Walkthroughs / Web of Deceit: Deadly Sands / Chapter Three: Into the Catacombs

Chapter Three: Into the Catacombs

Web of Deceit: Deadly Sands Walkthrough Chapter Three: Into the Catacombs features tons of custom marked screenshots, detailed instructions and puzzle solutions to help you outwit this deadly killer.

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Chapter Three: Into the Catacombs

Button

  • Click the button.
  • Collect the jackhammer handle.
  • Move to the right.

 

Jackhammer

  • Attach the jackhammer handle onto the jackhammer.
  • Collect the jackhammer.
  • Collect the pan.
  • Move down once.

 

Pan

  • Place the pan down.
  • Collect the fuse and the lever.
  • Move to the right.

 

Fuse

  • Insert the fuse into the slot and click the lever.
  • Select the jackhammer to smash the wall.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the ladle and dip it into the coal then pour it into the sifter; collect the gold.
  • Select the brush and use it on the bat; collect the locket.
  • Collect the carabiner.

 

Carabiner

  • Attach the 2 chains onto the carabiner.
  • Attach the lever to the cart and click the lever.
  • Collect the TV screen.
  • Read the note.
  • Move down once.

 

TV

  • Place the TV screen into the device to trigger a mini-game.
  • Solve the game by moving the guide from one end to the other.
  • Move to the left.

 

Uncle

  • Speak to your uncle.
  • Collect the picklock.
  • Attach the picklock to the door and click the handle.
  • Enter the doorway.
  • Click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the screwdriver and use it to remove the tile; collect the film.
  • Select the jockey and place him onto the horse then select and place the sword into his hands; collect the horseman.
  • Collect the handle.

 

Empty

  • Collect the empty bucket.
  • Move down once.

 

Handle

  • Attach the handle to the window and click the handle.
  • Collect the paperweight and the first-aid key.
  • Place the empty bucket down.
  • Move into the Controller’s Office.

 

First Aid

  • Place the first-aid key into the lock and click it.
  • Collect the morphine.
  • Move down once.

 

Morphine

  • Give your uncle the morphine.
  • Read the note and collect the handkerchief.
  • Collect the coal shovel and the chisel; click the cover open.
  • Use the coal shovel to place the coal into the empty bucket; collect the bucket with coal.
  • Move into the Controller’s Office.

 

Chisel

  • Read the note.
  • Place the chisel into the box and use the paperweight to hit it.
  • Collect the spark wheel and the can opener.
  • Move down once.

 

Lighter

  • Select the handkerchief to clean the lighter.
  • Attach the spark wheel to it and collect the lighter.
  • Use the can opener to open the can.

 

Coal Bucket

  • Pour the bucket with coal into the compartment.
  • Collect the empty bucket.
  • Place the empty bucket into the can; collect the bucket with kerosene.
  • Pour the bucket with kerosene into the compartment and use the lighter to ignite it and trigger a mini-game.
  • Solve the game by arranging the valves so that the steam is distributed correctly.

 

Tail

  • Collect the fish tail.
  • Collect the button.
  • Move ahead.

 

Rope

  • Collect the rope.
  • Examine the outline.
  • Collect the compartment handle.
  • Collect the shirt.
  • Move down once.

 

Comp Handle

  • Attach the compartment handle onto the door.
  • Move to the left.

 

Wheel

  • Collect 1 / 2 wheels.
  • Collect the clamp; read the plate beneath it.
  • Collect awl.
  • Collect the jar clamp.
  • Move down.

 

Awl

  • Select the awl to collect the magnetic key.
  • Move left into the Compartment.

 

Magnetic Key

  • Place the magnetic key into the slot and collect the surfboard.
  • Move to the Fishing Wharf.
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