Walkthroughs / Witches' Legacy: Hunter and the Hunted / Chapter Four: Cemetery Ground

Chapter Four: Cemetery Ground

Witches' Legacy: Hunter and the Hunted Walkthrough Chapter Four: Cemetery Ground features detailed instructions, custom marked screenshots, and simple puzzle solutions to help you save Lynn from the Order of the Witch Hunters.

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Chapter Four: Cemetery Ground

Lynns Photo

  • Give Lynn’s photo to the guy.
  • Click the leaves three times and collect the dove.
  • Place the dove into the groove and collect the Hunter figurine.
  • Place the Hunter figurine into the groove and collect the trumpet symbol.
  • Place the trumpet symbol into the groove and collect the tuning fork.
  • Use the tuning fork to break the crystals and collect the three Crystal shards.
  • Collect the medallion part.

 

Full Oiler

  • Place the empty oiler down and collect the full oiler.
  • Move to the laboratory.

 

Guy

  • The guy will speak with you.
  • Move down once and click the hidden objects area.

 

HO1

  • Find the listed items.
  • Click the drums according to the code; collect the piano keys.
  • Select the frosting bag and use it on the cupcake; collect the frosted cupcake.
  • Collect the piano keys.
  • Move ahead.

 

Crystal Shards

  • Insert the three Crystal shards and the dagger into the grooves.
  • Use the full oiler to pour onto the gears.
  • Click the lever and collect the enchanted dagger.
  • Move down two times and move to the right.

 

Enchanted Dagger

  • Zoom into the door and select the enchanted dagger trigger a mini-game.
  • Solve the game by cutting the pods in the correct order.
  • Move ahead and attempt to go upstairs.

 

North America

  • Collect North America.
  • Collect the leaf with code.
  • Select the fireplace brush to collect the dried rose and the clockwork key.
  • Move to the right.

 

Australia

  • Collect Australia.
  • Move down once.

 

Piano Keys

  • Place the piano keys onto the piano.
  • Move down two times.

 

Magic Candle

  • Place the leaf with code onto the book and enter code 6 2 5.
  • Collect the Magic candle.
  • Move downstairs.

 

Pin Drum

  • Place the magic candle into the holder and use the lighter to ignite it.
  • Collect the pin drum.
  • Move to the Castle Hall.

 

Pin Drum Game

  • Insert the pin drum into the piano to trigger a mini-game.
  • Solve the game by clicking the keys in the sequence shown by the lit keys.
  • Collect the grabber mechanism.
  • Move to the Laboratory and click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the lens and place it onto the microscope; collect the microscope.
  • Select the pencil and use it to draw and collect the molecule.
  • Collect the ballerina figurine.

 

Grabber

  • Attach the grabber mechanism onto the machine to trigger a mini-game.
  • Solve the game by aligning the liquid color tubes with the color matched circles on the far left.
  • Collect the anti-magic elixir.
  • Move to the Castle Hall.

 

Guy 2

  • Speak to the guy.
  • Place the ballerina figurine onto the box and collect the jeweled ring.
  • Move to the right.

 

Anti Magic

  • Select the anti-magic potion and use it on the tree.
  • Click the hidden objects area.

 

HO3

  • Find the listed items.
  • Select the scissors and use it to clip the poodles’ fur; collect the trimmed poodle.
  • Select the peacock feathers and place them onto the peacock; collect the peacock.
  • Collect Africa.

 

Continents

  • Insert Africa into the globe and click the handle.
  • Insert all Australia into the globe and click the handle.
  • Insert North America into the globe and collect the key card.
  • Move down one time.

 

Key Card

  • Place the key card into the groove.
  • Move to the left.

 

Hunters Cape

  • Collect the hunters’ cape and the scarab.
  • Click the hidden objects area.

 

HO4

  • Find the listed items.
  • Select the reindeer and place it onto the box; collect the signet ring.
  • Select the pipes and place it onto the bag; collect the bagpipe.
  • Collect the jeweled ring.
  • Move down once and turn right.

 

Scarab

  • Insert the scarab into the groove.
  • Place the Imp into the cage and give it the clockwork key.
  • Collect the crystal nut.
  • A mini-game will trigger.
  • Solve the game by clicking the chimes in the correct order.
  • Use the following sequence to solve the game:
  • C – A – D – C – B – A – D – B – C – A - D - B – C – A – D - B
  • Move down once and turn left.

 

Crystal Nut

  • Place the crystal nut into the nutcracker and click it once.
  • Collect the jeweled ring.
  • Move down once in turn right.

 

Jeweled Rings

  • Place the three jeweled rings onto the claw.
  • Move ahead.
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