Walkthroughs / Solarpunk / First Airship, Docking, Upgrades, and New Islands

First Airship, Docking, Upgrades, and New Islands

Our Solarpunk walkthrough helps you shape a cozy first sky base, keep food and power flowing, set up simple automation, plan co-op sessions, and launch your first airship with fewer workshop headaches.

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First Airship, Docking, Upgrades, and New Islands

The first airship in Solarpunk is the moment your quiet starter island starts to feel like a real sky homestead. It is also the moment the game can make you stand beside a finished-looking dock, pockets full of iron and cloth, wondering why the thing still will not fly. The missing piece is usually not more grinding. It is the Crashed Airship Component, the dock placement, or the upgrade step at the dock.

Use this section as a clean route from first base to first flight. The goal is not to map every island. The goal is to get you off the starter island, bring home useful materials, and keep your airship from turning every landing into a gentle wooden argument with gravity.

Airship Route Checklist

StepWhat You NeedWhy It Matters
Unlock Airship DockResearch Table Tier 3, then 5 Wood, 5 Iron, 5 ClothUnlocks the dock blueprint.
Build Airship Dock40 Wood, 20 Iron, 3 ClothCreates the station used to build, retrieve, and upgrade your airship.
Find Crashed Airship ComponentStarter island wreck, plus Build Hammer materials if you need stairsRequired for the first airship.
Build First Airship10 Iron, 3 Cloth, 1 Crashed Airship ComponentLets you reach nearby islands and TraderBot routes.
Upgrade RangeTraderBot upgrade item, such as the early 32 Copper tradeExpands the map range only after you apply it at the dock.

Unlock and Place the Airship Dock

The Airship Dock is a Tier 3 Research Table unlock. If you do not see it yet, keep working through the early base path: stable food and water, cloth from cotton, a Furnace, and at least one Iron Bar for Tier 3 access. Once the Airship Dock research is available, spend 5 Wood, 5 Iron, and 5 Cloth to learn it.

After that, build the physical dock with 40 Wood, 20 Iron, and 3 Cloth. Do not tuck it into the middle of your pretty base. The dock needs to sit on a clean island edge, with part of the structure hanging out over open air. Leave clear space around it for takeoff, landing, and later dock use. A cramped dock beside trees, walls, or decorations may look cozy, but it makes every landing fussier than it needs to be.

  1. Pick a flat outer edge of your starter island.
  2. Face the dock so the airship side points into open sky.
  3. Make sure nearby trees, roofs, and machines are not in the approach path.
  4. Place the dock only when the preview shows it can hang over the edge cleanly.

Find the Crashed Airship Component

The first airship also needs 1 Crashed Airship Component. For the current starter route, this comes from a crashed airship wreck on the starter island. Look for the wreck on high ground or an upper route rather than along the safest low walking path. If the wreck is above you, use the Build Hammer to place stairs or simple floor pieces so you can climb up without wasting the day hopping at a cliff like a tired spring.

When you reach the wreck, interact with the airship part to collect the component. Then return to your Airship Dock. Having the dock and the normal materials is not enough; the dock panel will not finish the first airship until this component is in your inventory.

Build the First Airship

Open the Airship Dock panel and build the airship there. The first airship requires 10 Iron, 3 Cloth, and 1 Crashed Airship Component. Keep cotton replanted until this is done, because cloth is easy to spend on comfort items before you notice the airship still needs more.

Before your first serious flight, empty your bags. Your first trips are about bringing home progression items, not carrying half your workshop into the clouds.

  • Bring food and water, especially if you are still using simple berries or early crops.
  • Bring one or two cheap pickaxes for ore islands.
  • Bring the Build Hammer and some wood for stairs or quick access fixes.
  • Leave several inventory slots open for crops, seeds, ore, chests, and loose materials.
  • Carry repair items if you have them unlocked, or return home before the ship gets badly damaged.
  • Save before a long trip if your session has already had odd physics or UI behavior.

Docking and Landing Safely

The airship has momentum. If you fly at a dock like it is a wagon, it will answer like a floating shed with opinions. Start braking early, line up from farther away than feels necessary, and fix your height before the final approach.

  1. Aim toward the dock or island from a distance.
  2. Slow down before you reach the edge.
  3. Adjust height early instead of diving at the last second.
  4. Move in slowly until the docking indicator light or prompt appears.
  5. Press the dock or land input only when the prompt is active.

For new islands, choose open ground away from trees, rocks, and cliff edges. If landing feels fussy, pull away, stop the ship, level out, and come back at walking speed. If the airship clips, drifts, or gets stuck in an awkward spot, return to your home dock and use the dock panel to retrieve it when that option is available. You may still need to recover dropped items yourself, so avoid risky landings when carrying rare materials.

Use TraderBot Upgrades Correctly

Your first airship range is limited. The map shows this with a range circle; islands outside that circle are not reachable yet. TraderBot trades provide airship upgrade items, and the early major range upgrade uses 32 Copper. Copper is usually found after you start island travel, so plan a copper trip with empty slots and extra pickaxe durability.

The key detail: TraderBot gives you the upgrade item, but the dock applies it. After completing an airship upgrade trade, fly home, dock the airship, open the Airship Dock panel, and choose Upgrade. If your map range did not expand, check this step before assuming the trade failed.

If This HappensDo This
You traded for an upgrade but range stayed the sameReturn to the dock, open the dock panel, and apply the upgrade.
An island is visible but outside the circleFinish the next range upgrade before trying to fly there.
You need the first big range pushBring 32 Copper to TraderBot, then apply the upgrade at home.
Later upgrades ask for farm goodsProtect progression crops and animal products before cooking or selling them.

What New Islands Are For

New islands are not just sightseeing stops. Treat each trip like a small supply run for your growing base. Early islands help you find materials, crops, seeds, animals, and items for blueprint trades that push research forward. Bring them home, replant what can be replanted, and sort the loot before flying out again.

  • Copper supports the first range upgrade and early power parts.
  • Wheat feeds cooking, animal loops, and later trade needs.
  • Quartz can be brought home and smelted into Silicon for higher research and power progress.
  • Animals open steady farm products once you have food, water, and shelter for them.
  • Cobalt and later crops support deeper progression gates after your range expands again.

Keep the first few trips practical. Visit an island, gather the obvious ore and crops, check high paths with stairs if needed, then return home and fold those materials into the base. That loop is where Solarpunk feels best: one flight, one useful haul, one more piece of your floating homestead humming along under its own power.

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