass cabinet.
  • Select the film and use it on the handprint; collect the handprint.
  • Move to the Landing.

 

Handprint

  • Examine the door and place the handprint onto the sensor.
  • Move through the doorway into the Hospital Room.

 

Weights

  • Collect the weights and the refrigerator handle.
  • Examine the table; collect the lamp.
  • Move to the Scientist’s Office.

 

Fridge

  • Attach the refrigerator handle onto the fridge.
  • Collect the ice cube and the beakers.
  • Move to the Mirror Room.

 

Diode

  • Insert the diode and the ice cube into the generator.
  • Collect the sodium chloride.
  • Move to the Laboratory.

 

Trolley

  • Examine the trolley and zoom into the beaker.
  • Place the beakers down to trigger a mini-game.
  • Solve the game by pouring the water from one of the beakers into the other until there is 5ml in one of the beakers.
  • Use the following pouring sequence to solve.
  • (C – B) (B – A) (C – B) (B – A) (A – C) (B – A) (C –B) (B – A) (C – B)
  • Collect the water.
  • Examine the scales and place down the weights to trigger a mini-game.
  • Solve the game by placing the weights onto the scales so that the scales will balance when 17g of medicine is placed onto the scale on the right.
  • Arrange the weights as shown.
  • Collect the ketorolac.
  • Pour the water, ketorolac and sodium chloride into the beaker.
  • Collect the pain killer.
  • Move to the Hospital Room.

 

Painkiller

  • Examine the table and place the painkiller down.
  • Select the syringe to extract some of the painkiller; collect the syringe.
  • Examine the woman’s arm and insert the syringe into the drip.
  • Collect the cupboard key.
  • Move to the Laboratory.

 

Cupboard Key

  • Select the cupboard key and open the cupboard.
  • Collect the empty oxygen pillow, the elevator part and the growth accelerant.
  • Move to the Landing.

 

Elevator

  • Examine the elevator mechanism.
  • Place the screw into the latch and insert the 2 elevator parts into the mechanism.
  • Move upstairs to the Observatory.

 

Wires

  • Collect the wires and the hacksaw.
  • Move to the Scientist’s Office.

 

Hacksaw

  • Select the hacksaw to open the chest.
  • Collect the bracelet and the hydrogen peroxide.
  • Move to the Stairs.

 

Bracelet

  • Give the skeleton the bracelet.
  • Enter the Dove Doorway.

 

Decoration

  • Collect the garden decoration and the mechanism parts.
  • Examine the mechanical toy and collect the screwdriver.
  • Move to the Lake.

 

Decor

  • Place the garden decoration onto the shrub; pour the growth accelerant onto it.
  • Click the flower and collect the crystal.
  • Move to the Gallery.

 

Bone GLue

  • Select the bone glue to mend the ripped painting.
  • Collect the princess’s portrait.
  • Move to the Nursery.

 

Princess

  • Examine the wall and place the Princess’s portrait onto it; collect the earring.
  • Move to the Gallery.

 

Earring

  • Examine the portrait and place the earring onto it.
  • Collect the frame part.
  • Move down once.

 

Witch

  • Examine the witch portrait; insert the frame part to trigger a mini-game.
  • Solve the game by finding the 10 differences.
  • Collect the record.
  • Move to the Scientist’s Office.

 

Mechanism

  • Examine the wall and insert the mechanism parts to trigger a reverse hidden objects area.

 

HO2

  • Place the items where they belong.
  • Collect the typewriter key.
  • Move to the Observatory and click the hidden objects area.

 

HO3

  • Find the spindles.

 

HO4

  • Select the screwdriver to fasten all the spindles.
  • Find the gears.
  • Collect the safe part.
  • Move down once.

 

Painting

  • Click the painting twice.
  • Examine the safe and click the panel; attach the safe part to trigger a mini-game.
  • Solve the game by switching the tiles around until the wires are connected.
  • Collect the potassium permanganate and the x-ray film.
  • Move down once.

 

Xray

  • Examine the wall and place the x-ray film into the drawer; collect the x-ray.
  • Move down once.

 

Pillow

  • Examine the table and place the oxygen pillow onto the pad.
  • Pour the potassium permanganate into the flask and the hydrogen peroxide into the dish; collect the full oxygen pillow.
  • Move to the Hospital Room.

 

Power

  • Examine the power box and place the x-ray onto the lamp and insert the wires into the slot to trigger a mini-game.
  • Solve the game by selecting a wire and then selecting 2 clamps to attach them to.
  • Collect the mirror shard.
  • Give the full oxygen pillow to the woman; collect the lens.
  • Move to the Stairs and enter the Dove Doorway.

 

Dove

  • Examine the mirror and insert the shard.
  • Move ahead to the Barn.

 

Trough

  • Examine the feeding trough and collect the telescope part.
  • Click the chest 2 times; collect the glass cutter.
  • Click the rabbit hutch.

 

Coin

  • Collect the coin, the chicken leg and the step.
  • Move to the Mirror Room.

 

Toy

  • Examine the mechanical toy; insert the coin into the slot.
  • Collect the typewriter key.
  • Move to the Observatory.

 

Cut

  • Select the glass cutter and use it to cut the display cabinet.
  • Collect the crystal.
  • Examine the telescope and attach the telescope part and the lens.
  • Click and drag the handle to find the following constellations: Scorpio, Gemini and Virgo.
  • Move to the Landing and click the hidden objects area.

 

HO5

  • Find the listed items.
  • Collect the tools.
  • Move to the Scientist’s Office.

 

Tools

  • Examine the wall and insert the tools to trigger a reverse hidden objects area.

 

HO6

  • Place the items where they belong.
  • Collect the metal planet.
  • Move to the Hospital Room.

 

Device

  • Examine the device on the floor; insert the metal planet to trigger a mini-game.
  • Draw the constellations that were shown in the telescope.
  • Collect the lamp.
  • Move to the Mirror Room.

 

Lamp

  • Examine the device on the floor and insert the 2 lamps to trigger a mini-game.
  • Solve the game by adjusting the slider to create a wavelength matching the drawn example.
  • Notice the code.
  • Move to the Observatory.

 

Typewriter

  • Examine the typewriter and insert the 3 typewriter keys.
  • Type: Via Lactea; collect the needle.
  • Move to the Hospital Room.

 

Record

  • Place the needle and the record onto the gramophone.
  • Collect the blue vitriol.
  • Move to the Laboratory.

 

Left

  • Examine the table on the left.
  • Place the blue vitriol into the dish on the left.
  • Click the heating element; collect the crystal.
  • Move to the Observatory.

 

Box Game

  • Examine the box and insert the 4 crystals to trigger a mini-game.
  • Solve the game by creating a continuous line connecting all the stars while using each line only once.
  • Collect the metal balance.
  • Move to the Mirror Room.

 

Balance

  • Examine the alcove and insert the metal balance.
  • Collect the Scientist’s Virtue.
  • Move to the Observatory.

 

Scientist

  • Give the scientist the Scientist’s Virtue.
  • Collect the book amulet.
  • Collect the seeds.
  • Move to the Book of Spells.

 

Book

  • Examine the book and insert the amulet.
  • Move through the Dove Doorway.
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