Walkthroughs / Solarpunk

Solarpunk

Our Solarpunk walkthrough helps you shape a cozy first sky base, keep food and power flowing, set up simple automation, plan co-op sessions, and launch your first airship with fewer workshop headaches.

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General Overview and Tips

Solarpunk starts soft, then quietly asks if you actually meant to eat your last useful crop. One minute you are placing a cozy wall by a floating garden, and the next you are staring at an empty seed stack like the island handed you a tiny invoice. Treat that as a planning problem, not a failure. Your first goal is not a dream mansion. Your first goal is a small, working sky homestead that feeds you, stores your parts, unlocks better tools, and gets you ready for your first airship trip.

Solarpunk is a peaceful survival craft sandbox about floating-island building, farming, crafting, renewable power, automation, and airship exploration. You gather basic materials, grow food, research blueprints, build a base, and slowly turn a bare island into a self-powered home. It is not a PvP survival game, a raid defense game, a public-server MMO, a crossplay hangout, or a long story campaign. The fun is in tidy loops: plant, craft, research, power, automate, fly out, bring better things home, and make the place look like someone lives there on purpose.

Best First-Hours Priority Order

  1. Food: Pick safe early food, but do not eat every crop or seed-linked harvest. Keep a planting reserve.
  2. Water: Set up a steady water source as soon as the game allows it, then keep your farm close enough that watering does not become a walking tax.
  3. Shelter: Build a small starter room with a bed. A simple box is fine. The porch can become poetry later.
  4. Research Table: This is the workstation used to unlock new building and crafting recipes. Build it early and check it often.
  5. Storage: Place chests near your work area and sort basics into wood and plant items, stone and ore, food and seeds, and crafted parts.
  6. Cloth: Save cotton and other cloth materials for progression crafts. Do not spend all of it on comfort items before your workstations are stable.
  7. Furnace: Unlock and build smelting next so ore can become useful bars.
  8. Iron: Push toward iron bars because they open important base and airship steps.
  9. Airship Dock: The Airship Dock is the station used for airship progress. Plan an open edge of the island for it before your base spreads everywhere.

What To Build First

Keep your first base compact and easy to rebuild. A good starter layout has one small bed room, one crafting wall, one storage row, one farm patch, and one open edge saved for the Airship Dock. Leave paths wide enough to move through while carrying supplies, and do not bury your Research Table behind decoration. Solarpunk has a lovely cozy-building side, but early overbuilding can turn every upgrade into a furniture-moving afternoon.

Early ZoneWhy It MattersSimple Placement Tip
Farm patchKeeps food and progression crops moving.Place it near water and storage.
Crafting wallKeeps workstations easy to reach.Group the workbench, Research Table, and furnace nearby.
Storage rowPrevents lost materials and repeat gathering trips.Put it between the farm and crafting area.
Power cornerPrepares for solar, wind, batteries, and automation.Leave open roof or outdoor space for later gear.
Dock edgeGives the airship room to attach and move.Keep one island edge clear and uncluttered.

Seeds, Crops, and Research Habits

Replant seeds before you spend a harvest. This matters most early, when one careless meal or craft can slow the whole island down. Keep at least a small reserve of each crop and seed type, especially crops that appear in research, trading, animal care, cooking, or airship upgrades. If you run yourself short, stop decorating, gather basics, replant everything you can, and sleep or work on low-cost tasks while the farm catches up. The island usually recovers faster when you quit feeding the problem more recipes.

Use the Research Table as your main compass. When you feel unsure what to do next, check which unlock is blocking comfort, power, automation, or the airship. In the early game, useful unlocks beat pretty unlocks. Prioritize workstations, smelting, water and farm support, energy parts, and airship progress before you spend rare materials on a nicer corner. Decoration feels better once the base can feed itself and the lights stay on.

Power, Automation, and Co-op Expectations

Renewable power is one of Solarpunk's main toys, but it is not the first thing you need to perfect. Start by making the base stable, then add solar and wind systems as you unlock them. Weather can affect power output, so batteries and clean wiring matter more than one perfect-looking generator spot. Once automation opens up, use it to remove chores that repeat often, such as watering, gathering, or moving resources. That is when the cozy fantasy really clicks: the farm hums along, the workshop has power, and your floating home starts helping you back.

Co-op is best treated as a small hosted build session. One player hosts, friends join, and each person can help with gathering, farming, building, and airship progress. Do not plan around public servers, crossplay, PvP, raids, or competitive survival goals. If you are playing with friends, agree early on who is handling food, research materials, storage sorting, and dock space. A shared base gets messy fast when four people all make “temporary” chests. Temporary chests are how islands learn clutter.

First Airship Mindset

Your first airship is the big early blocker and the best reason to keep the starter base practical. Before chasing distant islands, build the basics: food, water, shelter, Research Table, storage, cloth, furnace, iron, then Airship Dock. Keep the dock area clear, approach it slowly, and avoid building tight walls or decorations around the landing space. If docking or movement feels fussy, back away, clear nearby clutter, try a slower angle, and reload before making major changes around a stuck ship. New islands are for materials, crops, animals, blueprints, and upgrade gates, not endless random wandering.

For a clean first run, think in small loops. Plant more than you eat. Store more than you carry. Research one useful unlock at a time. Build the base so it can be changed without regret. Then, once the food is steady and the dock is ready, take the airship out and bring home the next piece of the homestead. Solarpunk is at its best when each trip makes your island a little warmer, smarter, and easier to live in.

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