Walkthroughs / Azada: Elementa / Chapter One: Journey to Azada

Chapter One: Journey to Azada

Azada Elementa Walkthrough for Chapter 1 Journey to Azada - tons of insider tips, helpful step-by-step instructions, puzzles solutions, and custom marked screenshots so you won't have any trouble finding the lost elements of Azada and saving this troubled world.

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Chapter One: Journey to Azada

Clock

  • Click the alarm clock.
  • Examine the elevator; click the button.
  • Speak to the cab driver.
  • Examine the window; collect the scissors.
  • Examine the package; use the scissors to cut it open.
  • Collect the pet and follow the naming instructions for your pet.
  • Collect the magic bottle, the addressed envelope and the letter.
  • Go into the elevator and exit once you get outside.

 

Cab Window

  • Examine the front window of the cab.
  • Give the driver the addressed envelope.
  • Click the back door and go into the cab.

 

Bottle

  • Select the magic bottle; press it onto the grid.
  • Select the magic bottle; pour it onto the vent.
  • Click the grid; collect the fire extinguisher.
  • Zoom into the steps; collect the newspaper and the button underneath it.
  • Zoom into the fire.
  • Select the extinguisher and use it to out the fire; collect the magnet.
  • Examine the cube’s pattern.

 

Lock

  • Zoom into the lock and insert the magnet and the button.
  • A mini game will trigger.
  • Use the pattern shown to solve the game.
  • Speak to Panoptes.
  • Collect the magic bottle; press it against the door.
  • Click the note from the screen.

 

Plant

  • Pour the magic bottle onto the plant.
  • Collect the pick.
  • Click the flower; collect the bowl with water.
  • Move into the doorway.

 

Scroll

  • Examine Titus; collect the scroll.
  • Examine the curtain; click it open.
  • Zoom into the lamp to trigger a game.
  • Click the lamp to find the matching fireflies.
  • Collect the last firefly.
  • Move down once and turn right.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Pierce the balloon with the nail; collect the broken balloon.
  • Put the hat onto the puppet; collect the jester.
  • Place the seat onto the wheel; collect the unicycle.
  • Paint the mask with the brush; collect the red mask.
  • Collect the putty knife.
  • Move down one time.

 

Sign

  • Examine the sign.
  • Select the putty knife to scrape the rust.
  • Look at the code.
  • Move into the doorway.

 

Bench

  • Examine the ball on the bench; click it and collect the note.
  • Use the scissors to cut the cloth; collect the tile.
  • Examine the glass door and insert the tile to trigger a game.
  • Use the code 2761 on the top and 4325 on the bottom to solve the game.
  • Collect the earring.
  • Move down once and turn right.
  • Click the hidden objects area.

 

HO2

  • Find the listed items.
  • Click the button 3 times; collect the picture box sun.
  • Use the wand on the hat; collect the rabbit.
  • Give the monkey the drum; collect the monkey with drum.
  • Use the chalk on the face; collect the smile.
  • Collect the shovel.

 

Note

  • Collect the note.
  • Pour the magic bottle onto the ground where the note was and use the pick to loosen the stone.
  • Pour the magic bottle onto the carrot.
  • Select the shovel to collect the carrot.
  • Zoom into the wooden boards.
  • Examine the bunny; give him the carrot and collect the earring.
  • Click the oatmeal bag; collect the box lock part.
  • Put the bowl with water into the oatmeal; collect the uncooked oatmeal.
  • Examine the elephant; place the 2 earrings onto it to trigger a game.

 

Elephant Game

  • Use the patterns shown to solve the mini-game.
  • 1st: D – E – G
  • 2nd: A – C – F – B
  • Collect the tweezers.
  • Move down once.

 

Plant 2

  • Examine the plant.
  • Click the rat; insert the box lock part onto the lock.
  • Collect the crab’s glasses.
  • Move to the right.

 

Crab

  • Examine the crab and put the glasses on to trigger a mini-game.
  • Click the arrows as follows to solve the game.
  • A – A – B – B – B –A – B – A – B – A – B – B – A – A – A –B – B –A – A – A – B – B – A- B – B – B – A – A –B –B- A –B
  • Collect the magic staff.
  • Go to Panoptes’ residence.

 

Door

  • Pour the magic bottle onto the door.
  • Click the dragons and pour the magic bottle onto the close-up.
  • Insert the magic staff into the door.
  • Enter the doorway.
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