Margrave: The Blacksmith's Daughter: Act Three, Chapter 11: Shell

Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.

Shell Lock Left

  • Zoom into the ammonite lock (yellow circle); zoom out.
  • Go to the horologist workshop.
  • The code hangs over the secret entrance (aqua circle).
  • Collect the ammonite code.
  • Go to the sea shell campanile.
  • Insert the ammonite code into the ammonite lock.
  • Click the see-charm.

Shell Lock Left

  • Solve the puzzle as shown above.

Shell Lock Right

  • Zoom into the scallop lock (white circle).
  • Pick the scallop code (green square); insert it into the scallop lock.
  • Click the see-charm.

Shell Lock Right Solution

  • Solve the puzzle as shown above.


  • Awaken the Seer (blue circle) by selecting the divination tool (orange circle); then click the Seer.
  • A card game will trigger.

Card Game

  • Place the cards as shown above.
  • Click the rune stones to match the symbol shown (solutions vary).


  • Click Afi (orange circle).
  • Send Afi into the water to collect the mask (aqua circle).
  • Go into the seashell campanile.


  • Click Afi through the doorway (green circle) into the schoolhouse.

Open Window

  • Zoom into the open window (orange circle); collect the rescue page (pink circle).
  • Zoom into the bird bath (blue circle).

Bird Bath

  • Collect the fish button (green circle).
  • Zoom into the shuttered window (pink circle).

Shuttered Window

  • Collect the cowbell (purple circle).
  • Zoom into the arch window (white circle).

Arch Window

  • Collect the strawberries (yellow circle).
  • Go to the automata courtyard.


  • Zoom into the automata trio (blue circle).
  • Pick the cowbell (yellow square); insert it into the missing space in the automata trio.


  • Zoom into the plaque (pink circle).
  • Collect the bridge control panel.
  • Go to Parade Street.