Walkthroughs / Snark Busters: High Society / Chapter 4: The Flying Islands

Chapter 4: The Flying Islands

SnarkBusters: High Society Walkthrough for Chapter 4: The Flying Islands of this charming hidden object adventure game will guide you with custom screenshots and detailed instructions.

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Chapter 4: The Flying Islands

  • Find the Straw Key Objects (yellow circles).

  • Find the Armor Key Objects (yellow circles).

  • Clean the shield mirror (green circle) with the brush (pink circle), a portal will open.

  • Find the Vacuum Key Objects (yellow circles).

  • Pick up the key (aqua arrow) under the leaves.

  • Go to backwards world.

  • Open the windmill door with the key (pink circles).

  • Carve the pumpkin with the knife (green circles).

  • Find the Scarecrow Key Objects (yellow circles).

  • Pick up the bullet.

  • Go into the windmill.

  • Click the hammock (green circle).

  • Find the Water Pipe Key (yellow circles).

  • Zoom into the table (pink arrow).

  • Find the Paintbrush Key Objects (yellow circles).

  • Zoom into the book.

  • Keep the clues for later use and remember they are random each time you play.

  • Zoom into the sewing machine (green circle).

  • Form a pattern similar to the one shown in the screen shot.

  • Don’t forget the arrangement is random.

  • Find the Sewing Key Objects (yellow circles).

  • Go back to the first scene.

  • Find the Gun Key Objects (yellow circles).

  • Pick up the mallet that falls to the scarecrows foot.

  • Go back to the backwards world.

  • Find the Windmill Key Objects (yellow circles).

  • Find the Sledgehammer Key Objects (yellow circles).

  • Find the Axe Key Objects (yellow circles).

  • Find the Cannon Key Objects (yellow circles).

  • Light the splinter (green circle) on the fire (pink circle).

  • Go into the floating ship.

  • Find the Chest Key Objects (yellow circles).

  • Pick up the bucket (green circle).

  • Go back into the windmill.

  • Put the bucket under the faucet (yellow circles).

  • Go back to the floating ship.

  • Use the bucket of water to pour over the cannon ball (green circle).

  • Find the Bell Key Objects (yellow circles).

  • Find the Weight Key Objects (yellow circles).

  • Zoom into the mast.

  • Find the Hand Key Objects (yellow circles).

  • Zoom into the photo (green circle).

  • Go back to the first scene.

  • Find the Dynamite Key Objects (yellow circles).

  • Find the Drill Key Objects (yellow circles).

  • Pick up the Lockets skull (green circle).

  • Go back to the floating ship.

  • Zoom into the mast.

  • Put the Locket Skull into the necklace.

  • Read the note (green circle).

  • Remember the clue and that it will be random with each play.

  • Zoom into the locked door (green circle) to reveal a puzzle.

  • The beginning positions will be random.

  • Use the screen shot as an example solution.

  • Go into the cabin.

  • Find the Globe Key Objects (yellow circles).

  • Find the Rug Key Objects (yellow circles).

  • Go into the portal (green circle).

  • Find the Lamp Key Objects (yellow circles).

  • Light the lamp (green circle) with the lit splinter.

  • Open the curtain and pick up the sabre (aqua circle).

  • Notice the port hole (orange circle).

  • Zoom into the safe (pink circle).

  • Put in the saved codes from the windmill and skeleton hand.

  • (Don’t forget these will be random every play.)

  • Go into the safe.

  • Find the Peacock Key Objects (yellow circles).

  • Pick up the key.

  • Zoom to the portal window.

  • Leave through the portal table in the middle of the floor.

  • Zoom to birdcage, unlock it with the key.

  • Pick up the eye patch (yellow circle).

  • Find the Closet Door Key Objects (yellow circles).

  • Pick up the wrench (green arrow).

  • Find the Captain Key Objects (yellow circles).

  • Zoom into bird cage (pink circle) and pick up the ruby.

  • Go through the portal.

  • Find the Porthole Key Objects (yellow circles).

  • Pick up the emerald.

  • Go through the portal.

  • Zoom to the safe.

  • Put the emerald and ruby into the missing spaces.

  • Zoom into the safe.

  • Pick up the silk (pink circle).

  • Go back to the windmill.

  • Go to the sewing machine (green circle).

  • Place the silk (pink circle) into it to create the sail.

  • Leave the windmill.

  • Put the sail (green circle) on the mill (pink circle).

  • Get the film negative.

  • Develop the film as you have the previous negatives.

  • Wash and hang the print in its frame (yellow circle).

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