Death Upon an Austrian Sonata: A Dana Knightstone Novel: Chapter Three: Welcome to the Austrian Town

Our Death Upon an Austrian Sonata: A Dana Knightstone Novel Walkthrough will provide you with a personal tour of Sebastian Knightstone's Manor, nestled in the snowy countryside of Austria. However, this is no relaxing vacation as you soon discover the halls of this exotic manor are haunted, and when your investigation takes a turn for the worst, you'll be happy to have the clear instructions and custom screenshots we've supplied in this Dana Knightstone Novel Walkthrough!


  • Show the clock maker the thief’s note.
  • Collect the scissors.
  • Examine the shelf to access a hidden objects area.

Hidden Object Scene

  • Shift the clock to the left.
  • Examine the top cabinet and recreate the picture.
  • Insert the key into the lock.
  • Collect the sun and insert it into the clock’s slot.
  • Click the clock open and collect the directory book.
  • Find the remaining items listed.
  • Collect the directory.


  • Examine the desk.
  • Collect the coin and place the directory onto the desk.
  • Click the directory open and place the thief’s note onto it.
  • A mini game will be triggered.
  • To solve the puzzle choose locations that match the thief’s note.
  • Open the door and go in.


  • Examine the newspaper stand.
  • Collect the coin.
  • Go right and go into the pub.


  • Examine the bucket.
  • Collect the corkscrew and the tongs.
  • Click the bartender, the charming man and the customer.
  • Walk down one time and move forward.


  • Examine the bench.
  • Collect the coin.
  • Go right.


  • Examine the speaker.
  • Collect the screws.
  • Pry open the speaker using the screwdriver.
  • Cut the wires using the scissors.
  • Collect the speaker piece.
  • Walk down three times.


  • Examine the stepladder.
  • Insert the screws and tighten them using the screwdriver.
  • Examine the box to access a mini game.

Box Game

  • Free the box by untangling the rope.
  • Click the box open.
  • Shake the bottle.
  • Insert the corkscrew into the cork.
  • Pull the corkscrew two times and collect the champagne.
  • Move forward two times and go right.

Power Box

  • Examine the power box.
  • Place the champagne next to the power box and uncork the champagne.
  • Walk down two times.


  • Examine the grate.
  • Use the tongs on the grate to collect the winder.
  • Go forward.


  • Examine the well.
  • Place the winder into the well.
  • Click the winder and collect the 4th and 5th coins.
  • Go right.


  • Examine the vending machine control pad.
  • Insert 4 coins.
  • Punch in code A158, click the check mark.
  • Collect the peanuts.
  • Walk down two times and move right.


  • Give the customer the peanuts.
  • Click the bar keeper and collect the waiter’s number.
  • Walk down one time.


  • Examine the payphone.
  • Click the receiver and place the speaker piece onto it.
  • Insert 1 coin into the coin slot.
  • Punch in number 9425395 and click ok.
  • Go right.


  • Examine the cabinet.
  • Punch in the code 474529 for the cabinet to open.
  • Move into the hidden objects area.

Hidden Object Game

  • Click the bag open.
  • Move the bottles.
  • Collect the picture frame and the book behind it.
  • Find the remaining items on the list.


  • Click the book open and click the page one time to collect the thief’s handkerchief.
  • Exit the cabinet and walk down two times.


  • Give the clock maker the thief’s handkerchief.

Chapel Door

  • Examine the chapel door to access a mini-game.

Chapel Game

  • Click the door tiles so that every tile displays an angel.
  • Use the following pattern to solve this puzzle.
  • 8 – 5 – 2 – 21 – 18 – 24 – 21 – 18 – 21 – 15 – 14 – 10 – 8 – 11 – 4 – 5 – 2 – 1.


  • Click the ghost.
  • Examine the rock pile and collect the hammer.
  • Examine the mural; break it using the hammer 3 times.
  • Take notice of the mural.
  • Examine the stone slab.
  • Break it using the hammer two times.
  • Click and zoom into the chest to access a mini-game.

Chest Game

  • Click the tiles to change the images.
  • Positioning will be randomized.
  • Solve as shown above.
  • Examine the chest.
  • Click the book pages two times and collect the small key.
  • Open the box with the small key and collect the music sheet.


  • Place the music sheet onto the map.