Walkthroughs / Cruel Games: Red Riding Hood / Chapter Three: The Bar's Roof

Chapter Three: The Bar's Roof

Cruel Games: Red Riding Hood Walkthrough for Chapter 3 the bar's roof - An endless supply of helpful tips and hints, along with detailed instructions and screenshots to help you defeat the evil storyteller.

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Chapter Three: The Bar's Roof

Suitcase

  • Zoom into the suitcase.
  • Place the HALF OF A LOCKET into the space.
  • Take the note and the second GARDEN GNOME.
  • Take the second COIN.
  • Cut and take the HOSE with the BROKEN BOTTLE.
  • Cut the rope with the BROKEN BOTTLE.
  • Play the HOA.

 

Jukebox Hidden Object Area

  • Find the items listed.
  • Receive the MAILBOX KEY.
  • Click down.

 

Mailbox

  • Zoom into the mailbox.
  • Unlock it with the MAILBOX KEY.
  • FEATHER DUSTER the cobwebs.
  • Take the third COIN and the second PUZZLE FRAGMENT.
  • Take the LADDER.
  • Enter the bar.

 

Slots

  • Zoom into the slot machine. Insert the second COIN.
  • Click the lever.
  • Insert the third COIN.
  • Click the lever.
  • Take the note.
  • Go back down the cellar door and play the HOA.

 

Basement Hidden Object Area

  • Find the items listed.
  • Receive the POUCH.

 

Cabinet

  • Zoom into the cabinet.
  • Use code 8534 on the lock.
  • Take the JACK.
  • Return to the bar.

 

[51-slots-chapter-3.jpg]

  • Zoom into the slot machine.
  • Use the POUCH to take the COINS.
  • Click down twice.

 

Tree

  • Place the ladder next to the tree.
  • Zoom into the tree.
  • Take the note and the STRANGE KEY.
  • Take the LADDER.
  • Return to the motel lobby.
  • Pay the clerk the COINS.
  • Zoom into the shelf.
  • Open the letter to get a note and the KEY.
  • Go forward.

 

Motel Room

  • Take the first WEIGHT.
  • Zoom into the window.
  • Take the first STONE.
  • Click down two times.
  • Zoom into the left door.
  • Click the handle.
  • Enter the room.
  • Play the HOA.

 

Room Hidden Object Area

  • Find the items listed.
  • Receive the second WEIGHT.

 

Room

  • Take the note from the mannequin.
  • Take the FISHING REEL from under the mannequin.
  • Zoom into the dresser.
  • Open the drawer.
  • Click to move six objects.
  • Use the BROKEN BOTTLE to open the parcel.
  • Take the BOOK.
  • Zoom into the nightstand.
  • Use the KEY in the lock.
  • Take the note and the MEMBERSHIP CARD.
  • Click down.
  • Go left and then forward.

 

Dock

  • Zoom into the fishing rod.
  • Add the FISHING REEL to the rod and the FISH HOOK to the reel.
  • Take the third WEIGHT.
  • Zoom into the man.
  • Give him the MEMBERSHIP CARD.
  • Go forward.
  • Give the seagull the PIECE OF BREAD.
  • Click down two times.
  • Go right, then left.

 

Jack

  • Zoom into the car.
  • Place the JACK in the scene.
  • Click the lever.
  • Take the third PUZZLE FRAGMENT.
  • Click down twice.
  • Go left.
  • Zoom into the lighthouse door.
  • Place the three PUZZLE FRAGMENTS to initiate a mini-game.

 

Puzzle

  • The object of the game is to group the identically colored elements together.
  • Click to rotate the circles.
  • See screenshot for solution.
  • When finished, enter the lighthouse.

 

Lighthouse Entry

  • Click to spin the figure.
  • Take the third GARDEN GNOME from its pocket.
  • Use the BROKEN BOTTLE to cut the rope holding the bat in its hand.
  • Take the BAT.
  • Zoom into the poster.
  • Click to tear it.
  • Note the code.
  • Zoom into the stairs.
  • Take the second STONE.
  • Zoom into the safe.
  • Take the note.
  • Climb the stairs.

 

Lighthouse Room

  • Place the LADDER in the scene.
  • Zoom into the balcony window.
  • Attach the TELESCOPE to the tripod.
  • Click to initiate a mini-game.

 

Telescope

  • The object of the puzzle is to line up the coordinates appropriately.
  • Click the left arrow three times and the top arrow five times.
  • Note the coordinates.
  • Click anywhere to play an HOA.

 

Lighthouse Hidden Object Area

  • Find the items listed.
  • Receive the fourth WEIGHT.
  • Click down three times.
  • Play another HOA.

 

Bench Hidden Object Area

  • Find the items listed.
  • Receive the fifth WEIGHT.
  • Go forward twice.

 

Ship Chapter

  • Break the glass door with the BAT.
  • Zoom into the railing.
  • Take the third STONE and the FUEL NOZZLE. Return to the lighthouse and go upstairs.
  • Zoom into the table.
  • Place the five WEIGHTS and three STONES on the scale to initiate a mini-game.

 

Scale

  • The object of the game is to balance the scale.
  • Assuming the stones are numbered 1 to 3 from left to right.
  • Put stone 1 on the left tray and weights 20, 5, and 1 on the right tray.
  • Put stone 2 on the left tray and weights 20, 15, 5, and 1 on the right tray.
  • Put stone 3 on the left tray and weights 20 and 15 on the right tray.
  • Click down.

 

Safe

  • Zoom into the safe to the right of the figure.
  • Place the stones into the appropriate shaped spaces.
  • From top to bottom enter the code: 26, 35, 41.
  • Receive the YACHT IGNITION KEY.
  • Click down twice.
  • Go right, then left.

 

Gas Station

  • Zoom into the gas pump.
  • Place the HOSE on the pump and repair it with INSULATING TAPE.
  • Attach the FUEL NOZZLE.
  • Fill the EMPTY GAS CAN.
  • Take the CAN OF GAS.
  • Click down three times.
  • Enter the motel.
  • Go forward.

 

Motel

  • Click the pillow to move it.
  • Take the book.
  • Zoom into the shelf.
  • Put the BOOKS on the shelf to initiate a mini-game.

 

Shelf

  • The object of the game is to swap items so that each column totals 10 and each row, 15.
  • The top row first cube is book 3, the second cube is blue book 5 and gold trophy 1, the third cube is books 2 and 4.
  • The bottom row is brown book 5 and cup 2 in the first cube, silver trophy 1 and crystal ball 3 in the second cube and ball hat 4 in the third cube.
  • Receive the FUNNEL.
  • Click down twice.
  • Go left.
  • Go forward to the ship.

 

Ship

  • Zoom into the railing.
  • Put the FUNNEL into the gas tank.
  • Pour the CAN OF GAS into the funnel.
  • Zoom into the broken door.
  • Insert the YACHT IGNITION KEY into the ignition.
  • Zoom into the panel to initiate a mini-game.

 

Map

  • The object of the game is to enter the correct coordinates.
  • Enter 88 for North and 33 for West, using the arrows.
  • Click the green circular button to start the yacht.
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