Death Upon an Austrian Sonata: A Dana Knightstone Novel: Chapter Four: Train to Germany

Our Death Upon an Austrian Sonata: A Dana Knightstone Novel Walkthrough will provide you with a personal tour of Sebastian Knightstone's Manor, nestled in the snowy countryside of Austria. However, this is no relaxing vacation as you soon discover the halls of this exotic manor are haunted, and when your investigation takes a turn for the worst, you'll be happy to have the clear instructions and custom screenshots we've supplied in this Dana Knightstone Novel Walkthrough!


  • Go forward to the dining cart.
  • Collect the jacket.
  • Attempt to examine the thief.
  • Walk down one time.


  • Examine your table and examine the bag to access the hidden objects area.

Hidden Object 1

  • Click the box open and collect the diamond.
  • Place the diamond into the setting and collect the diamond ring.
  • Move the paper and notepad.
  • Find the remaining items.
  • Collect the reading glasses.


  • Click the boy to access a mini-game.
  • Solve by painting by numbers.
  • Collect the paintbrush.


  • Click the man to access a mini-game.
  • Match the cards with their opposite matches.
  • The positioning and solutions will be random.
  • Collect the hat.
  • Go forward.

Front Table

  • Examine the front table.
  • Click and drag the sheets of paper and collect the locker key.
  • Walk down one time.


  • Examine the locker.
  • Insert the locker key and click it to open the locker.
  • Open the paint can by using the screwdriver.
  • Place the reading glasses near the paint can.
  • Dip the paintbrush into the paint can and paint the reading glasses.
  • Collect the shades.


  • Examine the mirror.
  • Put on the jacket, hat and shades.
  • Back out of the mirror and go forward to the table near the thief.


  • Collect the cake and the magazine.
  • Read the magazine.
  • Collect the note for the thief.
  • Walk down two times


  • Examine the locker.
  • Place the cake in front of the locker two times.
  • Go upstairs.
  • Zoom into the hidden objects area.

Hidden Object 2

  • Click both cupboard doors open and collect the coffee beans.
  • Collect the dish, cup and teapot.
  • Place them on the tray.
  • Collect the tea set.
  • Find the remaining items on the list.


  • Examine the sheets to access a mini-game.
  • Move the sheets around from the lowest to highest order.
  • Solve as shown above.
  • Collect the thief’s order sheet.

Coffee Game

  • Examine the bar counter to access a mini-game.
  • Place the coffee making set onto the counter.
  • Place the coffee beans into the coffee grinder; click the grinder’s lever.
  • Collect the ground coffee and place it into the coffee pot.
  • Use the teapot to pour hot water into the coffee pot.
  • Click the coffee maker switch.
  • Place the note for thief onto the dish.
  • Pour the coffee into the cup.
  • Place the cup onto the dish.
  • Place the thief’s order sheet onto the tray.
  • Walk down one time, go downstairs and go forward.


  • Collect the tissue.
  • Examine the food tray and collect the butter.
  • Walk down one time and go to the table near the thief.


  • Use the tissue to clean the cup.
  • Collect the clean cup.
  • Walk down one time and go to the cabin.


  • Examine the door.
  • Use the clean cup on the door to eavesdrop.
  • Walk down two times.


  • Examine the worker’s locker.
  • Use the butter to grease the cabinet.
  • Click the door to the side and collect the card.
  • Go forward two times.


  • Examine the door.
  • Use the card to open it.
  • Go inside.


  • Click Elise.
  • Examine the thief.
  • Click the jacket, and collect the phone.


  • Examine the bed.
  • Click and drag the clothes and examine the charger to access a mini-game.
  • Solve by moving the pieces around to untangle the wires.
  • Collect the charger.
  • Walk down one time.


  • Examine the outlet.
  • Connect the charger to the outlet and the phone to the charger.
  • Examine the phone to access a mini-game.

Phone Game

  • Arrange the sliders so the general and knights may leave the castle.
  • Click the phone log and take notice of the name.
  • Go right.


  • Examine the briefcase lock to access a mini-game.
  • Move the pieces to create the name “BOHM.”
  • Examine the thief’s travel book.
  • Click the page once and collect the music sheet.

Music Sheet

  • Place the music sheet into the missing space.