Chapter 3 In the Kitchen

Our Keeper of Antiques: The Last Will Collector's Edition Walkthrough includes simple instructions & colorful screen shots to help you along in this enthralling hidden objects game!

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Chapter 3 In the Kitchen

Ink

  • Use the ink on the note.
  • Collect the broken Keeper’s device and click it 3x’s – collect the Keeper’s device panel & magnet.
  • Attempt to move down – collect the drawer handle.
  • Select the magnet to use on the window locks.
  • Move to the 2nd floor & click the hidden objects area.

 

 

H4

  • Find the items.
  • Collect the antenna.

 

 

Han

  • Attach the drawer handle – collect the box lever & mirror fragment.
  • Move down once.

 

 

Lev

  • Attach the box lever – collect the chess knight.
  • Move to the 2nd Floor.

 

 

Chess

  • Place the chess knight – collect the angel & switch.
  • Move down once.

 

 

An

  • Attach the antenna & switch.
  • Click A x3’s & Bx9’s
  • Collect the father figure & kitchen key.
  • Insert the kitchen key & move ahead.

 

 

Door

  • Click the door.
  • Collect the hydrant knob & fridge handle – attach the handle onto the fridge.
  • Collect the measuring cup & use it to collect the water.
  • Place the cup of water to trigger a mini game.
  • Solve the game by balancing the amounts.
  • (A-C) (C-B) (B-A) (C-B) (A-C) (C-B) (B-A)
  • Collect the mirror fragment & place them into the mirror & assemble them correctly.
  • Collect the kerosene & pour it into the empty burner.
  • Use the kerosene burner.
  • Move ahead.

 

 

Gate

  • Click the gate.
  • Collect the hose – handle & sickle.
  • Attach the hydrant knob & hose.
  • Connect the lines in the crosshairs.
  • Collect the grandfather figure & lightbulb.
  • Select the sickle to trigger a hidden objects area.

 

 

H5

  • Find the items.
  • Collect the flashlight without bulb & insert the bulb.

 

 

Bulb

  • Use the flashlight to trigger a mini game.
  • Solve the game by moving through the maze.
  • Click the scene.

 

 

Shov

  • Collect the shovel.
  • Place the angel to trigger a hidden objects area.

 

 

H6

  • Find the items.
  • Collect the great grandfather figure.

 

 

Shovel

  • Select the shovel to collect the mold.
  • Place the father, grandfather & great-grandfather figures to trigger a mini game.
  • Solve the game by
  • D – B  - A –C – F – E – D – B – A – C – F – E – D – B – A – C – E
  • Collect the rope & lyre.
  • Place the lyre – collect Moore’s photo & treble clef.
  • Use the rope.
  • Move ahead.

 

 

Treb

  • Place the treble clef – collect the pine cone & give it to the squirrel.
  • Collect the cylinder.
  • Move to the Backyard.

 

 

Cy

  • Place the cylinder – collect the piano key.
  • Click the hidden objects area.

 

 

H7

  • Find the items.
  • Collect the bolt cutters.

 

 

Bolt

  • Use the bolt cutters to enter the Workshop.
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