Walkthroughs / 9: The Dark Side Of Notre Dame / Chapter Four: The Animator Machine

Chapter Four: The Animator Machine

9: The Dark Side of Notre Dame Walkthrough for Chapter 4: The Animator Machine - Filled with extremely detailed, step-by-step instructions, custom screenshots, and solutions to all the puzzles you'll encounter during gameplay, you'll have no trouble solving this magical mystery.

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Chapter Four: The Animator Machine

Glad

  • Insert Gladriel into the animator; collect the upgraded Gladriel.
  • Zoom into the coffin; examine the panel to trigger a puzzle.
  • Solve the puzzle by connecting all the open cells in a line.
  • Zoom into the opened coffin to access a hidden objects area.


HO1

  • Find the listed items.
  • Insert the gems onto the box; collect the dragon.
  • Insert the pins into the doll; collect a voodoo doll.
  • Collect the inspired token.
  • Move to the Notre Dame facade.


Statue

  • Select Gladriel to turn the statue on the right side.
  • Collect the small shield.
  • Move to the Paris police precinct.


Stairs

  • Zoom into the area under the stairs; insert the small shield.
  • Collect the pliers half and the 2nd inspired token.
  • Move to the south tower entrance in Notre Dame.


Bench

  • Zoom into the left bench.
  • Attach the plier halves and collect the pliers.
  • Move to the café in Paris.


Pliers

  • Zoom into the table.
  • Select the pliers to open the backpack; select the container.
  • Open it and collect the hot dog.
  • Move back 3 times and move to the left.


Hot Dog

  • Give the dog the hot dog.
  • Collect the sharp cross beam.
  • Zoom into the bench and collect the scoop and the right sun part.
  • Zoom into the bin; use the scoop to scoop up the sand and collect the scoop of sand.
  • Move to the Seine riverbank.


Sand

  • Pour the scoop of sand onto the icy stairs.
  • Go into the boathouse.


Chest

  • Zoom into the chest; insert the sharp crossbeam into the padlock.
  • Assemble the brush attachment.
  • Zoom into the cabinet to access a hidden objects area.


HO2

  • Find the listed items.
  • Click the anchor and open the right cabinet door; collect the clock.
  • Zoom into the bottom part of the shelf; insert the bullet into the gun.
  • Select the loaded gun; use it on the padlock and open the upper right cabinet.
  • Zoom into the cabinet; collect the leaf, the vacuum bag and the shell.
  • Click the mask to collect the beetle.
  • Click the picture; collect the tarot card, the number 3 and uncover the plug.
  • Plug in the TV to collect the clown.
  • Select the brush to clear the cobweb; collect the rabbit.
  • Zoom into the hanging box; collect the 2 coins.
  • Collect the vacuum bag.


Drawer

  • Zoom into the drawer; use the chisel on it and collect the stamp.
  • Zoom into the table; collect the ticket and use the stamp.
  • Try to collect the ticket.
  • Zoom into the vacuum.
  • Attach the brush attachment, vacuum bag and vacuum tube on it.
  • Put the lid onto the vacuum and click the red button; collect the ticket.
  • Move back once.


Captain

  • Give the captain the ticket.
  • Go into the boat.


Horn

  • Collect the horn, the camera and the fuel can.
  • Move to the Fontaine Saint Michel.


Bird

  • Zoom into the bird; select the horn to scare away the bird.
  • Collect the left sun part.
  • Select the camera and use it on the mime; collect the photo of zodiacal pose.
  • Move to the south tower entrance in Notre Dame.


Sun Part

  • Zoom into the door.
  • Insert the sun parts into the lock.
  • Move forward and go upstairs.


Gargoyle

  • Zoom into the front left gargoyle.
  • Collect the wing emblem.
  • Move back once.


Grindstone

  • Zoom into the grindstone; collect the screwdriver.
  • Zoom into the chest and insert the wing emblem into the lock.
  • Zoom into the opened chest to access a hidden objects area.


HO3

  • Find the listed items.
  • Break the bottle using the hammer; collect the scroll.
  • Collect the big gear.
  • Move upstairs.


Gear

  • Zoom into the gear and put the big gear by it.
  • Turn both the left and right gargoyles to face outward.
  • Move forward and wake up in the dungeon.
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