Walkthroughs / Chimeras: The Signs of Prophecy / Chapter 2 Who Are the Keepers

Chapter 2 Who Are the Keepers

Our Chimera: The Signs of Prophecy Walkthrough Chapter 2 Who are the Keepers is available to assist you in this paranormal adventure of intrigue!

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Chapter 2 Who Are the Keepers

Razor

  • Slice the portrait using the razor blade; collect the silver handle and the mouse foot.
  • Collect the mouse head.
  • Collect the strange amulet and the broken mouse.
  • Attach and click the silver handle; collect the wind up key and the book.
  • Attach the mouse head and foot along with the wind up key onto the broken mouse; collect the wind up mouse.
  • Move down once.

 

 

Cat

  • Click the cat and give it the wind up mouse.
  • Collect the book.
  • Move ahead.

 

 

Books

  • Insert the book to trigger a mini game.
  • Solve the game by arranging the books correctly.
  • Click the hidden objects area.

 

 

H-1

  • Find the items.
  • Collect the museum address.
  • Move down 2x’s.

 

 

Mus

  • Give the man the museum address.
  • Move ahead.

 

 

Dagger

  • Zoom into the door; collect the dagger.
  • Insert the dagger and click it 3x’s; collect the ruby.
  • Collect the shovel.
  • Move to the Pub.

 

 

Dag

  • Select the dagger to collect the ruby.
  • Move to the Office.

 

 

Rub

  • Insert the 2 rubies.
  • Click the wings to trigger a mini game.
  • Solve the game by aligning the feathers correctly.
  • Collect the seal of the keepers.
  • Move to the Carriage.

 

 

Seal

  • Insert the seal of the keepers; collect the strange amulet.
  • Move to the Pub.

 

 

Keep

  • Insert the seal of the keepers; collect the strange amulet & the weight.
  • Move to the Outside House.

 

 

Soft

  • Select the shovel to collect the soft clay.
  • Move ahead.

 

 

Clay

  • Select the soft clay to create the mold.
  • Create the fire using the kerosene and the lighter; click the clay mold.
  • Place the bowl and the weight over the flame; pour the metal into the mold and collect the strange amulet.
  • Insert the 4 strange amulets to trigger a mini game.
  • Solve the game by completing the 4 mini puzzles.
  • Collect the package and click it open.
  • Collect the museum key and the letter.
  • Move to the Outside Museum.

 

 

Muse

  • Insert the museum key.
  • Move ahead.

 

 

Bas

  • Receive the bas-relief piece.
  • Collect the purse and click it open; collect the key and the glove.
  • Select the glove to collect the glass shard.
  • Insert the key; collect the bas-relief piece.
  • Use the shard to slice the jacket; collect the bas-relief piece.
  • Insert the bas relief pieces to trigger a mini game.
  • Solve the game by assembling the pieces correctly.
  • Place the chimera tamer into the center; collect the wander’s sign and use it to charm the snake.
  • Click the key.
  • Move to the left.

 

 

Wan

  • Zoom into the wanderer.
  • Collect the hose and the file handle and attach it onto the blade; collect the file.
  • Click the papers aside.
  • Collect 1 /3 shop puzzle pieces.
  • Use the file to collect the rod and use it to remove the manhole cover.
  • Collect 2 /3 shop puzzle pieces and the glass cutter.
  • Move down once.

 

 

Cut

  • Select the glass cutter to collect the antique nail puller.
  • Move to the Street.

 

 

Nail

  • Select the antique nail puller to collect 3 /3 shop puzzle pieces.
  • Insert the 3 shop puzzle pieces to trigger a mini game.
  • Solve the game by arranging the pieces correctly.
  • Click the hidden objects area.

 

 

H-2

  • Find the items.
  • Collect the valve.

 

 

Valve

  • Attach the valve and the hose.
  • Collect the Wander’s bag and click it open; read the book.
  • Collect the bone charm, the pencil and the barrel and organ wheel.
  • Move down once.

 

 

Address

  • Collect the police station address.
  • Insert the bone charm; collect the bone.
  • Move to the area Near the Police Station.

 

 

Dog

  • Give the dog the bone.
  • Collect the flag.
  • Select the pencil to; collect the mailbox plate.
  • Attach the flag and the mailbox plate; click the mailbox.
  • Collect the newspaper and the ring.
  • Place the newspaper beneath the door and insert the pencil into the lock; collect the police station key and insert it into the lock.
  • Move ahead.

 

 

Ink

  • Collect the inkwell.
  • Collect the feather.
  • Collect the whistle.
  • Move down once.

 

 

Whistle

  • Use the whistle.
  • Collect the token.
  • Move ahead once.

 

 

Feather

  • Place down the feather and the inkwell.
  • Select the pencil to collect the safe code.
  • Insert the token and the safe code; enter the code.
  • Collect the archive activator and insert it into the to trigger a mini game.
  • Solve the game by aligning the arrows correctly to guide the mechanical arm.
  • Click the hidden objects area.

 

 

H-3

  • Find the items.
  • Collect Max’s amulet.
  • Move to the Museum.

 

 

Max

  • Insert Max’s amulet; collect the wander’s address.
  • Move to the area Near Clock Tower.
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