Walkthroughs / Web of Deceit: Deadly Sands / Chapter Four: Inside the Fisherman’s House

Chapter Four: Inside the Fisherman’s House

Web of Deceit: Deadly Sands Walkthrough Chapter Four: Inside the Fisherman’s House features tons of custom marked screenshots, detailed instructions and puzzle solutions to help you outwit this deadly killer.

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Chapter Four: Inside the Fisherman’s House

Surfboard

  • Place the surfboard down.
  • Move into the house.

 

Spout

  • Collect the whale spout.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the cheese and place it onto the bread then select the olive and toothpick and place it into the bread and cheese; collect the sandwich.
  • Select the jar and place it next to the ice cream and pour them into the ant farm; collect the ant farm.
  • Collect the saw.
  • Move down 2 times.

 

Whale

  • Place the whale spout into the whale.
  • Click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the key and insert it into the first aid kit; collect the bandage.
  • Select the matches and use it to light the bomb; collect the pyramid and the brush.
  • Collect the compass.
  • Move to the Compartment.

 

Saw

  • Use the saw to cut the metal bar; collect the axle.
  • Move to the Fishing Wharf.

 

Boat Parts

  • Attach the fish tail, the axle, the rope and the compass onto the boat.
  • Move ahead.

 

Note

  • Read the note.
  • Attach the button onto the device to trigger a mini-game.
  • Solve the game by mixing the correct colors.
  • Click the button and collect the bottle with water.
  • Move down once.

 

Water

  • Pour the bottle with water into the container; collect the lure.
  • Move ahead.

 

Lure

  • Place the lure onto the fishing rod; collect the fishing rod.
  • Move down 2 times.

 

Rod

  • Toss the fishing rod toward the boot; collect the sandpaper and the trouser leg.
  • Move to the left.

 

Sandpaper

  • Select the sandpaper to use on the plate and expose the code.
  • Move to the fishing Wharf.

 

Code

  • Use the code to open the box.
  • Collect the needle and the jar cover.
  • Move ahead.

 

Needle

  • Place the needle and the clamp into the sewing machine.
  • Place the trouser leg and the shirt onto the machine to trigger a mini-game.
  • Solve the game by sewing the pieces of the sail together; collect the sail.
  • Place the jar cover and jar clamp onto the bottle.
  • Collect the bottle for poison.
  • Move down once.

 

Poison Bottle

  • Place the bottle for poison next to the scorpion; collect the bottle with poison.
  • Collect 2 / 2 wheels.
  • Attach the 2 wheels and the sail onto the boat.
  • Click the compass.

 

Spike

  • Collect 1 / 3 climbing spikes.
  • Collect the coffee-machine blade and the herring.
  • Collect the cylinder.
  • Speak to your uncle.
  • Move ahead.

 

Grappling

  • Collect the grappling hook.
  • Give the cat the herring; collect the shed key.
  • Collect the scissors.
  • Place the shed key into the lock and click it to access a hidden objects area.

 

HO3

  • Find the listed items.
  • Select the bottle and place it under the wine barrel (click the tap); insert the cork and attach the label and collect the wine bottle.
  • Click the bird cage and collect the oak leaf.
  • Collect 2 / 3 climbing spikes.
  • Move down once.

 

Treacle

  • Use the analyzer to collect the treacle.
  • Use the scissors to cut the rope and collect 3 / 3 climbing spikes.
  • Move ahead.

 

Climbing Spikes

  • Attach the 3 climbing spikes and the grappling hook onto the wall.
  • Move up the wall and move to Sam’s Room.

 

Cylinder

  • Place the cylinder into the slot to trigger a mini-game.
  • Solve the game by selecting matching icons in the same horizontal or vertical rows.
  • Examine the photo; collect the glass bulb.
  • Move to the Crossroads.

 

Bulb

  • Place the glass bulb into the niche.
  • Move to the left.
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