Walkthroughs / Rite of Passage: Hide and Seek / Chapter Four: The Windmill

Chapter Four: The Windmill

Rite of Passage: Hide and Seek Walkthrough Chapter Four: The Windmill features detailed instructions, custom marked screenshots, and simple puzzle solutions to help you face down the creature that lurks in the fog.

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Chapter Four: The Windmill

Victor

  • Speak to Victor.
  • Click the ice patches; collect the beads.
  • Collect the pearl necklace.
  • Click the handle 3x’s to receive the chisel.
  • Move down once.

 

Chisel

  • Place the chisel into the carving of the boy; use the brick to strike it.
  • Click the brick to receive it.
  • Collect the boy.
  • Move to the right.

 

Boy

  • Insert the boy to trigger a mini game.
  • Solve the game by matching the pairs of children.
  • The solution is random.
  • Move into the Windmill Interior.

 

Sacks

  • Click the sacks to reveal a hidden objects area.

 

05A-H-O-1

05B-H-O-1

05C-H-O-1

05D-H-O-1

05E-H-O-1

  • Find the items.
  • Place the items where they belong.
  • Collect the octagonal block.

 

Photo

  • Examine the photo.
  • Collect the pliers beneath it.
  • Move down 2x’s.

 

Pliers

  • Collect the nails using the pliers.
  • Move to the Windmill Interior.

 

Board Game

  • Zoom into the board to trigger a mini game.
  • Solve the game by moving the horse the areas that spell JACOB.
  • Click the button.

 

Barrel

  • Click the barrel 2x’s and insert the octagonal block.
  • Collect the broken crutch and the cogwheel.
  • Zoom into the broken crutch and click it once.
  • Place the pole and the nails into the crutch.
  • Use the brick to secure it and receive the crutch.

 

Hatch

  • Click the hatch followed by the switch.
  • Attach the cogwheel using the cogs to trigger a mini game.
  • Solve the game by arranging the cogs correctly.
  • Click the hatch.
  • Move down once.

 

Crutch

  • Give Victor the crutch.
  • Move to the Windmill Interior.

 

Papers

  • Speak to Victor; collect Victor’s papers.
  • Zoom into Victor’s notebook; insert Victor’s papers.
  • Assemble the photo.
  • Click the page and examine the photos.
  • Move down once.

 

Magnifying

  • Collect the magnifying glass.
  • Zoom into Victor’s notebook; use the magnifying glass
  • Examine the signpost to trigger a mini game.
  • Solve the game by clicking the signs into the correct directions.
  • Use the following sequence to solve: A x 3 – B x 3 – C x 2.
  • Move to the Cathedral of the Lost on the right.

 

Plunger

  • Click the boards; use the plunger to remove the barrel lid.
  • Find the items and collect the climbing gear.
  • Use the icebreaker to reveal a hidden objects area.

 

15A-H-O-2

15B-H-O-2

  • Find the items.
  • Select the rock and use it to smash the mirror; collect the bad luck.
  • Click the first aid kit; collect the pocket watch.
  • Click the cloth; collect the shield.
  • Use the broom to get rid of the spider; collect the spider web.
  • Click the fragments.
  • Collect the hammer.
  • Move ahead.

 

Wooden Plate

  • Use the icebreaker to melt the ice; collect the wooden plate.
  • Move down and enter the Cathedral Interior.

 

Lost

  • Collect 1 /2 lost symbols; receive the pearl.
  • Click the lantern and click the summoner talent; use it on the lantern.
  • Click the rope and collect it.
  • Collect 2 /2 lost symbols.

 

Wooden Game

  • Insert the wooden plate to trigger a mini game.
  • Place the items where they belong to solve the game.
  • Collect the metal piece.

 

Necklace

  • Click the necklace and attach the pearl.
  • Click the fireplace and insert the metal piece.
  • Use the tongs to retrieve it and place it onto the anvil.
  • Use the hammer to mold it into shape; click the bucket.
  • Collect the improvised hook.
  • Zoom into the rope and attach the improvised hook to create and collect the grappling rope.
  • Move to the Cliff Side.
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