Chapter One: Enter Sebastian’s Manor

Death Upon an Austrian Sonata: A Dana Knightstone Novel Walkthrough for chapter 1 - a comprehensive guide filled with custom screenshots and detailed instructions to help you solve the mystery of this Austrian haunting.

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Chapter One: Enter Sebastian’s Manor

Door

  • Zoom into the door.
  • Click the groceries to access a hidden objects area.


Hidden Object 1

  • Click and drag the leaves and rip the bag open.
  • Find the six eggs and put them into the carton to collect the half dozen eggs.
  • Find the five fruits.
  • Find the three vegetables.
  • Find the two cleaning utensils.
  • Use the can opener on the can of sardines; click the opener.
  • Collect the open can of sardines.


Burrow

  • Examine the burrow.
  • Try to get the brass knocker.
  • Give the ermine the sardines and collect the brass knocker.
  • Examine the door.
  • Place the brass knocker into the lion’s mouth.


Fountain

  • Examine the fountain; collect the 1/10 gear.
  • Examine the side table; click the phone and collect the 2/10 gear.
  • Examine the cabinet; click the handle to open the door.
  • Click the jars.
  • Collect the lighter and the 3/10 gear.


Newspaper

  • Examine the newspaper and collect it.
  • Click the pages of the book two times to collect the 4/10 gear.
  • Examine the side table; collect the 5/10 gear
  • Go left to the ski lift.


Poster

  • Examine the poster; click it to remove it.
  • Collect the 6/10 gear.
  • Examine the bike; click the snow away and collect the cards to get the bike lock code.
  • Walk down two times to the grand foyer.


Storage

  • Examine the storage room; open the lock using the code: 8179.
  • Examine the storage room again to access a hidden objects area.


Hidden Object 2

  • Click the doll to get the safe code.
  • Examine the safe and set the color coded buttons.
  • Collect the key; open the luggage with it.
  • Examine the luggage.
  • Collect the pump; inflate the balloon with it and collect the rabbit.
  • Find the remaining items on the list.
  • Collect the screwdriver.
  • Go to the ski lift.


Crate

  • Examine the crate.
  • Collect the 7/10 gear; use the screwdriver to remove the screws.
  • Click the crate open; collect the hacksaw and the logs.
  • Walk down two times to the grand foyer and enter the storage room.


Bonds

  • Use the hacksaw to cut the bonds and set the butler free.
  • Collect the room key.
  • Go forward to the hallway.


Room Key

  • Examine the door; insert the room key into the lock and open the door.
  • Go forward.


Sebastain

  • Click Sebastian.
  • Examine the desk and collect the 1/5 fuse and the door handle.
  • Back out of the desk scene.
  • Walk down two times to the grand foyer.


Tapestry

  • Examine the tapestry and click it to remove it.
  • Move into the hallway.


Side Table

  • Examine the side table; use the screwdriver to open the drawer.
  • Collect the 8/10 gear and the 2/5 fuse.
  • Walk down two times to the main entrance.


Intercom

  • Examine the intercom.
  • Use the screwdriver on the screws to remove the lid.
  • Collect the 3/5 fuse.
  • Go forward two times and go left to the ski lift.


Breaker

  • Examine the circuit breaker; insert the door handle.
  • Click it to open the door.
  • Collect the 9/10 gear.
  • Walk down two times to the grand foyer.


Box

  • Examine the cabinet; use the screwdriver to open the box.
  • Collect the 4/5 fuse and the 5/5 fuse.
  • Go forward and go left to the ski lift.


Fuses

  • Examine the circuit breaker; insert the 5 fuses.
  • Play the mini-game.


Bulb Game

  • Re-organize the clues.
  • Click the bulbs to change the colors.
  • Solve as shown above.
  • Examine the shed to access the hidden objects area.


Hidden Object 3

  • Collect the handle and place it onto the cabinet.
  • Click the cabinet open and collect the owl.
  • Collect the red handle, add it to the hook, click the handle and collect the bucket.
  • Use the flashlight to examine the dark hole.
  • Collect the gear, 3 clips, 3 nails and 3 coins.
  • Find the remaining items on the list.
  • Collect the 10/10 gears.
  • Walk down one time into the hallway.


Glass Display

  • Examine the glass display; insert the 10 gears into the panel.
  • A mini-game will trigger.
  • Place the gears into the right positions.
  • Collect the emblem.
  • Walk down one time to the grand foyer.


Tapestry

  • Examine the tapestry; place the emblem into the groove.
  • A mini-game will trigger.
  • Move the buttons to the color and symbol matched slots.
  • Solve as shown above.
  • Go into the parlor.


Ghost

  • Click the ghost.
  • Examine the table near the window.
  • Collect the tiles and the moon.
  • Examine the wall to trigger a mini-game.
  • Solve the puzzle by connecting the number buttons.
  • Walk down one time to the grand foyer.


Tiles

  • Examine the fountain; place the tiles onto the elephant.
  • A mini-game will trigger.
  • Move the pieces around to create a picture.
  • Solve as shown above.
  • Collect the figurine.
  • Move to the parlor.


Hidden Object 4

  • Examine the basket to access the hidden objects area.
  • Click the box, the doll and the case.
  • Collect the pieces of paper and the twigs.
  • Examine the fireplace.
  • Put the paper and twigs, the newspaper and the logs into the fireplace.
  • Use the lighter to light the fire, scare the rat and collect the star.


Wall

  • Examine the wall.
  • Insert the moon the figurine and the star into the grooves.
  • Go into the elevator and press the up button.
  • Examine the emergency power.
  • Use the screwdriver to open the latches.
  • Click the panel open and zoom into it to trigger a mini-game.


Light Game

  • Move from red lights to blue lights and from blue lights to yellow lights and from yellow lights to red lights.
  • The central button needs to be connected to the red light on the right side to solve this puzzle.
  • Solve as shown above.
  • Go forward to the secret floor.


Angel Wings

  • Examine the poster; collect the 1/3 angel’s wing.
  • Examine the side table; click the snow and collect the 2/3 angel’s wing.
  • Notice the pattern.
  • Go forward to the music room.


Broom

  • Collect the broom.
  • Examine the piano.
  • Click the book pages two times and collect the 3/3 angel’s wing.
  • Examine the junk pile to access the mini-game.


Angel Game

  • Remove the items starting at the top moving to the bottom.
  • Place the 3 angel’s wings into the grooves.
  • The positioning will be randomized.
  • Solve as shown above.
  • Exit the puzzle scene and walk down one time.


Rope

  • Examine the window.
  • Click the rope 3 times and collect the crowbar.
  • Walk down one time, click the down button, go forward, walk down one time, go upstairs and go left to the ski lift.


Fuse Box

  • Examine the hole under the fuse box.
  • Remove the boards using the crowbar.
  • Collect the glue and salt.
  • Walk down one time to the hallway.


Side Table

  • Examine the side table.
  • Use the glue on the broken beer stein.
  • Play the mini-game.


Beer Game

  • Move the pieces to fit the holes.
  • Solve as shown above.
  • Walk down once to the grand foyer.


Beer Stein

  • Place the beer stein into the fountain; get the water.
  • Move forward two times, click the up button and go forward to the secret floor.


Water

  • Examine the angel; pour the water into the bowl.
  • Use the broom to poke the chandelier 3 times.
  • Examine the box to access a mini-game.


Music Puzzle

  • Find the pairs.
  • The solution is randomized.
  • Collect the music sheet.
  • Go forward to the music room.


Boxes

  • Examine the table.
  • Click the first two boxes.
  • Click the third box open and collect the solvent.
  • Leave the table scene.
  • Go to Sebastian’s bedroom.


Music Sheet

  • Give Sebastian the music sheet.
  • Move into the desk and place the music sheet on the desk.
  • Click on the light.
  • Pour the solvent on the music sheet to trigger a mini-game.
  • Pour the solvent on the music sheet 4 times and collect the music sheet.
  • Leave the table scene.
  • Walk down and go forward two times to the boarding area.


Hook

  • Collect the hook.
  • Examine the door.
  • Use the salt on the ice to open the door.
  • Walk down once.


Window

  • Examine the window.
  • Click both latches to open the window.
  • Use the hook to get the key.
  • Examine the door.
  • Insert the key into the lock and open the door.


Schedule

  • Examine the schedule.
  • Move the plates around and collect the 4 machine parts.
  • Go into the machinery room.


Generator

  • Examine the power generator.
  • Remove the ice by using the salt on the generator.
  • Click the cover.
  • Examine the engine to trigger a mini-game.


Machine

  • Insert the 4 machine parts into the valve slots.
  • Click the valve and insert the screw into the slot.
  • Click the valve and insert the fuse into the niche.


Drawer

  • Examine the drawer.
  • Click the tiny drawer and collect the zipper.
  • Click the bag with the zipper.
  • Collect the 2 adhesives.
  • Collect the 2 measuring tools.
  • Collect the 3 plumbing tools.
  • Collect the wrench.


Jacket

  • Examine the jacket.
  • Collect the ID card.
  • Walk down once, go to the boarding area, and go into the gondola.


Kit

  • Examine the first aid compartment.
  • Click open the door and collect the gloves.
  • Go forward.


Control Panel

  • Examine the control panel.
  • Remove the cover using the wrench.
  • Use the gloves on the wires to trigger a mini-game.


Screws

  • Move the screws around and untangle to wires.
  • Solve as shown above.


ID

  • Place the ID card into the slot.
  • Go into the gondola.


Latches

  • Examine the window.
  • Click the 2 latches and open the window.
  • Pull the lever using the hook.
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