Walkthroughs / Dark Parables: Queen of Sands / Chapter Three: The Grand Hall

Chapter Three: The Grand Hall

Dark Parables Queen of Sands Walkthrough Chapter Three: The Grand Hall includes informative tips, screen captures and solutions to help you solve the mystery of the purple haze of nightmares.

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Chapter Three: The Grand Hall

Owl

  • Collect the owl badge, the shield and the hexagonal pedestal.
  • Insert the fairy emblem; collect the fan emblem.
  • Click the gate to trigger a hidden objects area.

 

H-O-1

  • Find the items.
  • Collect the walking cane.
  • Move to the Foyer.

 

Plants

  • Click the 2 plants; collect the broken handle.
  • Collect the copper leaf and the broken beetle.
  • Insert the hexagonal pedestal; collect the spigot.
  • Move down once.

 

Spigot

  • Attach and click the spigot; collect the lion head.
  • Place the copper leaf to trigger a mini game.
  • Solve the game by matching the herbs.
  • Collect the leather pouch.
  • Move to the Foyer.

 

Lion Head

  • Click the broken handle and insert the lion head.
  • Click the leather pouch 2x’s; collect the knight token.
  • Insert the jeweled flower and the lion handle.
  • Move to the Grand Hall.

 

Walking Cane

  • Select the walking cane to collect the golden horse.
  • Collect the bird emblem.
  • Move to the Portrait Gallery.

 

Brianne

  • Speak to Brianne.
  • Collect the glass vial.
  • Insert the golden horse; collect the tower card.
  • Insert the bird emblem; collect the silver spider.
  • Insert the fan emblem; collect the golden rose.
  • Move to the Wine Cellar.

 

Silver Spider

  • Insert the silver spider.
  • Collect the copper key.
  • Move to the Foyer.

 

Copper Key

  • Insert and click the copper key; collect the metal octopus.
  • Click the match and collect the lantern.
  • Move to the Grand Hall.

 

Lantern

  • Hang the lantern near the painting to trigger a mini game.
  • Solve the game by reassembling the image.
  • Examine the note.
  • Collect the sandman scroll.
  • Move to the Portrait Gallery.

 

Sandman

  • Give the sandman scroll to Brianne.
  • Collect the quill.
  • Move down once.

 

Quill

  • Insert the quill.
  • Move ahead and click the hidden objects area.

 

H-O-2

  • Find the items.
  • Collect the perfume card.

 

Window

  • Click the window 2x’s.
  • Insert the owl badge; collect the bracelet.
  • Move down once.

 

Tower

Tower

Tower

  • Insert the tower and perfume cards to trigger a mini game.
  • Solve the game by placing the items in the scene correctly.
  • Move into Hubert’s Study and click the hidden objects area.

 

H-O-3

  • Find the items.
  • Collect the bell emblem.

 

Bracelet

  • Place the bracelet and the golden rose onto the statue.
  • Collect the clock tower model.
  • Move to the Library.

 

Bell

  • Insert the bell emblem.
  • Collect the griffin emblem and the wooden carp.
  • Move down once.

 

Griffin

  • Insert the griffin emblem; collect the vial token.
  • Insert the vial and knight tokens into the mechanical board to collect the mechanical board symbol.
  • Move to Hubert’s Study.

 

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

  • Insert the mechanical board symbol to trigger a mini game.
  • Click the knight token 2x’s.
  • Solve the game by capturing the Mab in 15 moves.
  • Click the scroll then the vial token 2x’s to trigger a mini game.
  • Solve the game by assembling the bottle correctly.
  • Solution: Ax 3 – B x 3 – C x 2 – D – H – G – E – F
  • Click the scroll then the middle piece.
  • Solve the game by assembling the pieces to create the shape.
  • Click the engraved table.
  • Collect the Cassiopeia stone and the mechanical board.
     
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