Walkthroughs / Witches' Legacy: Lair of the Witch Queen / Chapter Three: University Bound

Chapter Three: University Bound

Our Witches Legacy Lair of the Witch Queen Walkthrough for Chapter 3 University Bound? is a comprehensive and helpful guide that includes custom screenshots, step-by-step instructions, and solutions to all the puzzles you'll encounter as you carefully explore this gorgeous hidden object adventure game.

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Chapter Three: University Bound

Planets

  • Place down the planets diagram and the Earth, Saturn and the Sun onto the board to trigger a mini-game.
  • Click the planets in ABC order.
  • Move ahead.

 

Deesk

  • Click the desk and collect the small pliers.
  • Read the certificate.
  • Notice the stairs.
  • Move down once and go to the right.

 

Ledge

  • Click the ledge and then the nozzle.
  • Give the imp the small pliers; collect the fire hose nozzle.
  • Move down once, go forward and examine the stairs.

 

Lynn

  • Speak to Lynn twice.
  • Click the cabinet twice.
  • Connect the fire hose nozzle to the hose.
  • Attach the valve onto the stem and click the hose.
  • Move ahead.

 

Bas

  • Collect the 1 /2 bas-relief.
  • Notice the office door.
  • Click the door to access a hidden objects area.

 

HO1

  • Find the listed items.
  • Click the luggage to collect the flask with poison.
  • Select the glasses and place them onto the bust; collect the bust with glasses.
  • Click the mechanism to create and collect the lightning.
  • Click the crank on the music box to collect the golden spider.

 

Office Door

  • Click the office door and attach the door knob to trigger a mini-game.
  • Solve the game by creating paths that connect the circles the number of times shown.
  • Complete all 3 levels.
  • Move to the left and into the office.

 

Lynn 2

  • Speak to Lynn.
  • Read the note on the wall.
  • Click the desk.
  • Click the kettle’s button and collect the hot kettle.
  • Collect the 1 / 2 heart locket and read the newspaper.
  • Click the area beneath the desk and pour the hot kettle onto the door handles.
  • Move down once.

 

Kettle

  • Pour the hot kettle onto the ice.
  • Collect the ruby.
  • Move to the left.

 

Safe

  • Click the safe and insert the ruby and click it.
  • Collect punch card # 79 and the fire medallion.
  • Move down 4 times.

 

Card

  • Click the lockbox and insert punch card #79 and click the handle.
  • Collect the stone clock piece.
  • Click the cart to access a hidden objects area.

 

HO2

  • Find the listed items.
  • Click the vice to release and collect the can opener.
  • Select the glass lamp and attach it to the lamp base; collect the kerosene lamp.
  • Select the nut and insert it into the nut cracker and click it once; collect the cracked nut.
  • Select the fabric and attach it to the frame; collect the lawn chair.
  • Collect the box of matches.
  • Move ahead.

 

Base

  • Click the statue base and insert the stone clock piece.
  • Click the tile; collect the half of a tile.
  • Move ahead 2 times.

 

Frame

  • Click the frame and insert the half of a tile.
  • Move the tiles to create the number.
  • Collect the toy torch and the dynamite.
  • Move down once.

 

Toy

  • Click the desk.
  • Give the imp the toy torch.
  • Click the hole in the glass to access a mini-game.
  • Move the imp through the maze to collect the water medallion to solve the game.
  • Move down once and attempt to move to the right.

 

Ice

  • Click the ice and place the dynamite into the crack.
  • Select the box of matches to light the fuse.
  • Move to the right and move ahead.

 

Medallion

  • Click the medallion with the imp symbol and collect the earth medallion.
  • Click the rings and insert the fire medallion into the upper left circle.
  • Insert the air medallion into the lower left circle.
  • Insert the water medallion into the upper right circle.
  • Insert the earth medallion into the lower right circle.
  • A mini-game will trigger.
  • Move the colored tiles to the circles of the same color to solve the game.
  • Use the following sequence to solve the game.
  • A – D – E – B – B – C – D – E – E – D – E – E – E- B – E – E-  E – A – E – E – E – C – C – E -  A – E – E – E
  • Move ahead.
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